Larian Banner: Baldur's Gate Patch 9
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Joined: Jul 2013
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stranger
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Originally Posted by Raze

No, you should eventually be able to use the portraits to target party members.


Hah, awesome, this is indeed active now! Really much more easy, thx!

Joined: Jun 2013
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Feedback for V0.167:
CONS:
Playing DoS alpha is a frustrating experience so far.


Playing DoS alpha is a waste of time because:
Bugs keep coming: make more realeases, more often, so people can help you identify what is wrong. Right now, you release big chunks of stuff, and it is more difficult to isolate bugs, as you create e lot of new ones.

Character development is flawed because:
- Talents only have a range of 5. So you make each point count. So you cannot spare free points as rewards, or whatever. Only points you could spare are from global XP, which you don't (because they are only big chunks of XPs from quests and killing monsters (and "exploration". I don't have the pleasure to improve my character on "many" things each level, just an ability point and a talent point (which I can't use yet on level 1 talents).
- You can buy new skills in shops.
- Character improvment is totally disconnected from your actions or your intentions. I can never craft a thing, and reach level 5 in crafting for example.
- 5 physical attributes, one mental attribute. Obvious imbalance. And a modding issue, as I won't be able to expand the world/systems with such unbalanced stats.



World interactions are mostly dumb because:
- there are many inconsistencies that break immersion: picking up crates/barrels, but not sacks, for example. Barrels or crates could at least weight a lot more.
- Most of the gathering is from crates...
- Crafting/gathering is utterly flawed. There is no amelioration of skills by doing, just from leveling. Such, there is no point in picking up any stuff. Just reach level 5 in crafting, and start crafting uber objects (or I imagine so...). We are in 2014 Larian, it seems you are discovering this. Even Diablo 3 does it better, and it doesn't tag itself with being "open world". Unless DoS in only a fighting/conversation game.

Story writing is dumb because:
- It is full of inconsistencies that make some things hardly understandable:
We are not great source hunters. We are noobs source hunters sent on their first suicide missions.
- Inquiry in Cyseal is the most boring job ever. My real life is probably more exciting than this fantasy one. Sneak in houses, talk to people, try to give a shit about there stupid concerns. And when you are bored to death, which happens pretty fast, you attack/murder random people like all normal source hunters do when they are inquiring.

PROS:
- Music.
- Finding secrets.

This is alpha. Can't wait for next patch to check if I feel hooked to play and keep playing the game.



Last edited by Cromcrom; 08/03/14 07:11 AM.

Un chemin de 1000 lieues commence par un premier pas.

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Steam workshop Frontiere
Joined: Jan 2009
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A few ideas:


1) With enough perception, My characters can see the traps and touchplates, but can’t do anything about them. This sounds like a case for a “Disable Device” skill or ability. (possibly using your Lockpicking skill?)


2) I’d also like some kind of a “tumble” skill. It could help a "rogue-ish" type move in combat (it doesn't teleport like Tactical Retreat does), hopefully can be used while sneaking, and it could also move the Rogue past touchplates.


3) Wulfram seems like a smart guy – he knows the lore of the area (sounds like he has Loremaster). Would it be possible that if you escort him to the King Crab, he will identify items for you (at least those up to Loremaster 2. Three at most) at half-price?

Joined: Aug 2013
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Joined: Aug 2013
Quick suggestion: It would be cool if there was a way to see what's inside containers just by mousing over them. Maybe a perk for perception or Sixth Sense or something?

Joined: Mar 2014
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Despite the fact that the game is in alpha stage, it is very much liked me. This is a big step forward in the development of your game series. Thank you guys.
I would like to say about the things that I want to see in the game.

- You can not set your goal each character in real time mode (break down the door.) No autonomy when you switch to another character, the previous stop.
- Many gameplay things like in the arcanum (interaction with objects), but the world is static. Want to see more interaction with the NPC, for example rumors, legends, hidden quests.
- Not enough NPC that can repair or craft things.
I see no reason to skill up my characters repair skills, identification. Not enough skill points, and fights quite complex. It would be more logical leveling peaceful skills apart from combat, by the individual points or for example on quests.

- Some very long animation action looks ridiculous. Especially when the subject from the ground flies straight into the hands.
- Realy need a bunch of keys and other amenities.
- Trader can not repair worn items. Interface at this stage can hardly be called comfortable.
- Change the color of the cursor when the theft to red. Orange differs little from yellow.
- About interactive: jar use on a beehive do nothing.
- Rain extinguishes candles and NPC do not react to it. Although you can not put out their hands - they will be unhappy. How does this affect detection? I have not noticed a difference.
- I noticed that the NPC which you can take in the party no talents. It looks weird.

Joined: May 2010
Location: Oxford
Duchess of Gorgombert
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Duchess of Gorgombert
Joined: May 2010
Location: Oxford
Originally Posted by Tristis Oris
- Some very long animation action looks ridiculous. Especially when the subject from the ground flies straight into the hands.

I actually think that's kind of cute, though I can understand why not everyone might like it.


J'aime le fromage.
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