I would prefer something else then the pause, which does not belong into this game.
Hmmm... The game is essentially in pause during combat, it's part of being turned based. What is odd is a turn based game having an element where you take damage in real-time.
The game is not in Pause during combat. It is in turn based mode which is not a "pause". I know thats a distinction very difficult to understand.
what you would want is a pause in the real time part of the game, outside of the combat.
Which could then be abused in many different ways but actually isnt necessary.
The problem gets created because some surfaces deal too much damage too fast in combat and in real time that damage then goes ten times faster.
When the problem with those surfaces gets corrected - it will solve this whole problem.
Various suggestions about not allowing character to move themselves when you change formation or click to select a different character - would actually prevent any of the accidental cases of a character or companion walking into a deadly surface.
None of those require any kind of pausing,
But whatever, its Larian decision what to do about it.
They can just enable a pause and not fix any of the actual reasons for those problems.
And then i will have to worry about using a pause all the bloody time and rescue my characters from
deadly surfaces that they went in themselves - wrestling with that new pausing system - instead of playing a game without that happening at all!
If they want a quick fix, then such situation should start the TB combat mode, not a bloody "pause".
Which would then actually allow me to either heal that character or order him to walk out of that surface in a Turn or two.
Instead of being frozen in some bloody f`ing pause.