I don't, but I'm kind of annoyed that I added info to support your complaint (that I'd looted 85 candles), and didn't sell them when I had the chance.
OMG that's 4250 gold in candles. Yeah, that's crazy. It was all going to be gone in two weeks anyway, though.
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I don't hate you for spoiling, Gyson. You make me tired, but I don't hate you.
I just wish you spent far less effort on trying to make sure that everyone else plays the game the way you consider proper, and spent more time figuring out what you wanted to do, and then doing it.
This is interesting, because there have been a few "should the game work this way/is this balanced" topics on the forum for a variety of subjects, and nobody seems to be able to agree on where the line between personal choice and "bad for the game" is drawn. Summons xp, trait interaction, loot generation, skill balance, item pricing - it seems nobody can agree.
That is why, ultimately, the best thing to do is raise the question and let the developers decide how they want their game to work. Argue in favor or against the subject of the topic, but not against the topic itself being raised in the first place. That's a problem several people need to work on, in my opinion.
You used the word
"spoiling" and the concept of
"making sure everyone plays the game the way you consider proper" rather than
"reporting a potential balance issue", and it gives me the impression you were fine with candles being worth 50 gold each. Am I getting the wrong impression there?
I've heard people argue that money is incredibly easy to come by in this game, and candles selling at 50g per may have been contributing to some of those reports. Nobody ever seems interested in talking about how all that money is being made, though (which is odd for an alpha/beta testing situation). Who knows if this had anything to do with it; perhaps there are other items like the candles out there that someone is intentionally not bringing up (which is disappointing, in my opinion).
That said, alpha/beta slots are essentially sold, and once a developer goes down that route it's hard to expect everyone to be here to aid with testing. It is what it is.
I expect you're going to hate the mods people come up with.
This has come up before and the answer is the same: I really don't care how people mod their game. I'm not trying to balance modded games, only the official campaign Larian ships. Anyone who mods their game is completely aware that they are, in some way, altering the campaign in a way the developers chose not to.