I just hit level 7 and would like some build advice, immediate advice for my knight and long-term for my party/pair. Before I get into the specifics of my builds, in general what I am considering is whether or not I should give the Glass Cannon talent to my knight (who also has the Lone Wolf talent, and is paired with a Wizard with both Lone Wolf and Glass Cannon).
So, basically, both characters would be Lone Wolf + Glass Cannon.
At level 7, giving my knight the Glass Cannon talent would decrease his HP from 572 to 448, which is roughly 75%. My thinking is this: that the increased offensive potential from having 18 AP per-turn instead of 9 AP will make up for the decreased health.
But I would like some input/advice before I commit.
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And now for the specifics of my builds. All floating-stats (colored blue in the menu) are given two figures--the base, plus whatever extra is added via personality/talents/gear/etc. in parenthesis.
I currently have 1 talent point to spend for my knight.
...
KNIGHT:
STR: 10
DEX: 6
INT: 5
CON: 6
SPD: 6(+1)
PRC: 5
Single-Handed: 1(+1)
Two-Handed: 3
Armour Specialist: 1(+1)
Body Building: 1(+2)
Shield Specialist: 1
Willpower: 0(+1)
Man-at-Arms: 2
Scoundrel: 1
Bartering: 0(+1)
Charisma: 1
Leadership: 1(+2)
Lucky Charm: 1
Blacksmithing: 0(+1)
Crafting: 1
Loremaster: 0(+1)
Telekinesis: 0(+1)
Lockpicking: 2(+1)
Lone Wolf
Pet Pal
Thick Skin
...
WIZARD:
STR: 5
DEX: 5(+1)
INT: 9(+3)
CON: 6
SPD: 6(+1)
PRC: 7
Willpower: 2
Aerotheurge: 2
Geomancer: 2
Hydrosophist: 2
Pyrokinetic: 2
Charisma: 2
Leadership: 1(+1)
Lucky Charm: 1
Crafting: 0(+1)
Loremaster: 1(+1)
Telekinesis: 1(+1)
Pickpocketing: 1
Sneaking: 1
Far Out Man
Glass Cannon
Know-it-all
Lone Wolf