The following is selected information from several topics in the old forum, about a problem where traps or summoned / resurrected creatures would immediately turn hostile towards you. Sometimes associated with this, some spells can miss-fire causing you to hit yourself.
If you run into this bug, one person managed a temporary fix by banishing the scorpion he still had (and sleeping, maybe, IIRC) before hitting the gong. In the wastelands the trap skill started working again and he cast Aura of Command on a couple scorpions; once they died, however, new ones were hostile. Otherwise, you can use iZakaroN's SaveEditor
to remove the skill points you placed in these abilities, and use them to adjust your strategy and playing style around this bug.
______Originally posted by The Mighty Stamar
, in the old forum: weird hostile scorpion trap bug
the mighty stamar;
Well it might not even be a bug but Id like to describe what happened.
I have 2 scorpion traps following me around, and just for the heck of it I resurrected an orc.
The scorpion traps attacked the orc, but the suddenly the orc and both scorpion traps turned hostile.
I ran naturally not having any way in hell to kill 2 level 300 scorpion traps. I ran to a teleporter to the 7 council chambers. But they both teleported there with me.
None of my buddies would help me fight the scorpion traps so I summoned a skeleton wall. They turned hostile also, but they at least would fight the scorpion traps and each other. A melee ensued and fortunately one of the scorpion traps killed the other one.
HERES THE WEIRDEST PART. When I cast a spell at the scorpion traps, it damages ME and not them. So all I can do to try and damage them is fire my bow which does very little( I was curious as to how much exp I would get for a level 300 scorpion trap.)
So in my quest to kill the one scorpion trap I teleported to rivertown to pick up some more traps, to see if one would kill the other. Nope, all scorpion traps are hostile to me ( although they are also hostile to eachother)
This was fun, however I decided I would probably have a tough time finishing the game with all hostile summoned creatures so I went back to an earlier save.
WEll that is my next quest lol, how to kill scorpion traps mano y mano lol.
Cause the only thing that has killed them so far are other scorpion traps. They dont freeze and all damage from spells go back to you, which I dont understand at all. I would bet you need frost sword which I dont have but Ill experiment.
The people like the guards and what not ignore them, and the traps ignore the guards. They only seem to want to kill you and other summoned things. And they follow you when you teleport there is no escape lol. I had some fun with it, I will try to isolate why they went hostile exactly.
Most things you resurect are neutral, but the scorpions themselves may just hate orcs no matter what, which caused a weird chain of events in the hostile logic.
Good thing you noticed this right away, and were able to re-load a recent save. There appears to be a delay when resurrecting creatures before they are seen as allies by your traps. Perhaps this problem can be avoided my not mixing traps and summoned / resurrected creatures?
the mighty stamar;
You want to know the really funky thing? When your summons are hostile, your magic is hostile too. I'm playing around with it more and I will a little each day, I'll have a seperate hostile game save in my quest to kill scorpion traps.
But it just seems to be the case that whatever I target with a spell damages me. Somewhere in the code all magic has a 'faction' and aparently once you piss one magic aspect off, its all angrry with you.
Lol its sort of weird.
______Originally posted by Lwolfy
, in the old forum: All Summonings suddenly goes Hostile???
Help guys, i'm stuck in a bug i think, all my summonings goes hostile and kill me on sight, plus even now my scropions and spider traps goes against me. Furthermore sometimes even my own arrows and fireball backfires...man this is irritating
it's already day two and my scropion traps still behave in hostile, even sometimes when i use the poison weapon the bow backfires? anybody encounter this problem. I think the reason of it, is that i tried to cast a ressurection to a soldier died outside the barrack near the mind control area, and a orc as well...both of them started attacking me...i think this is cause of it? or am i cursed or something?
______Originally posted by Tifa
, in the old forum: Summoning help!!
Umm... I don't know if this has been posted, but I've just reached the part where you return as the divine one and I was counting on the deadly gift skill to help me clear the imps, but instead of being friendly, the steel scorpioins started attacking me instead. Even the dreadknight and skeletons are hostile for some reason. Not only that, but I loaded the a previous save (just before you ring the gong) and it tried the same test and the dreadknight immediately attacked me in that game too. I tried an earlier game (waaaay older) but the summoning is normal in that game. Is this a bug and can it be fixed, because I don't want to start all over again.
Oh, and I've also tried aura of command and charm on them.... didn't work. Neither did banish...
I had this bug too. I discovered that all my summonings go hostile after I fooled around with the resurrect skill like ressing guards, orcs, dogs, chickens etc and summoning a few skeletons for creating an army of different races when suddenly the orc I resurrected became hostile and I checked my minimap and found red crosses on all my summoned and ressed creatures. Later at wastelands I planned to use Scorps but they're hostile too
I think I got it now... all your summonings become hostile if you resurrect creatures generated during cutscenes (eg. the orcs attacking the barracks, the first dragon you encounter, the orcs that the knight Seth kills, etc...) After that, anything you summon would be hostile.
I'll investigate this bug a little more...
Good luck Another might-be possibility is that you accidentally misfired and hits a resurrected/summoned creature (like with splitting arrows) and all future summoned creatures become hostile (like with cats and dogs)