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#514650 09/07/14 09:43 PM
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Is there a character calculator for D:OS?

Also I can plan by myself by knowing all the points that can be gained, where can I find that information?

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Abilties

Assuming a maximum level of 20 (since Larian have said there is enough XP in the game to get to 20 or 21), you get 49 Ability points.

Raising each ability costs points equal to the new level. From 1 to 2 costs 2, from 2 to 3 costs 3.
So, the total points for each level is as follows.

Rank Points
1 1
2 3
3 6
4 10
5 15

Using this you can do a bit of matchs to plan points.

For example, 49 points is enough to get one ability at rank 5, one at rank 4, three at rank 3, one at rank 2, three at rank 1.

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Thank you! Also I noticed that if I don't know all skills, I can't plan anything, and the wiki is empty of content. Where can I find all available skills? BTW a small application for this would be great...

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Searching by wikis, steam and forums I've found these results:

Attributes (Strength, Dexterity, etc)
Level 1 .............5
Each even level ....1

Abilities (Willpower, Armor Specialist, etc)
Level 1 ..........5
Levels 2-5 .......1
Levels 6-10 ......2
Levels 11-20 ....3

Talents (Bully, Escapist, etc)
Level 1 .................2
At level 3 ..............1
And every 4 levels ....1

So at level 20 you obtain
15 Attribute points (16 with Bigger and Better talent)
49 Ability Points (68 with Lone Wolf talent)
7 Talent Points

Also this is the complete list of skills
http://divinity.gamepedia.com/Skills


The only thing that it seems essential to plan a character is the maximum points that can be spent:

For Attributes I think the maximum is 10 or 12 for each one.
For Abilities I think the maximum is 5 points for each one.
For Talents must be only 1 point each one.
And all of them can grow with boosts (gear, etc).

Please someone confirm.

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The max for attributes that you can assign is 15, you can get it higher by equipment.

The max for abilities that you can assign is 5, you can get it higher by equipment. Some skills like crafting and blacksmithing do not benefit from being over 5, so you can rely on equipment getting you to max to save points.

There are other things important for planning but I don't know how much you care about spoilers. If you don't care, let me know and I'll tell you the rest.

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Thanks for the clarification. And I don't care spoilers regarding character planning; in fact I hate surprises in late game! hehe

And are there more skills useless above 5? Regarding crafting and blacksmithing, can I easy to obtain all 5 points only by gear? (These are the kind of surprises that I don't want).

I also want to know all about books of skills, quest rewards, etc...

Last edited by Antartnord; 12/07/14 07:49 PM.
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You will need one character with Loremaster to 2 to identify everything in the game. You can get Loremaster from rings and amulets to get the remainder 3.

I highly recommend having one character with 7 Perception and/or Light Stepper, since most people don't like to pump Perception. This will save you a lot of headaches when finding hidden switches and traps.

If you are planning to get weapon abilities, do not get any from the start. Only pump Tenebrium (you get it mid to late game) as Tenebrium weapons are higher damage weapons. The Tenebrium skill is good for any weapons regardless of type (doesn't matter if it's bow, crossbow, 1 handed or 2 handed).

Don't get All Skilled Up or Bigger and Better unless you are planning to respec your character.

If you are getting Man-At-Arms, get Dust Devil.

If you are getting Scoundrel, get Walk in Shadows.

The skillbooks are really difficult/impossible to get later unless the RNG gods like you.

Beware of using up unique skillbooks like Barrage and Lightning Bolt if you are planning to respec.

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i just copy and extend my post from the other thread:

Ability points are not as limited as it seems:
After collecting 5 stones (star stones and blood stones count) you unlock a vendor at homestead (Hall of Secrets), which sells a book which increases attribute points by 1 and a book which increases ability points by 3. You can rebuy these books every level-up. If you need every point, try to delay some side quests to reduce level-ups until you get all 5 stones in Cyseal.

Addition note on intelligence:
On one of the miners in silverglen i found a book, which adds 1 point to intelligence and removes 1 points from perception. Wait until you reach the limit of 15 points and then use it to have 16 base intelligence. If you really want to max this stat you can also take "Know-It-All" to push base intelligence to 17. This talent is seperatly calculated and can be taken any time (no need to wait).

After spending your points on your wanted skills, don't waste the rest on less used skills, because:
After collecting 7 stones (star stones and blood stones count) you unlock a npc at homestead (Hall of Darkness), where you can convert ability points into attribute points (ratio is 5:1). Also you can convert talent points into ability points (ratio 1:10).

Don't waste your points on "All Skilled Up" or "Bigger and Better" :
Don't waste your points on "All Skilled Up" (adds 2 ability points) or "Bigger and Better" (adds 1 attribute point), if you have planned this, because you can can convert them into 10 ability points or 2 attribute points (Hall of Darkness).

Some more info on talents:
The bonus from traits counts as base stat. This enables you to take talents without spending points on the last level. For example with 4 base willpower and trait "Independent" you can buy "Comeback Kid", which normally needs 5 willpower.

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I was going to post a separate chapter about the art of respec-ing and secrets vendor at your homestead but I think Tommy covered it

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Thanks for those clues; you really saved me many future headaches! Saving points in weapon specializations, priceless, and that 'trick' of buy skill books every level up... is part of the game or a bug that could be corrected in future expansions?

I've also noticed that many abilities could be completely useless:

Amost all from Personality
-Bartering (saving gold seems to not be important in this game).
-Charisma (is really neccesary to unlock dialogue options?)
-Lucky Charm (the loot is random so by quicksave/reload before each big chest I managed to obtain legendary items)
One from Craftsmanship
-Telekinesis (is really necessary?)
And about Nasty Deeds, how many points in each are really needed?
-Lockpicking (...)
-Pickpocketing (...)
-Sneaking (...)

Last edited by Antartnord; 12/07/14 11:16 PM.
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I may have missed this but doesn't Leadership give your characters an advantage in combat as long as the leader is in sight? I also thought that Charisma boosted your number of points in the Scissors-Rock-Paper game (except for that bl**dy woman by the second pyramid in Cyseal), so there was a reason to boost that, if you want to avoid the reload until you win. In fact, that goes for many of those skills - yes, you can reload until you win, but you might want to roleplay or get through things a bit quicker.

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My mistake with Leadership, edited. And could be boring reload all times, but at the big chests seems mandatory to me (I've achieved many legendries by this way).

So Bartering and Lucky Charm seems really useless at all.

And telekinesis is really necessary?

Also it would be nice to know how many 'hard' points we need in all Nasty Deeds skills.

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Originally Posted by Antartnord
Thanks for those clues; you really saved me many future headaches! Saving points in weapon specializations, priceless, and that 'trick' of buy skill books every level up... is part of the game or a bug that could be corrected in future expansions?

All inventories reset after level-up for all npcs, but they keep sold items. Don't think this is a bug.

Originally Posted by Antartnord
Amost all from Personality
-Bartering (saving gold seems to not be important in this game).
-Charisma (is really neccesary to unlock dialogue options?)
-Lucky Charm (the loot is random so by quicksave/reload before each big chest I managed to obtain legendary items)

For Bartering keep amulet and boots with +1 barter and give one of your characters the "Egoistical" trait. Thats 3 Barter and all you need ... at Level 15 i'm sitting on 750k Gold and don't know what to do with it. Charisma is not really needed, you can always load a savegame and retry the minigame. Also these dialog choices are mostly used to avoid fights - by doing this you normally get less XP. So its not really worth it. Lucky Charm also doesn't need skill points ... early on you can find often boots, shields and weapons with +1 Lucky Charm, you can also craft amulets and belts with +1 Lucky Charm und giving your character the "Romantic" trait adds also +1 Lucky Charm. So you can reach +5 (max) really easily.

Originally Posted by Antartnord
One from Craftsmanship
-Telekinesis (is really necessary?)

Not really. Sometimes it's useful to get unreachable items. But you can find it often on items (rings, bracers). It can also be replaced with teleport / feather drop from air magic school.

Originally Posted by Antartnord
And about Nasty Deeds, how many points in each are really needed?
-Lockpicking (...)
-Pickpocketing (...)
-Sneaking (...)

Lockpicking is not needed. For most doors/chests exists a key, which you only need to find. If you can not find a key, simple bash the door/chest into pieces. Also pickpocketing is useless - at max level you can steal stuff worth like 700 gold. Instead you can also buy the same items from npcs via the barter option. Also pickpocketing works only once on every npc. Sneak is only used to determine, how long you can move in plain sight of an enemy/npc. If an enemy/npc isn't looking in you direction no sneak skill is required. Sneak is only useful if you take the "Guerilla" talent, because it reduced the AP cost for entering sneak. At level 5 it costs only 1 AP and you can get +100% damage buff from "Guerilla" talent for your next attack. If you want to use "Guerilla", you need only one point to unlock it. But there is the "Timid" trait, which adds +1 Sneak ... it could be that you don't need any hard point at all (haven't tested it). Sneak is often found on equipment, additional you can use void essences to enchant equipment pieces with +1 Sneak. This way it is easy to hit +5 (max).

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Wow, if I don't need all these skills my characters will be much more solid, thanks! There is only one thing I noticed regarding this:

Originally Posted by Songbird
If you are planning to get weapon abilities, do not get any from the start. Only pump Tenebrium (you get it mid to late game) as Tenebrium weapons are higher damage weapons. The Tenebrium skill is good for any weapons regardless of type (doesn't matter if it's bow, crossbow, 1 handed or 2 handed


So I'll not spend a single point on weapons but do I need to preserve 15 points for max to 5 the new Tenebrium ability or is like a talent to be choosen only at once?

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Originally Posted by Antartnord

So I'll not spend a single point on weapons but do I need to preserve 15 points for max to 5 the new Tenebrium ability or is like a talent to be choosen only at once?


Found this topic on steam forum

Edit: btw thankx for all this info. I think i'll restart (create the character) the game for the fourth time laugh

Last edited by Vesimas; 13/07/14 05:27 AM.
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Originally Posted by Tommy123
Addition note on intelligence:
On one of the miners in silverglen i found a book, which adds 1 point to intelligence and removes 1 points from perception. Wait until you reach the limit of 15 points and then use it to have 16 base intelligence. If you really want to max this stat you can also take "Know-It-All" to push base intelligence to 17. This talent is seperatly calculated and can be taken any time (no need to wait).

Some more progress on this: i found 2 additional copies of this book ... one from a vase in homestead and one from a crate in the mine-temple ... it seems to be a random drop. It would be interessting to know what happens if you find more than 5 of these, so your perception stat would theoretically drop below zero.

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If i take Lone Wolf at the creation of both character then i can't recruit the 2 companion right? If i take it with only one, then my party will be of three people? What about henchmen? TY laugh

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Yes but do I need to keep 15 points to progress the tenebrium skill too? (like two handed or bow), or only with the skill 'unblocked' will be enough?

(For example, other comments on Steam says that the Tenebrium skill will stock with weapons skills, i.e. if I have Two Handed 3 and Tenebrium 1, I will have +4 bonus)...

Originally Posted by Vesimas
If i take Lone Wolf at the creation of both character then i can't recruit the 2 companion right? If i take it with only one, then my party will be of three people? What about henchmen? TY laugh

1 lone wolf = 3 characters , and 2 lone wolf = 2 characters. That's count all possible recruits, you get a response like "you already have all help that you need".

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Originally Posted by Antartnord
Yes but do I need to keep 15 points to progress the tenebrium skill too? (like two handed or bow), or only with the skill 'unblocked' will be enough?

Tenebrium is new ability ... after doing a quest it gets added to your character sheet and all characters receive a +1 bonus. This bonus is not a hard point, this means after investing 15 points you get +6 tenebrium resulting in +60% damage with tenebrium enchanted weapons.

Originally Posted by Antartnord
(For example, other comments on Steam says that the Tenebrium skill will stock with weapons skills, i.e. if I have Two Handed 3 and Tenebrium 1, I will have +4 bonus)...

Thats wrong - they don't stack ... for tenebrium enchanted weapons only the tenebrium skill is used. So if you have Two Handed 3 and Tenebrium 1, you will have only a +1 bonus.

some more tests:
Originally Posted by Tommy123
Ability points are not as limited as it seems:
After collecting 5 stones (star stones and blood stones count) you unlock a vendor at homestead (Hall of Secrets), which sells a book which increases attribute points by 1 and a book which increases ability points by 3. You can rebuy these books every level-up. If you need every point, try to delay some side quests to reduce level-ups until you get all 5 stones in Cyseal.

Now i tested this - with a 2-handed-warrior and a mage (both lone wolf/leech, normal difficulty). Collecting the first 3 stones is easy (clinic, crime scene, road to silverglen). After this you are Level 3. Then i sneaked into black cove fighting my way to the bloodstone (try to avoid the fight with the orcs outside ... use scoundrels invisibility skill). This was interesting - you are Level 3/4 and enemies are Level 6. After defeating the ghost pirate you should be Level 5. Now go after Evelyn this should bring you to Level 6. Now sneak around the church and defeat Braccus Rex and collect your fifth stone to unlock Hall of Secrets. If you avoided enough fights you should still be Level 6. On my first playthrough i was already Level 10 by that point - this means 4 more Level-Ups resulting in 4 additional attribute points and 12 additional ability points from books. Not bad, but this is a very tough fight because Braccus Rex is Level 9. Using "Melee Precision Stance" or "Bless" on your warrior is mandatory. If it's to tough take one more Level. At Level 7 you can learn some important skills like Whirlwind and you have enough ability points accumulated (if lone wolf) to max men-at-arms and you are able to take "Weather the Storm". That should make everything a bit easier.

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Thanks for the clarification. About your mini-guide to reach 5 stones in low level... I've just done with all quests in Cyseal at level 3, obtaining 2 stones from the crime scene and Evelyn. The next that I have to do in my log is go after Evelyn and that will lead me to the third stone, right? For the two other stones you mentioned, Silverglen and Black Cove, what quests will lead me in that direction? Where would I pick them? They will point those sites in the map or I will need to explore by myself?

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