Hello,
Much as the title describes, I have been working on my add-on module to the main campaign and have encountered a huge snag. Whenever I lay down an AI grid the level becomes completely unloadable. Meaning if I restart the Divinity Engine program I am unable to load that level, the editor crashes saying "this app has stopped working". The level in question is in its own test module space. Data dependencies of the module are using the "main" dependency.
Is there a work-around for this?
Is anyone else encountering this issue?
I hope you're able to help given I've sunk some 30h in creating this module and I've finished my aesthetics and have moved onto placing encounters. Once i figure out how, i'll post pictures of my level to see if there's any interest in what i'm designing.
Best Regards,
Willowisp