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nope my char was standing still it struck me as odd when it happened it didnt even seem to show the cellar jus a black zone that seemed to be outside of the cella in the in-between world and then my char automatically started runnin back to the graveyard *would the fact that the door on elraths house being permanently locked have anything to do with it *or the fact i only had the cure potion quests left have any side effect im tryin to take everything into consideration *i tried for a test using those same coordinates and changin the map number to 01 i was runnin through verdistis *automatically* during runnin i ran into the girl that lost her cat and then shortly after i reappeared in what seemed the wastelands *never been there so not sure if it was* but i was completely lost in the fact that i didnt know my why char jus didnt land where it was supposed to instead of runnin back to its original coordinates

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Double check that you are entering the coordinates correctly, and are changing the right values;
X = 00 58 ; Y = D0 8C

It should not matter at what point the quest is at, or what status the door has.

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im jus curious but previously when u setup this thread u stated not to edit the duplicate of the xy *original positons of the save game* why is it that * i did this for experimentation* i edited the duplicte xy positions to the xy positons i wanted to be in *u stated that it would crash the game when in fact it didnt it jus did the same thing as it did when i change the first set to the new xy and left the duplicate @ the original
and jus for verification of the xy plot i used in one experiement the lab xy positions and it ran me back to the graveyard and then i did a second experiment using the xy positions of cellar room jus down stairs in elraths and it did the same
im completely stumped wonderin why in fact there was no other ppl findin the same problem occuring

Last edited by shadowman; 15/02/04 11:03 AM.
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Apparently 'will' is a little strong, but editing the second instance of the coordinates can crash the game.

There is another way to get into Elrath's cellar;
FIX for the Missing Catacombs Portal

or the potions can be aquired with;
Lost Items - guide and directory of inventory files

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First off Hello and thanks to everyone for the great info I found here!
Ok Im having some trouble from the very start regarding hex editing.
First off Im stuck in game becasue I was throwing teleporters to explore the map.
I would then use the one in my inventory to go to where I threw mt teleporter.
Well horrible luck hit and My teleporter landined in an area that I couldnt tele to, so I appeared just out of reach of the teleporter I threw. Also the area that it just happen to let me land is a patch about 3 steps long and one step tall <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> So Im standing in this patch and cant get anywhere.
I am like level 32 and just basically exploring the map gathering as much gold as I can Im one hit killing most everything so I havent made an attempt at a save for awhile cause at this level I figured anything in this area couldnt kill me. Im 2 hours from last save abd do not want to redo all the "mowing the lawn" again.
So what should I do?Teleporter is about 6 -8 steps away and I cant reach it or tele to it.
I tried toi do the hex editing but when I searched for the strings mention I get that they arent found.
you said:
3) Search for the text string AgentsV (ASCII mode search), hex value 41 67 65 6E 74 73 56.
Well I did this and I was in ascii mode and found nothing using the search.
I also did a search looking for the hex value and nothing was found that way either.
I notcied on the far left you have a list of numbers under "offset"
mine are different numbers
yours all have the 000F:
all mine on the left have a prefix of 000/0001 or 0002
I am sure it is the data.000 file so Im not sure what I have done wrong here but I cant find the strings you mentioned <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
Please Somone help
Thanks in Advance

oh one more thing I havnet got the patch yet will this effect anything?

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I'm not sure if it will help but have you tried telekinese ?
If you don't have this skill than you could use one of the tools to change skill allocation. I guess since you have already tier editor you wont mind switch some skills temporarly.
But as I said I'm not sure what will be the result. I've never tried using telekinese on teleportation stones.


That's all folks !
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Telekinesis triggers the default action when used on an object, so for teleporter stones that would be to walk to it and use it, rather than pick it up.


When you searched for "AgentsV" did you capitalize it that way, or do a non-case sensitive search?

The difference in how the offset is displayed shouldn't matter. This technique works before or after installing the patch.

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I cut and pasted the text from here when searching for it.
I just fixed the problem though.
I went online and downloaded a different hex editor
searched in much the same way and found it right off the bat I just now saved after retrieving my stuck teleporter! So all is good.
Only thing I can think of is I wasnt using hackman correctly(I tried sevral things) I found a much simplier program typed AgentsV into the search and found it right away heh
Im keeping hackman and going to figure out what I was doing wrong,once I foind out Ill post it here in case somone else runs into the problem I did.
Thank You for responding Im not real sure why you do but it seems your a big help here on the forums and for that thanks <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Have a good one and hopefully Ill be posting on what I did wrong in hackman <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />

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It may not have been anything you did wrong. With the latest version of Hackman (8.0), the freeware version has a fairly low limit of the file size it will handle (something like 200KB, IIRC). I would have assumed it would not open larger files, but maybe it simple opens the first part of the file. Sorry I didn't mention this before; when you said the offsets were displayed differently, I assumed you had a different editor and didn't think of it.


For anyone else needing a hex editor, Frhed is an open source program, though has not been updated in awhile. Alternately, check this list of freeware hex editors.

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There are some reviews of freeware hex editors on this site.
Also, it is still possible to find the previous 7.x release of hackman; check here, or search Google for "hack704.zip" or "hack702.zip", etc.

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X = 80 5A ; Y = 30 BA ; map 01 - assassin’s guild, at the entrance

X = C0 66 ; Y = 10 B6 ; map 01 - assassin’s guild, in the hall just north of Yarun's room

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Raze, can you tell what the coordinates of the Thieves Guild (in the cellar, near the holy dagger)? The door is closed, and I can't get to the thieves guild... (i am a member of it).
Is there some other way to get in the Thieves Guild or openning the southern door?

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The coordinates were in a list at the bottom of the original post. Also, if you just need to teleport past a door or wall, etc you can save, edit the data.000 file to find your current position, and then just change one value to jump north, south, east or west (or change both to jump diagonally).

X = A0 1C ; Y = 50 8B - Ducal inn, past the thieves' guild door


You can also get past this door using the file swapping procedure in the topic below, to be able to drop a teleporter stone inside the thieves' guild.

FIX for the Missing Catacombs Portal


There is a sewer entrance to the thieves' guild. After you open it (from the inside) you will be able to get back in again that way, but if you explore everywhere the first time, you shouldn't need to return.


Welcome to the forum. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

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Thanks.
I changed my coordinates to the coordinates which you have given to me but when I load my game I was standing still at my previous location.
What's the problem?
I also used the file swapping procedure in the topic below, but i faced the same problem. The location of my charachter did not change.
I will write my step by step actions, so you easily find my mistake...
1) Saved a game near southern door.
2) Opened the data file via hex editor.
3) Changed the coordinates in the "new npc" line after the values 00 03 00 00 00 to the new coordinates which you gave me at the upper post.
4) Saved file.
5) Loaded my game.
6) Dassapointed. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

Last edited by Revenant_hm; 15/07/07 08:04 AM.
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If you replace the data.000 file in a save folder (ie move your file and extract the downloaded one from my game) and load that same save, everything about the character should change, including the location. Are you sure you reloaded the same save that you substituted the file in?

Did you exit the game to do the file swapping, or just alt-tab out? Alt-tabbing should be ok, but exiting would be more reliable. Also, you could try deleting all of the files in the '..\Divine Divinity\Run\Dynamic' folder before starting the game again and reloading the save.
This folder is used as a cache for the game. Files are created / copied there from the save game folder when you load, and written / copied from that folder when you save a game. The files will be re-created as required the next time you start Divinity. If there was a corrupt file in that folder, deleting the files should fix the problem.
In this case, it is possible the game could have been pulling the old versions of the files from the cache, rather than loading the replaced or edited versions.


Your procedure for hex editing looks ok. If you re-open the data.000 file that you edited and check the coordinates, are they the new values for inside the guild? If not, maybe your hex editor isn't actually saving the changes for some reason.

When you edited the file, did at least the second byte of the values you relpaced look fairly similar to the new ones? If you are standing near the door, I'd expect the coordinates to be something like X = xx 1B (maybe 1A or 1C) ; Y = yy 8B (or 8A or 8C).



Check your PM (click 'My Home' in the top menu bar, then 'Received Private Messages').

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[color:"red"] Are you sure you reloaded the same save that you substituted the file in? [/color]
Yes, I am sure. I checked for a couple of times when editing.
[color:"red"]Did you exit the game to do the file swapping, or just alt-tab out? [/color]
Yes, every time I edit the data file, I exited the game.
[color:"red"]If you re-open the data.000 file that you edited and check the coordinates, are they the new values for inside the guild? [/color]
I checked. Hex editor save them as I edited. I went up to tavern and standing near Rob saved my game. Then I opened the data file with hex editor and my coordinates was the same A0 1C 50 8B... Maybe I edit wrong vaalues?
Here, I copyed a piece of my data file with the new coordinates:

000f95c0:00 41 67 65 6e 74 73 56 30 2e 39 33 35 20 32 35 .AgentsV0.935 25
000f95d0:2d 30 32 2d 32 30 30 32 00 8d 02 00 00 e7 03 00 -02-2002.&#1036;...&#1079;..
000f95e0:00 52 03 00 00 08 00 00 00 6e 65 77 20 6e 70 63 .R.......new npc
000f95f0:00 03 00 00 00 a0 1c 00 00 50 8b 00 00 00 b8 d8 ..... ...P&#8249;...&#1105;&#1064;
000f9600:45 00 c0 0a 47 00 00 00 00 E.&#1040;.G....

In this case my hero still standing near the locked door.
Also I deleted the \Divine Divinity\Run\Dynamic folder as you said...

P.S. Sorry about the grammar, I am from Ukraine.. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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That edit is in the right place.

What language version of the game are you playing? This procedure should work in the German and English versions, but there may be difference in other localizations.

Try editing the second instance of your character's location, as well (the one with the warning not to edit in the procedure above).

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I have an English version of the game. Althought, it is not full (it's on the 3 CD and I don't have the videos and some speech).

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Three CDs is the full English game, though there was also a (single) DVD re-release version.

With your data.000 file in one of my saves, your character shows up in the bar by the hatch. Editing either the first or both coordinate locations teleports the character downstairs inside the thieves' guild, as expected. I'm not sure why your attempt didn't work, but try the edited file I emailed back (in the same save).

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X = A0 62 ; Y = 30 E6 ; map 00 - Iona's dungeon, at the start of the first main level (after escaping the cell and taking the stairs up)

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