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#522739 18/07/14 10:29 AM
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Zhe Offline OP
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Hi Guys,

after working for one week with the editor I want to show you the result of this first map, called "Der Moorsteinpass".
It is not ready yet, but I think it is quite walkable to show it here.What do you think, it is worth to spend more time with it?

Actually I used only the first wave from the official tutorial videos as a base of knowledge,
but there are some problems I cant solve for myself, for example.

- The music: Why it doesnï½´t play in game or even in the editor?
I used 3 ambient triggers, each individual contains three infos. The color themes, ambient sound and music. The color and ambient sound are correct switching by entering the zone/trigger, but the music want play at no place.
- Some entrance with teleport to the next room:
Like you see there in the ruin, there is a nice floortile wich looks it can teleport the character downstairs in another room, but how can I managed this to work like that way. Anyone have an idea?


Der Moorsteinpass


Last edited by Zhe; 18/07/14 10:30 AM.
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journeyman
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Too linear for my tastes, sorry. I prefer open fields and choosing my own path.

Joined: Dec 2013
old hand
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old hand
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Very nice job with the environment. Impressive how much good looking content you've created there already. I'm impressed. The only thing I found a bit off at times was the water color, but you may have it that way for a reason.


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Zhe Offline OP
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@Bucket: Yeah, I like a open world too, but this was the first concept to test a little bit with the editor an the map called ...pass, this doesnt sound like a open map,hehe.

@windemere: Thanks windemere, the reason for the green color is that they look very swampi smile and I change nothing from this seatile-asset given by larian smile

Last edited by Zhe; 19/07/14 05:48 PM.
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journeyman
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Okay, well, it definitely looks all right. smile

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Maybe add some more plants in empty looking areas? But it's looking rather good. smile

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It's a good start i guess, looks nice.


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