Larian Banner: Baldur's Gate Patch 9
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ivra Offline OP
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CRAFTING 101
Drag an item in your inventory over another item in your inventory. Or, drag an item in your inventory over an item in the world (outside your inventory). If your Crafting or Blacksmith skill is high enough a menu will pop up and you can create the new object. If not, you will get a message telling you your crafting skill or your blacksmith skill is too low. Items in the world will light up in yellow if they can be interacted with this way.


Notations
Resulting Item
Ingredient
Item is not used up
Generic Item
(Recipe book)
(Comment)


Pdf Version
I have created a pdf version of the recipe list as well. It is visually nicer and contains pictures of the items. You can see it here (from MEGA):
Divinity Original Sin - Recipes.pdf


Notes
  • Only those formulas working in the vanilla version of the game are included. They are verified for version 1.0.219.0.
  • Robes and Sarongs are not Leather Armors.
  • Enchantments do stack, unless noted otherwise. For instance, you can add an Earth Essence and then a Fire Essence to the same item to get both an earth resistance bonus and a fire resistance bonus.
  • There might be some exceptions regarding the formulas containing generic items. Some items may not work even if they fit the generic classification. Weapons and armor you create yourself can (almost) always be upgraded/enchanted.
  • A recipe book is not needed for the formula to work. It is only included in the game to give hints to what is possible.
  • There are formulas in the game files that are not included in these lists since they do not work in the current version of the game. The mod mentioned below rectifies some of this.
  • HL = Hero Level. The properties of some of the accessories get stronger as you level up.
  • IL = Item Level. The properties of a boosted item depend on the item level of the original item.


Changes
Added fixes including in version 219: Mysterious Fabric Dye recipe; updated pictures for Magic Chicken Foot, Magical Big Chicken Foot, and Raw Meat.


Copied from Crafting Recipes & Guide - Part 3:
Originally Posted by Angry Dave

MODS AND TOOLS
> First of all is the Googledoc provided by PatrickSJ and Alynora which displays many crafting recipes in game.
> Fix for Missing Recipes mod by unuroboros

Originally Posted by FAQ Thanks to eidolon

How do I craft stuff?
There are no "crafting stations", so if the recipe doesn't require something like an anvil/forge you can just combine the components in your inventory by dragging them together.
The first forge can be found in Cyseal near the Abandoned House.

How do I craft recipes involving 2 stackable items?
If you want to make a large iron bar out of 2 iron bars, but only have a big stack of them instead of multiple individual items, you have to split the pile first. To do so hold the SHIFT key and drag the pile to an empty slot in your inventory. When you combine the piles again, you can select whether you want to craft or stack the items and how many of them you want to create.

How do I unlock recipes?
It is not necessary to unlock the recipes, but some of them require a certain level of crafting / blacksmithing.

What do the books with recipes do?
The recipes are typically described there with some kind of back story. After one of your chars has read the book the text of the whole book will be permanently listed in the recipe tab (click on the note symbol next to the minimap) and stay there even if you sell the book afterwards.

Help! It doesn't work!!!
The inventory management can be a bit annoying, so make sure that you have actually selected your crafter after moving components around from inventory to inventory.
If your crafting/blacksmithing level is not high enough, a message is going to appear over the head of the crafter, so make sure that this isn't being blocked by something like the inventory screen.
If everything seems to fail try one of the simple recipes like the food stuff (Pizza Sauce = Tomato + Hammer) to make sure that you are doing it right.

Which kind of items can boost my crafting / blacksmithing skills?
So far the bonus tend to exclusively show up on bracers and belts. Maybe some high level items or uniques can improve these skills as well, but I wouldn't count on it.

Does my level or skill level affect the items?
The quality of some items seems to scale with your level and how many skill points you have in crafting / blacksmithing. The crafted items that are not consumable have the same level as your crafter. This does not affect the attribute / skill / resistance bonus of crated items, but only their damage + defence rating as well as their price. Blacksmithing gives you a notable bonus to the damage and defence rating of the forged items as well.

Do I have to make one of my main chars a crafter or are there any companions that can craft well?
Nope, unless both of your characters are using Lone Wolf. You will find a good crafter very early in the game.

His name is Jahan - he is located on the first floor of the major's house in Cyseal.


Is it worth it?
Absolutely! Even if you want to save the rare crafting materials just upgrading your weapons and armor through anvil, whetstone and the mobile kitchen gives you a significant boost. Your forged strength based melee weapons are better than most of the non-unique weapons that you can find.
You will always have gear that is your level and can't get screwed by the random loot.
Upgrading the items that you don't need or just crafted iron weapons in order to sell them is also quite profitable.
Blacksmithing allows you to repair your gear, although that is not that important as it might sound.

Through crafting you can equip your party with decent rings, amulets and belts until you find a permanent replacement for them. The attribute bonus from rings, amulets and belts stay relevant till the midgame, because they can help you wear high level items, equip self-bearing items (like giving your int 5 warrior a Sarong with +1 int +15% resistance that requires 6 int). These attribute bonus are especially important for chars with the Glass Cannon talent, since getting your speed to an odd number will give you +2 additional AP per turn, but at the same time you need to increase you maximum AP through constitution.


Last edited by ivra; 13/11/14 11:40 AM. Reason: Updated link
Joined: Jul 2014
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>>>>> Ingredients <<<<<
[-] Arrow Shaft (x3) = Branch + Knife (Crafting and Cooking with Maradino)
[-] Bonedust = Bone + Mortar and Pestle (Secrets of the Scroll I)
[-] Bonedust = Orc Horn + Mortar and Pestle (Secrets of the Scroll I)
[-] Bonedust = Skull + Mortar and Pestle (Secrets of the Scroll I)
[-] Bonedust = Magic Skull + Mortar and Pestle
[-] Bonedust = Magical Ancient Human Skull + Mortar and Pestle
[-] Bowstring = Sinew + Sinew (The String Enthusiast I)
[-] Branch (2x) + Wood Chips = Log + Hand Axe (The Adventurer's Field Guide V)
[-] Bucket with Milk = Bucket + Cow (Talk to the Cow with the Bucket in your inventory. Needs Pet Pal.)
[-] Bucket with Water = Bucket + Water Source: Water Barrel, Well
[Crafting 2] Crossbow Without a Bowstring = Iron Bar + Branch (The String Enthusiast I)
[-] Cup of Oil = Empty Cup + Oil Barrel
[-] Cup of Oil = Empty Mug + Oil Barrel
[-] Feather = Pillow + Knife or Dagger
[-] Flour = Wheat + Mortar and Pestle (Patty Cake, Patty Cake II)
[-] Inert Voodoo Doll = Wooden Figurine + Needle
[-] Ink Pot and Quill = Quill + Ink Pot (Secrets of the Scroll IV)
[Blacksmithing 1] Iron Bar = Iron Ore + Furnace
[Blacksmithing 1] Iron Bar = Shortsword + Furnace
[-] Large Iron Bar = Iron Bar + Iron Bar
[-] Large Iron Bar = Two-Handed Sword + Furnace
[Blacksmithing 1] Large Steel Bar = Large Iron Bar + Furnace
[Blacksmithing 1] Large Steel Bar = Two-Handed Axe + Furnace
[Crafting 1] Leather Scraps = Animal Hide + Knife or Dagger (The Adventurer's Field Guide XX)
[Crafting 1] Magic Antler = Antler + Pixie Dust
[Crafting 1] Magic Chicken Foot = Chicken Foot + Pixie Dust (Bug: Magic Chicken Foot is called Chicken Foot)
[Crafting 1] Magic Claw = Claw + Pixie Dust
[Crafting 1] Magic Eye = Eye + Pixie Dust
[Crafting 1] Magic Feather = Feather + Pixie Dust
[Crafting 1] Magic Needle and Thread = Needle and Thread + Pixie Dust
[Crafting 1] Magic Rabbit's Paw = Rabbit's Paw + Pixie Dust (Secrets of the Scroll III)
[Crafting 2] Magic Rat's Tail = Rat's Tail + Pixie Dust
[Crafting 1] Magic Skull = Skull + Pixie Dust (Note: Ancient Human Skull gives a better variant)
[Crafting 1] Magic Starfish = Starfish (base price 17 gold) + Pixie Dust
[Crafting 2] Magic Tooth = Tooth + Pixie Dust
[Crafting 1] Magic Tusk = Tusk + Pixie Dust (Bug: Magic Tusk is called Magic Tooth)
[Crafting 1] Magical Adult Antler = Adult Antler + Pixie Dust
[Crafting 1] Magical Ancient Human Skull = Ancient Human Skull + Pixie Dust
[Crafting 1] Magical Big Chicken Foot = Big Chicken Foot + Pixie Dust
[Crafting 1] Magical Creepy Eye = Creepy Eye + Pixie Dust
[Crafting 1] Magical Fancy Feather = Fancy Feather + Pixie Dust
[Crafting 1] Magical Glowing Starfish = Starfish (base price 51 gold) + Pixie Dust
[Crafting 1] Magical Large Tusk = Large Tusk + Pixie Dust
[Crafting 2] Magical Long Rat Tail = Long Rat Tail + Pixie Dust
[Crafting 1] Magical Lucky Rabbit Paw = Lucky Rabbit Paw + Pixie Dust
[Crafting 1] Magical Sharp Claw = Sharp Claw + Pixie Dust
[Crafting 2] Magical Sharp Tooth = Sharp Tooth + Pixie Dust
[-] Moondust = Moonstone + Mortar and Pestle (Secrets of the Scroll II)
[-] Mush of Wood = Wood Chips + Water Source: Water Barrel, Well (Secrets of the Scroll VI)
[-] Mush of Wood + Bucket = Wood Chips + Bucket with Water
[-] Needle and Thread = Needle + Thread
[-] Ore = Pickaxe + Vein (Ore type depends on type of vein. Can be used 5 times.)
[-] Pixie Dust = Bonedust + Stardust (Secrets of the Scroll II)
[-] Pixie Dust = Moondust + Stardust (Secrets of the Scroll II)
[-] Quill = Feather + Knife or Dagger (Secrets of the Scroll IV)
[-] Rope = Yarn + Yarn (The Adventurer's Field Guide XVII)
[-] Sack of Grist = Sack of Barley + Mill (The Art of Wiskey, (Glen's House)) (Used in the quest: Distill my Heart)
[-] Sheet of Paper = Mush of Wood + Furnace (Secrets of the Scroll VI)
[-] Spirit = Wort + Pot Sill (Used in the quest: Distill my Heart)
[-] Stardust = Stardust Herb + Mortar and Pestle (Secrets of the Scroll II)
[Blacksmithing 1] Steel Bar = Iron Bar + Furnace (He Who Smells It IV)
[Blacksmithing 1] Steel Bar = Hand Axe + Furnace
[Blacksmithing 4] Tenebrium Bar = Tenebrium Ore + Furnace
[-] Thread = Hair + Hair (The Adventurer's Field Guide XIX)
[-] Wooden Figurine = Cloth Scraps + Thread
[-] Wool = Shears + Sheep (Talk to Sheep with the Shears in your inventory. Needs Pet Pal.)
[-] Wort = Sack of Grist + Bucket with Water (Used in the quest: Distill my Heart)
[-] Yarn = Wool + Wool (The Adventurer's Field Guide XVII)

>>>>> Tools <<<<<
[Crafting 1] Backpack = Leather Scraps + Rope
[-] Blossius's Adapted Will = Blossius's Will + Ink Pot and Quill
[-] Blossius's Adapted Will = Blossius's Will + Magic Ink Pot and Quill
[Crafting 2] Lockpicks = Needle + Needle
[Crafting 3] Lockpicks (x4) = Nine Inch Nails + Hammer
[Crafting 2] Lockpicks = Soap + Key (Drag the Soap from the ground or a backpack to the key in inventory)
[Crafting 1] Magic Ink Pot and Quill = Ink Pot and Quill + Pixie Dust (Secrets of the Scroll IV)
[-] Mobile Kitchen = Cooking Pot + Campfire (Patty Cake, Patty Cake I) (Cannot be put in Inventory)
[-] Vocalisation Potion = Bottled Voice + Voxwood (Imal's Research)
[-] Washing Tub with a Washboard = Washing Tub + Washboard

>>>>> Scrolls & Skill Books <<<<<
[Crafting 1] Blank Air Scroll = Sheet of Paper + Air Essence
[Crafting 1] Blank Air Scroll = Deck of Cards + Air Essence
[Crafting 1] Blank Air Scroll = Parchment + Air Essence
[Crafting 5] Blank Air Skillbook = Blank Air Scroll + Blank Air Scroll
[Crafting 1] Blank Earth Scroll = Sheet of Paper + Earth Essence
[Crafting 1] Blank Earth Scroll = Deck of Cards + Earth Essence
[Crafting 1] Blank Earth Scroll = Parchment + Earth Essence
[Crafting 1] Blank Fire Scroll = Sheet of Paper + Fire Essence
[Crafting 1] Blank Fire Scroll = Deck of Cards + Fire Essence
[Crafting 1] Blank Fire Scroll = Parchment + Fire Essence
[Crafting 5] Blank Skillbook Earth = Blank Earth Scroll + Blank Earth Scroll
[Crafting 5] Blank Skillbook Fire = Blank Fire Scroll + Blank Fire Scroll
[Crafting 5] Blank Skillbook Water = Blank Water Scroll + Blank Water Scroll
[Crafting 5] Blank Skillbook Witchcraft = Blank Witchcraft Scroll + Blank Witchcraft Scroll
[Crafting 1] Blank Water Scroll = Sheet of Paper + Water Essence
[Crafting 1] Blank Water Scroll = Deck of Cards + Water Essence
[Crafting 1] Blank Water Scroll = Parchment + Water Essence
[Crafting 1] Blank Witchcraft Scroll = Sheet of Paper + Pixie Dust (Secrets of the Scroll V)
[Crafting 1] Blank Witchcraft Scroll = Deck of Cards + Pixie Dust
[Crafting 1] Blank Witchcraft Scroll = Parchment + Pixie Dust (Secrets of the Scroll V)
[-] Death Knight Bane Skillbook = Leandra's Spell + Vial of Leandra's Blood (Needed to be able to harm Death Knights)
[Crafting 2+] Random Air Scroll = Blank Air Scroll + Magic Ink Pot and Quill (Secrets of the Scroll V) ([C2]: Air Resistance Shield, Summon Air Elemental, Become Air, Blitz Bolt, Bitter Cold, Headvice, Remove Petrification, or Teleportation. [C3]: + Feather Drop, Immune to Electrified, Invisibility, Lightning Strike, or Shocking Touch. [C4]: + Tornado. [C5]: + Chain Lightning, Make Invisible, or Storm.)
[Crafting 2+] Random Earth Scroll = Blank Earth Scroll + Magic Ink Pot and Quill (Secrets of the Scroll V) ([C2]: Earth Resistance Shield, Summon Earth Elemental, Fortify, Immune to Poisoning, Magical Poison Dart, Summon Wolf, Bless, or Midnight Oil. [C3]: + Bolder Dash, Petrifying Touch, or Summon Bloodswarm. [C4]: + Deadly Spores, Natures Curse, Acid Breath, or Summon Spider. [C5]: + Earthquake.)
[Crafting 2+] Random Fire Scroll = Blank Fire Scroll + Magic Ink Pot and Quill (Secrets of the Scroll V) ([C2]: Burning Touch, Smokescreen, Small Fireball, Fire Resistance Shield, Summon Fire Elemental, Flare, Haste, Immune to Freezing, or Burn My Eyes. [C3]: + Purifying Fire, or Firefly. [C4]: + Immolation. [C5]: + Meteor Shower, or Infectious Flame.)
[Crafting 2+] Random Water Scroll = Blank Water Scroll + Magic Ink Pot and Quill (Secrets of the Scroll V) ([C2]: Slow Current, Ice Shard, Summon Ice Elemental, Rain, Minor Heal, Slow, Water of Life, or Water Resistance Shield. [C3]: + Cleansing Water, Pierding Ice Shard, Ice Wall, Immunity to Burning, or Strong Regenerate. [C4]: + Mass Disease, Freezing Touch. [C5]: + Hail Attack, or Winterblast.)
[Crafting 2+] Random Witchcraft Scroll = Blank Witchcraft Scroll + Magic Ink Pot and Quill (Secrets of the Scroll V) ([C2]: Bloodletting, Blind, Magical Unlock, Resurrect (Scroll only), Malediction, Oath Of Desecration, or Enfeebling Touch. [C3]: + Destroy Summon, Summon Undead Warrior, Drain Willpower, Absorb The Elements, or Vampiric Touch. [C4]: + Horrific Scream, Soulsap, Summon Armoured Undead Decapitator, or Mass Weakness. [C5]: + Death Punch, or Invulnerability.)
[Crafting 2+] Specific Air Skillbook = Air Scroll + Blank Air Skillbook (Secrets of the Scroll X) (Requires the same Crafting skill as is needed to create the scroll)
[Crafting 2+] Specific Earth Skillbook = Earth Scroll + Blank Skillbook Earth (Secrets of the Scroll X) (Requires the same Crafting skill as is needed to create the scroll)
[Crafting 2+] Specific Fire Skillbook = Fire Scroll + Blank Skillbook Fire (Secrets of the Scroll X) (Requires the same Crafting skill as is needed to create the scroll)
[Crafting 2+] Specific Water Skillbook = Water Scroll + Blank Skillbook Water (Secrets of the Scroll X) (Requires the same Crafting skill as is needed to create the scroll)
[Crafting 2+] Specific Witchcraft Skillbook = Witchcraft Scroll + Blank Skillbook Witchcraft (Secrets of the Scroll X) (Requires the same Crafting skill as is needed to create the scroll)

>>>>> Armor <<<<<
[Crafting 1] Adult Antlet Helmet = Magical Adult Antler + Leather Helmet (IL=HL. Constitution: +1(HL1) / +2(HL17). Water Resistance: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[-] Battered Cooking Pot = Cooking Pot + Hammer (The Adventurer's Field Guide XVIII)
[Crafting 1] Boots = Cloth Scraps + Anvil (C3+: Armor Rating or Movement bonus.)
[Crafting 1] Cloth Armor = Cloth Scraps + Needle and Thread (The Adventurer's Field Guide XVI) (C5: Armor Rating, HP, or Lucky Charm bonus.)
[Crafting 2] Crab Helmet = Crab's Claw + Leather Helmet (IL=HL, + HP)
[Crafting 2] Creapy Eye Helmet = Magical Creapy Eye + Leather Helmet (IL=HL. + Sight. Perception: +1(HL1) / +2 (HL17))
[Crafting 1] Deer Helmet = Magic Antler + Leather Helmet (IL=HL. Constitution: +1(HL1) / +2(HL17))
[Crafting 2] Fancy Feather Helmet = Magical Fancy Feather + Leather Helmet (IL=HL. Sneaking: +1. Air Resistance: +5%(HL1) / +10%(HL4) / +15%(HL9) / +20%(HL14) / +25%(HL19))
[Crafting 2] Feather Helmet = Magic Feather + Leather Helmet (IL=HL. Sneaking: +1. Air Resistance: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[Crafting 2] Glowing Starfish Helmet = Magical Glowing Starfish + Leather Helmet (IL=HL. Leadership: +1. Water Resistance: +5%(HL1) / +10%(HL4) / +15%(HL9) / +20%(HL14) / +25%(HL19))
[Crafting 2] Leather Armor = Leather Scraps + Needle and Thread (The Adventurer's Field Guide XVI)
[Crafting 5] Leather Armor = Leather Scraps + Magic Needle and Thread (Armor Rating, HP, or Lucky Charm bonus.)
[Crafting 2] Leather Boots = Leather Scraps + Anvil (He Who Smells It VII) (C5: Armor Rating or Movement bonus.)
[Crafting 3] Metal Boots = Metal Scraps + Anvil (C5: Armor Rating or Movement bonus.)
[Blacksmithing 3] Plate Armor = Metal Scraps + Hammer (He Who Smells It VI) (C5: Armor Rating, HP, or Lucky Charm bonus.)
[-] Pumpkin Helmet = Pumpkin + Knife or Dagger (Fire Resistance: +10% (IL1) / +15% (IL3) / +20% (IL8) / +25%(IL13) / +30%(IL18). 5% chance to set Feared Status)
[Crafting 5] Robe = Cloth Scraps + Magic Needle and Thread (The Adventurer's Field Guide XVI) (HP, Intelligence, Lucky Charm, or Speed bonus)
[Crafting 2] Starfish Helmet = Magic Starfish + Leather Helmet (IL=HL. Leadership: +1. Water Resistance: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[Crafting 2] The Third Eye Helmet = Magic Eye + Leather Helmet (IL=HL. Perception: +1(HL1) / +2 (HL17))
[Crafting 1] Trethon's Old Robes = Cloth Scraps + Mysterious Fabric Dye (IL=HL. Intelligence: +1(HL1) / +2 (HL17). +Speed. All Resistances except Poison: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[-] Weresheep Armor (4 pieces) = Weresheep Wool + Elemental Forge (Weresheep Recipe)

>>>>> Weapons <<<<<
[Blacksmithing 1] Axe = Steel Bar + Anvil (He Who Smells It II) (B5: Critical Chance, Damage, or Max Action Points bonus)
[Crafting 1] Bow = Bowstring + Branch (The String Enthusiast I) (C5: Dexterity, Max Action Points, or Speed bonus)
[Crafting 2] Buffalo Sabre = Buffalo Amulet + Old Sabre (Damage, and Strength bonus)
[Crafting 2] Crossbow = Crossbow Without a Bowstring + Bowstring (The String Enthusiast I) (C5: Critical Chance, Damage, or Dexterity bonus)
[Blacksmithing 1] Dagger = Knife + Anvil (The Adventurer's Field Guide IV) (B5: Dexterity, Lucky Charm, Max Action Points, or Speed bonus)
[-] Nail-Fortified Branch = Branch + Nine Inch Nails (The Adventurer's Field Guide I)
[Crafting 5] Shambling Oak Death Wand = Branch + Tenebrium Ore (Talk to Hilda in Hiberheim) (Use it to kill Shambling Oaks)
[Crafting 1] Spear = Branch + Dagger (The Adventurer's Field Guide I) (C5: Critical Chance or Damage bonus)
[Crafting 2] Staff = Branch + Branch (Crafting and Cooking with Maradino, The Adventurer's Field Guide VI) (C3-4: Lucky Charm bonus. C5: Intelligence, Lucky Charm, or Max Action Points bonus.)
[Blacksmithing 1] Sword = Iron Bar + Anvil (He Who Smells It I) (B5: Damage or Max Action Points bonus)
[-] Sword of Planets = Fiery Heart + Bottle of Swirling Mud (+ Fire Damage, All Elemental Resistances: +5%(HL1) / +10%(HL4) / +15%(HL9) / +20%(HL14) / +25%(HL19), + Chance to set Burning status)
[Blacksmithing 1] Two-Handed Sword = Large Iron Bar + Anvil (He Who Smells It III) (B5: Damage or Strength bonus)
[Blacksmithing 2] Two-Handed Axe = Large Steel Bar + Anvil (He Who Smells It III) (B5: Damage or Critical Chance bonus)
[Crafting 1] Voodoo Doll = Inert Voodoo Doll + Pixie Dust (C3-5: 20/40/75% to set Bleeding status bonus.)
[-] Wooden Stake = Log + Knife or Dagger (Crafting and Cooking with Maradino)

>>>>> Arrows & Arrowheads <<<<<
[-] Arrow = Arrow Shaft + Arrowhead (Useless)
[Crafting 2] Arrow of Ignorance = Debuff Intelligence Potion + Arrowhead (The String Enthusiast II) (Lowers target's Intelligence)
[Crafting 2] Blinding Arrow = Debuff Perception Potion + Arrowhead (The String Enthusiast II) (Lowers target's Perception)
[Crafting 4] Charming Arrow = Charming Arrowhead + Arrow Shaft (Charms target)
[Crafting 4] Charming Arrowhead = Drudanae + Arrowhead
[Crafting 3] Cursing Arrow = Debuff-All Potion + Arrowhead (The String Enthusiast II) (Lowers all of target's Primary Stats)
[Crafting 3] Explosive Arrow = Explosive Arrowhead + Arrow Shaft (Creates an explosion)
[Crafting 2] Explosive Arrowhead + Empty Cup = Fire Arrowhead + Cup of Oil
[Crafting 3] Explosive Arrowhead = Fire Resistance Potion + Arrowhead (The String Enthusiast II)
[Crafting 1] Fire Arrow = Fire Arrowhead + Arrow Shaft (Can Burn target)
[Crafting 3] Freezing Arrow = Freezing Arrowhead + Arrow Shaft (Can Freeze target)
[Crafting 1] Knockdown Arrow = Knockdown Arrowhead + Arrow Shaft (Can knock down target)
[Crafting 1] Knockdown Arrowhead = Antler + Knife or Dagger
[Crafting 2] Poison Arrow = Poisoned Arrowhead + Arrow Shaft (Can poison target)
[Crafting 2] Poisoned Arrowhead = Intestines + Arrowhead
[Crafting 2] Poisoned Arrowhead = Poison Flask + Arrowhead (The String Enthusiast III)
[Crafting 2] Poisoned Arrowhead = Rotten Eggs + Arrowhead
[Crafting 2] Poisoned Arrowhead = Arrowhead + Ooze Barrel (The Adventurer's Field Guide X)
[Crafting 3] Poisoncloud Arrow = Poisoncloud Arrowhead + Arrow Shaft (Creates Poison Cloud)
[Crafting 3] Poisoncloud Arrowhead = Poisoned Arrowhead + Poisoned Arrowhead
[Crafting 2] Silver Arrow = Silver Arrowhead + Arrow Shaft (Breaks Armor)
[Crafting 2] Silver Arrowhead (x4) = Silver Bar + Anvil
[Crafting 2] Slowdown Arrow = Slowdown Arrowhead + Arrow Shaft (Slows down target)
[Crafting 2] Slowdown Arrowhead + Empty Cup = Cup of Oil + Arrowhead
[Crafting 2] Slowdown Arrowhead = Arrowhead + Oil Barrel
[Crafting 2] Slowness Arrow = Debuff Speed Potion + Arrowhead (The String Enthusiast II) (Lowers target's Speed)
[Crafting 1] Smokscreen Arrow = Smokscreen Arrowhead + Arrow Shaft (Creates a Smokescreen)
[Crafting 3] Static Cloud Arrow = Static Cloud Arrowhead + Arrow Shaft (Creates a Static Cloud)
[Crafting 2] Static Cloud Arrowhead + Empty Cup = Stunning Arrowhead + Cup of Water
[Crafting 3] Static Cloud Arrowhead = Air Resistance Potion + Arrowhead (The String Enthusiast II)
[Crafting 2] Steamcloud Arrow = Steamcloud Arrowhead + Arrow Shaft (Creates a Steam Cloud)
[Crafting 2] Steamcloud Arrowhead + Empty Cup = Fire Arrowhead + Cup of Water
[Crafting 2] Steamcloud Arrowhead = Water Resistance Potion + Arrowhead (The String Enthusiast II)
[Crafting 1] Stunning Arrow = Stunning Arrowhead + Arrow Shaft (Stuns target)
[Crafting 1] Stunning Arrowhead = Tooth + Knife or Dagger
[Crafting 2] Weakening Arrow = Debuff Strength Potion + Arrowhead (The String Enthusiast II) (Lowers target's Strength)
[Crafting 2] Withering Arrow = Debuff Constitution Potion + Arrowhead (The String Enthusiast II) (Lowers target's Constitution)

Last edited by ivra; 01/11/14 10:43 AM. Reason: Update
Joined: Jul 2014
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>>>>> Amulets <<<<<
[Crafting 3] Ancient Skull Amulet = Magical Ancient Human Skull + Thread (The Adventurer's Field Guide XIX) (Intelligence: +1(HL1) / +2 HL17), Earth Resistance: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[Crafting 1] Chicken Amulet = Magic Chicken Foot + Thread (The Adventurer's Field Guide XIX) (Initiative: +1)
[Crafting 1] Chicken Amulet = Magical Big Chicken Foot + Thread (The Adventurer's Field Guide XIX) (Initiative: +1 (Probably a bug))
[Crafting 1] Claw Amulet = Magic Claw + Thread (The Adventurer's Field Guide XIX) (Strength: +1 (HL1) / +2 (HL17))
[Crafting 1] Creepy Eye Amulet = Magical Creepy Eye + Thread (The Adventurer's Field Guide XIX) (Perception: +1 (HL1) / +2 (HL17), + Sight)
[Crafting 1] Fancy Feather Amulet = Magical Fancy Feather + Thread (The Adventurer's Field Guide XIX) (Dexterity: +1 (HL1) / +2 (HL17), + HP)
[Crafting 1] Feather Amulet = Magic Feather + Thread (The Adventurer's Field Guide XIX) (Dexterity: +1 (HL1) / +2 (HL17))
[Crafting 1] Glowing Star Fish Amulet = Magical Glowing Starfish + Thread (The Adventurer's Field Guide XIX) (+ HP, Water Resistance: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[Crafting 1] Large Tusk Amulet = Magical Large Tusk + Thread (The Adventurer's Field Guide XIX) (Loremaster: +1. Intelligence: +1(HL1) / +2(HL17). Air Resistance: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[Crafting 2] Long Rat Tail Amulet = Magical Long Rat Tail + Thread (The Adventurer's Field Guide XIX) (Poison Resistance: +5%(HL1) / +10%(HL4) / +15%(HL9) / +20%(HL14) / +25%(HL19))
[Crafting 1] Lucky Rabbit Paw Amulet = Magical Lucky Rabbit Paw + Thread (The Adventurer's Field Guide XIX) (Lucky Charm: +1, +Movement)
[Crafting 3] Lucky Rabbit Paw Super Amulet = Lucky Rabbit Paw Amulet + Bowstring (Lucky Charm: +1, +Movement)
[Crafting 3] Lucky Rabbit's Paw Amulet = Rabbit's Paw Amulet + Bowstring (Lucky Charm: +1, +Movement)
[Crafting 1] Rabbit's Paw Amulet = Magic Rabbit's Paw + Thread (Secrets of the Scroll III, The Adventurer's Field Guide XIX) (Lucky Charm: +1)
[Crafting 2] Rat Tail Amulet = Magic Rat's Tail + Thread (The Adventurer's Field Guide XIX) (Poison Resistance: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[Crafting 1] Sharp Claw Amulet = Magical Sharp Claw + Thread (The Adventurer's Field Guide XIX) (Strength: +1 (HL1) / +2 (HL17), + Sight)
[Crafting 2] Sharp Tooth Amulet = Magical Sharp Tooth + Thread (The Adventurer's Field Guide XIX) (Charisma: +1. Fire Resistance: + 5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[Crafting 1] Skull Amulet = Magic Skull + Thread (The Adventurer's Field Guide XIX) (Intelligence: +1 (HL1) / +2 (HL17))
[Crafting 1] Starfish Amulet = Magic Starfish + Thread (The Adventurer's Field Guide XIX) (+ HP)
[Crafting 1] The Third Eye Amulet = Magic Eye + Thread (The Adventurer's Field Guide XIX) (Perception: +1 (HL1) / +2 (HL17))
[Crafting 2] Tooth Amulet = Magic Tooth + Thread (The Adventurer's Field Guide XIX) (Charisma: +1)
[Crafting 1] Tusk Amulet = Magic Tusk + Thread (The Adventurer's Field Guide XIX) (Loremaster: +1)

>>>>> Belts <<<<<
[Crafting 1] Ancient Skull Belt = Magical Ancient Human Skull + Rope (Constitution: +1(HL1) / +2 HL17), Earth Resistance: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[Crafting 2] Big Chicken Claw Belt = Magical Big Chicken Foot + Rope (Initiative: +2)
[Crafting 2] Chicken Belt = Magic Chicken Foot + Rope (Initiative: +1)
[Crafting 1] Claw Belt = Magic Claw + Rope (Strength: +1 (HL1) / +2 (HL17))
[Crafting 1] Fancy Feather Belt = Magical Fancy Feather + Rope (Initiative: +1. + HP)
[Crafting 1] Feather Belt = Magic Feather + Rope (Initiative: +1)
[Crafting 2] Long Rat Tail Belt = Magical Long Rat Tail + Rope (Poison Resistance: +5%(HL1) / +10%(HL4) / +15%(HL9) / +20%(HL14) / +25%(HL19))
[Crafting 1] Rabbit's Paw Belt = Magic Rabbit's Paw + Rope (Secrets of the Scroll III) (Lucky Charm: +1)
[Crafting 2] Rat Tail Belt = Magic Rat's Tail + Rope (Poison Resistance: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[Crafting 1] Sharp Claw Belt = Magical Sharp Claw + Rope (Strength: +1 (HL1) / +2 (HL17), + Sight)
[Crafting 2] Sharp Tooth Belt = Magical Sharp Tooth + Rope (Charisma: +1. Fire Resistance: + 5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[Crafting 1] Skull Belt = Magic Skull + Rope (Constitution: +1 (HL1) / +2 (HL17))
[Crafting 2] Tooth Belt = Magic Tooth + Rope (Charisma: +1)
[Crafting 1] Tusk Belt = Magic Tusk + Rope (Body Building: +1)

>>>>> Rings <<<<<
[Crafting 2] Ancient Skull Ring = Magical Ancient Human Skull + Jeveller's Kit: Ring (Constitution: +1(HL1) / +2 HL17), Earth Resistance: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[Crafting 2] Big Chicken Claw Ring = Magical Big Chicken Foot + Jeveller's Kit: Ring (+ Movement)
[Crafting 2] Chicken Ring = Magic Chicken Foot + Jeveller's Kit: Ring (+ Movement)
[Crafting 2] Claw Ring = Magic Claw + Jeveller's Kit: Ring (Constitution: +1 (HL1) / +2 (HL17))
[Crafting 2] Fancy Feather Ring = Magical Fancy Feather + Jeveller's Kit: Ring (Telekenesis: +1, + HP)
[Crafting 2] Feather Ring = Magic Feather + Jeveller's Kit: Ring (Telekenesis: +1)
[Crafting 2] Large Tusk Ring = Magical Large Tusk + Jeveller's Kit: Ring (Intelligence: +1(HL1) / +2(HL17), Air & Poison Resistance: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[Crafting 2] Long Rat Tail Ring = Magical Long Rat Tail + Jeveller's Kit: Ring (Poison Resistance: +5%(HL1) / +10%(HL4) / +15%(HL9) / +20%(HL14) / +25%(HL19))
[Crafting 2] Lucky Rabbit Paw Ring = Magical Lucky Rabbit Paw + Jeveller's Kit: Ring (Secrets of the Scroll III) (Speed: +1 (HL1) / +2 (HL17), +Movement)
[Crafting 2] Lucky Rabbit Paw Super Ring = Lucky Rabbit Paw Super Amulet + Jeveller's Kit: Ring (Speed: +1 (HL1) / +2 (HL17), +Movement)
[Crafting 2] Lucky Rabbit's Paw Ring = Lucky Rabbit's Paw Amulet + Jeveller's Kit: Ring (Secrets of the Scroll III) (Speed: +1 (HL1) / +2 (HL17), +Movement)
[Crafting 2] Rabbit's Paw Ring = Magic Rabbit's Paw + Jeveller's Kit: Ring (Secrets of the Scroll III) (Speed: +1 (HL1) / +2 (HL17))
[Crafting 2] Rat Tail Ring = Magic Rat's Tail + Jeveller's Kit: Ring (Poison Resistance: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[Crafting 2] Sharp Claw Ring = Magical Sharp Claw + Jeveller's Kit: Ring (Constitution: +1 (HL1) / +2 (HL17), + Sight)
[Crafting 2] Sharp Tooth Ring = Magical Sharp Tooth + Jeveller's Kit: Ring (Charisma: +1, Fire Resistance: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))
[Crafting 2] Skull Ring = Magic Skull + Jeveller's Kit: Ring (Constitution: +1 (HL1) / +2 (HL17))
[Crafting 2] Tooth Ring = Magic Tooth + Jeveller's Kit: Ring (Charisma: +1)
[Crafting 2] Tusk Ring = Magic Tusk + Jeveller's Kit: Ring (Poison Resistance: +5%(HL1) / +10%(HL6) / +15%(HL11) / +20%(HL16) / +25%(HL21))

>>>>> Enchanting <<<<<
[-] Boosted Apparel = Apparel + Fabric Dye (Changes color of the Apparel)
[-] Boosted Apparel = Apparel + Golden Grail (Changes color of the Apparel to yellow)
[Crafting 1] Boosted Apparel = Apparel + Pearl (The Adventurer's Field Guide VII) (+ Gold Value)
[Crafting 5] Boosted Apparel = Apparel + Ruby (Secrets of the Scroll IX) (+ Air, Earth, Fire, and Water Resistance. +5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22).)
[Crafting 5] Boosted Apparel = Apparel + Void Essence (The Adventurer's Field Guide XV) (Sneaking: +1, Changes color of the Apparel)
[Crafting 5] Boosted Boots = Boots + Nine Inch Nails (+ Immunity to Slipping)
[Crafting 2] Boosted Bow = Bow + Bowstring (+ Damage)
[Crafting 3] Boosted Bow = Bow + Sextant (Perception: +1 (IL1) / +2 (IL14) / +3 (IL22))
[Crafting 2] Boosted Cloth Apparel = Cloth Apparel + Air Essence (+ Air Resistance. +5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.)
[Crafting 2] Boosted Cloth Apparel = Cloth Apparel + Earth Essence (+ Earth Resistance. +5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.)
[Crafting 2] Boosted Cloth Apparel = Cloth Apparel + Fire Essence (+ Fire Resistance. +5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.)
[Crafting 2] Boosted Cloth Apparel = Cloth Apparel + Water Essence (+ Water Resistance. +5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.)
[Crafting 4] Boosted Cloth Armor = Cloth Armor + Leather Scraps (The Adventurer's Field Guide XI) (+ Armor Rating (worse than Metal Scraps))
[Crafting 5] Boosted Cloth Armor = Cloth Armor + Metal Scraps (The Adventurer's Field Guide XI) (+ Armor Rating (better than Leather Scraps))
[Crafting 3] Boosted Club = Club + Moonstone (The Adventurer's Field Guide IX) (+ Damage)
[Crafting 3] Boosted Crossbow = Crossbow + Bowstring (+ Damage)
[Crafting 4] Boosted Crossbow = Crossbow + Sextant (Perception: +1 (IL1) / +2 (IL14) / +3 (IL22))
[Blacksmithing 2] Boosted Edged Metal Weapon = Edged Metal Weapon + Whetstone (The Adventurer's Field Guide VIII) (+ Damage)
[Blacksmithing 2] Boosted Edged Metal Weapon = Edged Metal Weapon + Whetstone Wheel (The Adventurer's Field Guide VIII) (+ Damage)
[Crafting 3] Boosted Leather Apparel = Leather Apparel + Air Essence (+ Air Resistance. +5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.)
[Crafting 3] Boosted Leather Apparel = Leather Apparel + Earth Essence (+ Earth Resistance. +5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.)
[Crafting 3] Boosted Leather Apparel = Leather Apparel + Fire Essence (+ Fire Resistance. +5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.)
[Crafting 3] Boosted Leather Apparel = Leather Apparel + Water Essence (+ Water Resistance. +5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.)
[Crafting 2] Boosted Leather Armor = Leather Armor + Mobile Kitchen (The Adventurer's Field Guide XII) (+ Armor Rating (worse than Metal Scraps))
[Crafting 5] Boosted Leather Armor = Leather Armor + Metal Scraps (The Adventurer's Field Guide XI) (+ Armor Rating (better than Mobile Kitchen))
[Crafting 5] Boosted Metal Apparel = Metal Apparel + Air Essence (+ Air Resistance. +5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.)
[Crafting 5] Boosted Metal Apparel = Metal Apparel + Earth Essence (+ Earth Resistance. +5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.)
[Crafting 5] Boosted Metal Apparel = Metal Apparel + Fire Essence (+ Fire Resistance. +5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.)
[Crafting 5] Boosted Metal Apparel = Metal Apparel + Water Essence (+ Water Resistance. +5%(IL1) / +10%(IL2) / +15%(IL7) / +20%(IL12) / +25%(IL17) / +30%(IL22). Color change.)
[Crafting 5] Boosted Metal Armor = Metal Armor + Anvil (The Adventurer's Field Guide XIII) (+ Movement of Armor)
[-] Boosted Metal Armor = Metal Armor + Cup of Oil (The Adventurer's Field Guide VIX) (+ Movement of Armor)
[Crafting 5] Boosted Metal Armor = Metal Armor + Plate Scraps (The Adventurer's Field Guide XI) (+ Armor Rating)
[Crafting 5] Boosted Metal Armor = Metal Armor + Scale Scraps (The Adventurer's Field Guide XI) (+ Armor Rating)
[Blacksmithing 2] Boosted Metal Shield = Metal Shield + Anvil (The Adventurer's Field Guide III) (B2: +Durability, B3+: + Blocking)
[Blacksmithing 4] Boosted Metal Shield = Metal Shield + Void Essence (+ Tenebrium Resistance. +5%(IL1) / +10%(IL4) / +15%(IL9) / +20%(IL14) / +25%(IL19))
[Crafting 4] Boosted Shield = Shield + Air Essence (+ Air Resistance. +5%(IL1) / +10%(IL4) / +15%(IL9) / +20%(IL14) / +25%(IL19))
[Crafting 4] Boosted Shield = Shield + Earth Essence (+ Earth Resistance. +5%(IL1) / +10%(IL4) / +15%(IL9) / +20%(IL14) / +25%(IL19))
[Crafting 4] Boosted Shield = Shield + Fire Essence (+ Fire Resistance. +5%(IL1) / +10%(IL4) / +15%(IL9) / +20%(IL14) / +25%(IL19))
[Crafting 4] Boosted Shield = Shield + Water Essence (+ Water Resistance. +5%(IL1) / +10%(IL4) / +15%(IL9) / +20%(IL14) / +25%(IL19))
[Crafting 3] Boosted Staff = Staff + Moonstone (The Adventurer's Field Guide IX) (+ Damage)
[Crafting 5] Boosted Weapon = Weapon + Air Essence (Secrets of the Scroll VIII) (+ Air Damage (max 1 extra damage type))
[Crafting 5] Boosted Weapon = Weapon + Earth Essence (Secrets of the Scroll VIII) (+ Earth Damage (max 1 extra damage type))
[Crafting 5] Boosted Weapon = Weapon + Fire Essence (Secrets of the Scroll VIII) (+ Fire Damage (max 1 extra damage type))
[Crafting 2] Boosted Weapon = Weapon + Joshua's Spice (+ Fire Damage (max 1 extra damage type))
[Crafting 5] Boosted Weapon = Weapon + Water Essence (Secrets of the Scroll VIII) (+ Water Damage (max 1 extra damage type))
[Crafting 1] Boosted Weapon = Weapon + Poison Flask (The Adventurer's Field Guide X) (+ Poison Damage (max 1 extra damage type))
[Tenebrium 3] Boosted Weapon = Weapon + Tenebrium Bar (+ Tenebrium Damage (max 1 extra damage type))
[Crafting 5] Boosted Weapon = Weapon + Tormented Soul (Secrets of the Scroll VII) (Strength: +1(IL1) / +2(IL14) / +3(IL22), Dexterity: : +1(IL1) / +2(IL14) / +3(IL22))
[Blacksmithing 2] Boosted Wooden Shield = Wooden Shield + Metal Scraps (The Adventurer's Field Guide II) (B2: +Durability, B3+: + Blocking)
[Crafting 4] Boosted Wooden Shield = Wooden Shield + Void Essence (+ Tenebrium Resistance. +5%(IL1) / +10%(IL4) / +15%(IL9) / +20%(IL14) / +25%(IL19))

>>>>> Potions <<<<<
[Crafting 2] Air Resistance Potion = Jellyroom + Empty Potion Flask (Fun With Fluids II) (Air Resistance: +15%)
[Crafting 2] Debuff Constitution Potion = Bonedust + Poison Flask (Constitution: -2)
[Crafting 2] Debuff Dexterity Potion = Sinew + Poison Flask (Dexterity: -2)
[Crafting 2] Debuff Intelligence Potion = Tormented Soul + Poison Flask (Intelligence: -2)
[Crafting 2] Debuff Perception Potion = Eye + Poison Flask (Perception: -2)
[Crafting 2] Debuff Speed Potion = Void Essence + Poison Flask (Speed: -2)
[Crafting 2] Debuff Strength Potion = Tooth + Poison Flask (The String Enthusiast III) (Strength: -2)
[Crafting 3] Debuff-All Potion = Debuff Potion + Different Debuff Potion (All Stats: -1)
[Crafting 5] Dexterity Potion = Sinew + Speed Potion (Fun With Fluids X) (Dexterity: +1)
[Crafting 2] Earth Resistance Potion = Earth Tongue Mushroom + Empty Potion Flask (Fun With Fluids II) (Earth Resistance: +15%)
[Crafting 1] Empty Potion Flask (x2) = Air Resistance Potion + Earth Resistance Potion (Fun With Fluids II) (Both potions must be of the same strength)
[Crafting 1] Empty Potion Flask (x2) = Fire Resistance Potion + Water Resistance Potion (Fun With Fluids II) (Both potions must be of the same strength)
[-] Filter of the Fearless Imp = Apple + Pumpkin (Lates Research (in Maradino's Library)) (Use it on Yox. (in Hidden Lair))
[Crafting 2] Fire Resistance Potion = Guepinia Mushroom + Empty Potion Flask (Fun With Fluids II) (Fire Resistance: +15%)
[Crafting 5] Intelligence Potion = Void Essence + Minor Perception Potion (Fun With Fluids X) (Intelligence: +1)
[Crafting 4] Invisibility Potion = Air Resistance Potion + Magical Armour Potion (Fun With Fluids VIII) (Sets Invisibility status)
[Crafting 4] Invisibility Potion = Void Essence + Empty Potion Flask (Sets Invisibility status)
[Crafting 3] Large Healing Potion = Minor Healing Potion + Minor Healing Potion (Healing: +157)
[Crafting 2] Magical Armour Potion = Whisperwood + Empty Potion Flask (Armor: +32)
[Crafting 2] Medium Healing Potion = Minor Healing Potion + Minor Healing Potion (Healing: +98)
[Crafting 2] Minor Constitution Potion = Farhangite + Empty Potion Flask (Fun With Fluids VI) (Constitution: +1)
[Crafting 1] Minor Healing Potion = Penny Bun Mushroom + Empty Potion Flask (Fun With Fluids I) (Healing: +52)
[Crafting 5] Minor Perception Potion = Eye + Empty Potion Flask (Fun With Fluids VII, Druid's Alchemy Notes) (Perception: +1)
[Crafting 3] Minor Resist-All Potion = Air Resistance Potion + Water Resistance Potion (Fun With Fluids II) (All Resistances: +20% (Except Tenebrium))
[Crafting 3] Minor Resist-All Potion = Earth Resistance Potion + Fire Resistance Potion (Fun With Fluids II) (All Resistances: +20% (Except Tenebrium))
[Crafting 5] Minor Strength Potion = Minor Constitution Potion + Bonedust (Fun With Fluids X) (Strength: +1)
[Crafting 3] Poison Antidote Potion = Apple + Healing Potion (Cures Poison)
[-] Poison Flask = Empty Potion Flask + Ooze Barrel (100% chance to set Poisoned status)
[Crafting 1] Poison Flask = Fly Agaric Mushroom + Empty Potion Flask (Fun With Fluids I) (100% chance to set Poisoned status)
[Crafting 1] Poison Flask = Intestines + Empty Potion Flask (100% chance to set Poisoned status)
[Crafting 1] Poison Flask = Rotten Eggs + Empty Potion Flask (100% chance to set Poisoned status)
[Crafting 1] Poison Resistance Potion = Drudanae + Empty Potion Flask (Fun With Fluids IV) (Poison Resistance: +15%)
[Crafting 3+] Potion Level Up = Augmentor + Potion (Druid's Alchemy Notes) (Minor -> Medium, Medium -> Large)
[Crafting 2] Speed Potion = Fanny Blossom + Empty Potion Flask (Fun With Fluids V) (Speed: +1)
[Crafting 3] Telekinesis Potion = Drudanae + Minor Resist-All Potion (Fun With Fluids IX) (Telekinesis: +1)
[-] Vial of Chicken Blood = Chicken Corpse + Empty Vial (Used in the quest: The Initiation)
[Crafting 2] Water Resistance Potion = Bluegill Mushroom + Empty Potion Flask (Fun With Fluids II) (Water Resistance: +15%)

>>>>> Food & Drinks <<<<<
[-] Apple Juice = Apple + Empty Cup (Heals: +18, Poison Resistance: +10)
[-] Apple Juice = Apple + Empty Mug (Heals: +18, Poison Resistance: +10)
[-] Apple Pie = Apple Pie Dough + Owen or Furnace (Heals: +42, Poison Resistance: +10)
[-] Apple Pie Dough = Apple + Dough (Patty Cake, Patty Cake III) (Speed: -1, Heals: +13)
[-] Boiled Potato = Potato + Mobile Kitchen (Patty Cake, Patty Cake IV) (Constitution: +1, Heals: +22)
[-] Bottle of Beer = Empty Bottle + Beer Barrel (Intelligence: -1, Heals: +22 20% chance of getting Drunk)
[-] Bottle of Water = Empty Bottle + Water Source: Water Barrel, Well (Heals: +13)
[-] Bottle of Wine = Empty Bottle + Wine Barrel (Speed: -1, Heals: +32, 20% chance of getting Drunk)
[-] Bread = Dough + Owen or Furnace (Crafting and Cooking with Maradino) (Strength: +1, Speed: -1, Heals: +10)
[-] Cheese Bread = Cheese Bread Dough + Owen or Furnace (Crafting and Cooking with Maradino) (Constitution: +1, Heals: +22)
[-] Cheese Bread Dough = Cheese + Dough (Patty Cake, Patty Cake III, Crafting and Cooking with Maradino) (Speed: -1, Heals: +13)
[-] Cold Fries = Potato + Knife or Dagger (Patty Cake, Patty Cake IV) (Heals: +7)
[-] Cold Mashed Potatoes = Potato + Hammer (Patty Cake, Patty Cake IV) (Heals: +7)
[-] Cup of Tea = Tea Herb + Cup of Water (Heals: +32)
[-] Cup of Water = Empty Cup + Water Source: Water Barrel, Well (Heals: +13)
[-] Cup of Water + Empty Bottle = Empty Cup + Bottle of Water (Heals: +13)
[-] Cyseal Pie = Fish Pie Dough + Owen or Furnace (Crafting and Cooking with Maradino) (Intelligence: +1, Speed: -1, Heals: +71)
[-] Dinner = Fish + Mobile Kitchen (Strength: +1, Heals: +74)
[-] Dinner = Fish + Owen or Furnace (Strength: +1, Heals: +74)
[-] Dinner = Raw Meat + Mobile Kitchen (Strength: +1, Heals: +74)
[-] Dinner = Raw Meat + Owen or Furnace (Strength: +1, Heals: +74)
[-] Dough + Empty Bottle = Flour + Bottle of Water (Crafting and Cooking with Maradino, Patty Cake, Patty Cake II) (Speed: -1, Heals: +7)
[-] Dough + Bucket = Flour + Bucket with Water (Crafting and Cooking with Maradino, Patty Cake, Patty Cake II) (Speed: -1, Heals: +7)
[-] Dough + Empty Cup = Flour + Cup of Water (Crafting and Cooking with Maradino, Patty Cake, Patty Cake II) (Speed: -1, Heals: +7)
[-] Dough + Empty Mug = Flour + Mug of Water (Crafting and Cooking with Maradino, Patty Cake, Patty Cake II) (Speed: -1, Heals: +7)
[-] Dwarven Stew = Mug of Beer + Dinner (Strength: +1, Heals: +74, 100% chance to get Slowed)
[-] Elven Stew = Dinner + Tomato Sauce (Dexterity: +1, Heals: +50)
[-] Fish Pie Dough = Fish + Dough (Patty Cake, Patty Cake III, Crafting and Cooking with Maradino) (Speed: -1, Heals: +13)
[-] Glass of Wine = Empty Cup + Wine Barrel (Speed: -1, Heals: +32, 20% chance of getting Drunk)
[-] Glass of Wine + Empty Bottle = Empty Cup + Bottle of Wine (Speed: -1, Heals: +32 20% chance of getting Drunk)
[-] Jar of Honey = Jar + Beehive (Intelligence: +1, Heals: +16, Poison Resistance: +15%)
[-] Mashed Potatoes = Cold Mashed Potatoes + Mobile Kitchen (Strength: +1, Heals: +71)
[-] Mashed Potatoes = Cold Mashed Potatoes + Owen or Furnace (Strength: +1, Heals: +71)
[-] Milk = Empty Cup + Bucket with Milk (Heals: +18, Armor: +21)
[-] Milk and Honey = Jar of Honey + Milk (Heals: +52, Armor: +32, Poison Resistance: +20%)
[-] Mug of Beer = Empty Mug + Beer Barrel (Intelligence: -1, Heals: +22 20% chance of getting Drunk)
[-] Mug of Beer + Empty Bottle = Empty Mug + Bottle of Beer (Intelligence: -1, Heals: +22 20% chance of getting Drunk)
[-] Mug of Tea = Tea Herb + Mug of Water (Bug: Cannot be consumed)
[-] Mug of Water = Empty Mug + Water Source: Water Barrel, Well (Heals: +13)
[-] Mug of Water + Empty Bottle = Empty Mug + Bottle of Water (Heals: +13)
[-] Mug of Wine = Empty Mug + Wine Barrel (Speed: -1, Heals: +32 20% chance of getting Drunk)
[-] Mug of Wine + Empty Bottle = Empty Mug + Bottle of Wine (Speed: -1, Heals: +32 20% chance of getting Drunk)
[-] Orange Juice = Orange + Empty Cup (Dexterity: +1, Heals: +18)
[-] Orange Juice = Orange + Empty Mug (Dexterity: +1, Heals: +18)
[-] Pizza = Pizza Dough + Owen or Furnace (Crafting and Cooking with Maradino) (Constitution: +1, Speed: -1, Heals: +61)
[-] Pizza Dough = Tomato Sauce + Dough (Patty Cake, Patty Cake III, Crafting and Cooking with Maradino) (Speed: -1, Heals: +13)
[-] Poisoned Food or Poisoned Drink = Food or Drink + Ooze Barrel (100% chance to set Poisoned status)
[-] Poisoned Food or Poisoned Drink = Food or Drink + Fly Agaric Mushroom (Rat Extermination) (100% chance to set Poisoned status)
[-] Poisoned Food or Poisoned Drink = Food or Drink + Intestines (100% chance to set Poisoned status)
[-] Poisoned Food or Poisoned Drink = Food or Drink + Poison Flask (Rat Extermination) (100% chance to set Poisoned status)
[-] Porridge = Wheat + Milk (Strength: +1, Heals: +18)
[-] Potato Porridge = Potato + Milk (Strength: +1, Heals: +39)
[-] Pumpkin Soup = Pumpkin + Mobile Kitchen (Patty Cake, Patty Cake V) (Perception: +1, Heals: +42)
[-] Rivellon Fries = Cold Fries + Mobile Kitchen (Constitution: +1, Dexterity: -1, Heals: +71)
[-] Talking Shell, Cooked = Ishmashell + Owen or Furnace (100% chance to set Infectious Diseased status)
[-] Talking Shell, Cooked = Ishmashell + Mobile Kitchen (100% chance to set Infectious Diseased status)
[-] Tomato Sauce = Tomato + Hammer (Crafting and Cooking with Maradino) (Heals: +7, Poison Resistance: +10)

Last edited by ivra; 01/11/14 10:44 AM. Reason: Update
Joined: Mar 2014
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Great work. Thank you.

Joined: Mar 2014
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Sinew + sinew = bow string + branch = superior long bow dex+2 + poison flask = boosted superior long bow dEX +2 (crafting 5, blacksmith 4)

Intestines and fly agaric mushrooms combined with any food item give that same but poisoned food item.

Intestines + empty potion flask = poison flask 100% to set poisoning.

Joined: Jun 2014
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Hiver, what is the item level?

Joined: Jul 2014
ivra Offline OP
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@Hiver:
Thanks. Added the two recipes with intestines. They were added in version 1.0.81.0 of the game.
With regards to the bow formula, it is already there. I have used the name Shortbow and that might have been confusing. I have changed the name of the generic one-handed weapons to just the name of the weapon; so hand axe -> axe and shortsword -> sword. The two-handed version of the weapon always starts with Two-Handed; for instance Two-Handed Sword. Bows and crossbows are the exceptions, since they cannot be used with one hand I just call them bows and crossbows. Two-handed bows and two-handed crossbows sounds just wrong...

All of this will be fixed in version 6 of the recipe list (I think version 6 is better than part 6).


Also:
I am beginning to wonder if the formulas for Magic Tattoed Skull, Tattoed Skull Amulet, and Tattoed Skull Ring can be created. Has anybody found a Tattoed Skull?

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Yeah, ive seen that "short bow" name so thought maybe with higher skill you get to make a longbow.

To be clear about the second recipe, you use intestines or fly agaric mushroom separately with any food item, not together.


- havent seen tattooed skulls yet, no.

But i do have one or two that i cannot grind into bone dust or combine with anything so far. Slightly different names... have to check.

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Jesus lol i didnt think the crafting was so massive in this game...lol

Divinity Original Sin - Crafting - GUIDE - Tenebrium/Tools/Armor/Weapons - Guide/Tutorial/Tips 1080p

https://www.youtube.com/watch?v=Ycdta6ndv64&index=1&list=PLeusrXH_hwph41o65WJLTG_jfDCTtJWpv

Last edited by GamezGlitchz; 27/07/14 11:46 AM.
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Originally Posted by GamezGlitchz
Divinity Original Sin - Crafting - GUIDE - Tenebrium/Tools/Armor/Weapons - Guide/Tutorial/Tips 1080p


Please, Stop "copy-past" your post, It's annoying!

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[Crafting 4] Boosted Cloth Armor = Cloth Armor + Leather Scraps (+ Armor Rating)
[Crafting 5] Boosted Cloth Armor = Cloth Armor + Metal Scraps (+ Armor Rating)

these don't work and haven't for at least the last 2 versions of the game. It's time to remove them from your list.



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Ichthyic,

What types of cloth armor did you try it on? Robes & Sarongs don't count.

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"Sinew + sinew = bow string + branch = superior long bow dex+2 "

you don't start getting +2 dex on bows made this way unless you are level 11(12?) or higher.

"What types of cloth armor did you try it on? Robes & Sarongs don't count."

ah. that explains it. I haven't seen a decent set of cloth armor in many levels. probably why I haven't tried improving one, and have been trying to improve robes instead. of course, robes and sarongs ARE cloth armor, but whatever. not like the crafting system is consistent at this point.

also, it looks like adding magic eyes/starfish/whatever to helms only seems to work for leather helmets? Also, the enchantment from the magic ingredient used displaces whatever enchantment was already on the helmet.





Last edited by Ichthyic; 26/07/14 10:32 PM.
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Unfortunately the Armor.txt files defines what is and is not "ClothArmor" for combination purposes. Robes are classified as "RobeArmor" and Sarongs are "Garment". I think ClothArmor is the stuff that look that you create with Cloth Scraps + Needle & Thread.

And yes, leather helmets for the enchanting.

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btw, GameGlitchz, I've watched a few of your vids. fun to watch, but you REALLY suck at the combat strategy of this game.

I thought you would get better by the time you reached the goblin village (frederick's quest), but no, you haven't.

you don't use environmental tactics, you don't protect your mages, you use the wrong spells at the wrong time... it's amazing you survive at all.

I recommend you actually go and check out some of the other vids out there that detail how combat strategy actually works in this game. You shouldn't have even needed to quaff a healing pot for this fight.


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any idea what do Orc horn does? thank

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When I post Version 6 of this list I will add a not that specifies that Robes and Sarongs are not Leather Armors. Hopefully that will reduce the number of confusions.

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Could you add some clarification about the essences?
Like that they work with bracers, belts, chest armor and sarongs and that you can get all 5 essences on the same piece of armor? Also the item level determines the maximum bonus from essences.

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This guide is invaluable. Even with direct access to the ItemCombos file this is much easier to read and make sense of the products. Appreciate it very much, thank you!

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Thanks for doing all this work, ivra. I'm happy to finally find something to do with intestines... and a little disappointed it's a substitute for a common mushroom when intestines are harder to get. Oh well... iiwii.

Question: Why create new threads each time? I have to keep updating my bookmarks after I hunt down the latest version and then re-send them out to friends. I'd love to see a sticky that just gets updated.

And here's a tip for the money-minded: When shops refresh upon level up, check the commoners (especially the sailors) for logs and other cheap raw materials like scraps and hides. They can certainly be turned in to more valuable byproducts. I've snagged a few (expensive!) sextants that way too.

Last edited by camelotcrusade; 28/07/14 02:02 AM.
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