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Patch V1.0.107 #539594
08/08/14 10:43 AM
08/08/14 10:43 AM
Joined: Dec 2006
Posts: 749
Lar_q Offline OP

old hand
Lar_q  Offline OP

old hand

Joined: Dec 2006
Posts: 749
Hello everybody!

We had a small holiday to recuperate from the release but are back now and are going to continue with updating and improving Divinity:Original Sin.

Expect new companions, plenty of quality of life improvements (in the game at least wink ) and more from us in the coming weeks.

Today's update includes a number of fixes and also introduces UI scaling.

Just go to options/game and use the UI scaling slader if you the user interface is too small/large for you.

Here is the list of other changes:

Introduced UI scaling
Fixed translations of the journal, level names and secrets
Fix for corrupted packed files
Fixed the modding menu
Fixed Henchman XP issue when hiring
Fixed status icons being empty when a character is charmed
Fixed issues when characters stopped following each other
Fixed crash when closing trade before icons are loaded
Fixed invulnerable status of death knights being reapplied after save/load
Minimap moved back to top layer
Fixed rare crash when resurrecting
Fixed Henchmen changing visual after save/load
Fixed race condition with cooperative dialogs
Improved memory footprint on win32
Fixed enemy portrait targeting with special arrows

Editor fixes

AI grid generation fix
It's now easier to add new scripts
Fixed a number of crashes
Improved error reporting when there's an issue with file copying
Remove Perforce status icons if you don't have perforce

Have fun!

Re: Patch V1.0.107 [Re: Lar_q] #539603
08/08/14 11:05 AM
08/08/14 11:05 AM
Joined: Jan 2014
Posts: 279
eidolon Offline
enthusiast
eidolon  Offline
enthusiast

Joined: Jan 2014
Posts: 279
Sure, game breaking bugs are a higher priority, but a lot of gamers were hoping to see some balancing changes as well.
Guess I just have to delay my next playthrough for a bit.

Last edited by eidolon; 08/08/14 11:06 AM.
Re: Patch V1.0.107 [Re: eidolon] #539606
08/08/14 11:11 AM
08/08/14 11:11 AM
Joined: Aug 2014
Posts: 3
O
OJ191 Offline
stranger
OJ191  Offline
stranger
O

Joined: Aug 2014
Posts: 3
Originally Posted By: eidolon
Sure, game breaking bugs are a higher priority, but a lot of gamers were hoping to see some balancing changes as well.
Guess I just have to delay my next playthrough for a bit.


Did they ever make coop dialogue work better so that the person who did not initiate the conversation can still see what's going on? That's all I'd really bother waiting for (my coop partner isn't ready to do DOS for a while yet any way so waiting is no biggie lol).

Re: Patch V1.0.107 [Re: Lar_q] #539627
08/08/14 11:32 AM
08/08/14 11:32 AM
Joined: Apr 2013
Posts: 143
Northern Ireland
tarasis Offline

member
tarasis  Offline

member

Joined: Apr 2013
Posts: 143
Northern Ireland
Thanks Larian

OJ they have tweeted that they are doing some changes to the co-op dialog stuff. No idea what though.

Re: Patch V1.0.107 [Re: Lar_q] #539629
08/08/14 11:38 AM
08/08/14 11:38 AM
Joined: Jul 2014
Posts: 305
Denmark
Jacob Marner Offline
enthusiast
Jacob Marner  Offline
enthusiast

Joined: Jul 2014
Posts: 305
Denmark
Awesome. Thanks!

Re: Patch V1.0.107 [Re: Lar_q] #539652
08/08/14 12:09 PM
08/08/14 12:09 PM
Joined: Mar 2013
Posts: 90
Cattletech Offline

journeyman
Cattletech  Offline

journeyman

Joined: Mar 2013
Posts: 90
Looking forward to future updates, that will surely also lay the foundations for even better and more successful expansions and new games.

Particularly I would like to see AI improvements (esp. making it consider immunities when selecting targets and ignoring or deprioritizing summons), and please make Hard mode increase monsters' initiative too.

Also if you're hesitant about things that affect balance, you should consider Beta Patches, it's a great tool.

Re: Patch V1.0.107 [Re: Lar_q] #539660
08/08/14 12:35 PM
08/08/14 12:35 PM
Joined: Jul 2014
Posts: 371
D
dirigible Offline
enthusiast
dirigible  Offline
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D

Joined: Jul 2014
Posts: 371
Thanks for the patch, Larian, you guys rock.

I too, am looking forward to some balancing.

Re: Patch V1.0.107 [Re: Lar_q] #539663
08/08/14 12:41 PM
08/08/14 12:41 PM
Joined: Jul 2014
Posts: 7
A
Aslam Offline
stranger
Aslam  Offline
stranger
A

Joined: Jul 2014
Posts: 7
Lar Q,

does the Homestead Doors not opening bug fixed?

I am stucked ingame waiting to thos fix.

Re: Patch V1.0.107 [Re: Lar_q] #539695
08/08/14 02:23 PM
08/08/14 02:23 PM
Joined: Aug 2014
Posts: 1
R
Revani Offline
stranger
Revani  Offline
stranger
R

Joined: Aug 2014
Posts: 1
Hi there, new forum member here. I have been playing this game cross'platform' with a friend for a while now. I downloaded it on GOG.com and she's on steam.
The game is patched on steam but there isn't a patch out on Gog.com yet.
We can't play now. Anything we can do?

Re: Patch V1.0.107 [Re: Lar_q] #539696
08/08/14 02:24 PM
08/08/14 02:24 PM
Joined: Jul 2014
Posts: 56
Brazil, Sao Paulo
Trainspottingg Offline
journeyman
Trainspottingg  Offline
journeyman

Joined: Jul 2014
Posts: 56
Brazil, Sao Paulo
Fixes are always welcome! Btw, I have hired my both henchman at level 3 (they were level 1) but they didn't get the corresponding attribute to level 2. I guess it will be permanent and there is nothing I can do about it, right?

Re: Patch V1.0.107 [Re: Lar_q] #539739
08/08/14 04:15 PM
08/08/14 04:15 PM
Joined: Aug 2014
Posts: 25
United States
bzombo Offline
apprentice
bzombo  Offline
apprentice

Joined: Aug 2014
Posts: 25
United States
It's great to see the game getting bugs fixed and also the extra content that seems to be on the way. I really like what Larian is doing. This game feels so much like Baldur's Gate/Dragon Age:Origins. Keep the patches coming! smile

Re: Patch V1.0.107 [Re: Lar_q] #539761
08/08/14 04:56 PM
08/08/14 04:56 PM
Joined: Mar 2013
Posts: 171
A
Archaven Offline
member
Archaven  Offline
member
A

Joined: Mar 2013
Posts: 171
Awesome. Love the UI scaling!

Re: Patch V1.0.107 [Re: Lar_q] #539786
08/08/14 06:34 PM
08/08/14 06:34 PM
Joined: Aug 2013
Posts: 19
K
kalniel Offline
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kalniel  Offline
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K

Joined: Aug 2013
Posts: 19
Thank you!

Re: Patch V1.0.107 [Re: Lar_q] #539797
08/08/14 07:10 PM
08/08/14 07:10 PM
Joined: Jun 2013
Posts: 853
SniperHF Offline

old hand
SniperHF  Offline

old hand

Joined: Jun 2013
Posts: 853
I noticed that the editor download from GOG.com is still the same number (2.2.0.9). The game patch seems to be up though.

Re: Patch V1.0.107 [Re: Lar_q] #539806
08/08/14 07:27 PM
08/08/14 07:27 PM
Joined: Jan 2008
Posts: 314
Belgium
dwelfusius Offline

enthusiast
dwelfusius  Offline

enthusiast

Joined: Jan 2008
Posts: 314
Belgium
scalable ui! f*** yeah smile

Now I can make finally good use of my combat text log

Love u Larian!



"Dwelfusius | Were-axlotl of Original Sin"

Hardcorus RPGus PCus Extremus
Re: Patch V1.0.107 [Re: eidolon] #539914
09/08/14 12:46 AM
09/08/14 12:46 AM
Joined: May 2003
Posts: 891
LightningLockey Offline

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LightningLockey  Offline

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Joined: May 2003
Posts: 891
Originally Posted By: eidolon
Sure, game breaking bugs are a higher priority, but a lot of gamers were hoping to see some balancing changes as well.
Guess I just have to delay my next playthrough for a bit.


You got that right. This game has turned into a complete waste of time on "Normal" difficulty and even on Easy some of the battles are hard to get threw. After Cyseal, the game balancing just went to shit. My disappointment is rather huge.

Even on easy, I need to summon a few monsters to surround a target so that my chance of melee or ranged hit is 80% or better. This is a game where unless your nothing but all mages, it is just too difficult. Need to know your terrain and predict what the enemy will do to counter it. Not to mention all the wasted turns with just re-healing and buffing.


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
Re: Patch V1.0.107 [Re: LightningLockey] #539930
09/08/14 01:47 AM
09/08/14 01:47 AM
Joined: Jul 2014
Posts: 35
B
BlackMarch Offline
apprentice
BlackMarch  Offline
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B

Joined: Jul 2014
Posts: 35
Originally Posted By: LightningLockey
Originally Posted By: eidolon
Sure, game breaking bugs are a higher priority, but a lot of gamers were hoping to see some balancing changes as well.
Guess I just have to delay my next playthrough for a bit.


You got that right. This game has turned into a complete waste of time on "Normal" difficulty and even on Easy some of the battles are hard to get threw. After Cyseal, the game balancing just went to shit. My disappointment is rather huge.

Even on easy, I need to summon a few monsters to surround a target so that my chance of melee or ranged hit is 80% or better. This is a game where unless your nothing but all mages, it is just too difficult. Need to know your terrain and predict what the enemy will do to counter it. Not to mention all the wasted turns with just re-healing and buffing.


No, you're doing it wrong. Use mages to buff and prot melee, that's when you really rape your foes.

That said, I'm very annoyed they didn't do anything about the vendors. Current state of the game where you can get to level 15 without having found essential skillbooks like Whirlwind one single time is just too much.- And the constant vendor checking every single level as well.

Re: Patch V1.0.107 [Re: Lar_q] #540000
09/08/14 04:10 AM
09/08/14 04:10 AM
Joined: Jul 2014
Posts: 73
Klixen Offline
journeyman
Klixen  Offline
journeyman

Joined: Jul 2014
Posts: 73
Wonderful! I've been waiting for a Windows 32 fix.

As for 'game balancing' I'm actually rather relieved to see they've left it alone and just concentrated on fixing the bugs.

I know some people don't like Leech and some of the other talents, but some of us do like them. So I hope Larian just continue to focus on bug fixing and leave everything else up to the modding community (who are unbelievably talented and awesome) smile

Re: Patch V1.0.107 [Re: Lar_q] #540186
09/08/14 05:38 AM
09/08/14 05:38 AM
Joined: Jul 2014
Posts: 7
A
Adnan008 Offline
stranger
Adnan008  Offline
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Joined: Jul 2014
Posts: 7
shovels have no name still havent fixed

Re: Patch V1.0.107 [Re: BlackMarch] #540274
09/08/14 06:00 AM
09/08/14 06:00 AM
Joined: Apr 2014
Posts: 246
Canada
PeteNewell Offline
enthusiast
PeteNewell  Offline
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Joined: Apr 2014
Posts: 246
Canada
Originally Posted By: BlackMarch
No, you're doing it wrong. Use mages to buff and prot melee, that's when you really rape your foes.


This word "rape" that you use.

I do not think it means what you think it means.

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