Wow you guys really don't know how spawns work in video games.
In an effort to conserve memory (RAM) enemies that are out of sight will just disappear (despawn) and will reappear where they are suppose to be. Unless killed, then the corpses will remain where the NPC died. This is how most of them will fully regenerate health, due to just respawning when you get near them. The DeathKnight are not suppose to be anywhere near the jail cell, but we "kite" or "lure" them away from their expected area.
What we are experiencing is a glitch. Larian never intended for us to teleport the DeathKnights in the prison cage to begin with. They might not have realized it was possible. Instead they expected us to use invisibility or find a method of killing them to get past them. Since we thought "outside of the box" we now have this issue.
I'm quite eager to see with Larian's response would be to this matter. I'm sure it is a bug, they are very good at having NPCs walk to where they are suppose to be. Honestly, I think it be funny if the DeathKnights got the teleportation spell and would teleport a character into the cell with them. That be hilarious... well after all the screaming and cussing that I'm now dead.
Last edited by LightningLockey; 18/10/14 07:52 AM.