Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 9 1 2 3 4 5 6 7 8 9
#55909 24/04/03 12:32 PM
Joined: Mar 2003
Location: dragon lair
jvb Offline
veteran
Offline
veteran
Joined: Mar 2003
Location: dragon lair
but the gameplay could be adapted so its tb..
but i cant really imangine a game like div div in turn based.

<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> in a next game you could ofcourse put more of those funny conversations, like the one in the wastelands, and more cool speech options like in fallout.
And maybe more control over your play style, like becming evil, because some players like that possibility <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />


jvb, royal dragon prince Cheers!
#55910 25/04/03 07:15 AM
Joined: Feb 2003
Lar Offline OP
journeyman
OP Offline
journeyman
Joined: Feb 2003
Would a more or less accurate (and obvious) summary be:

TB is cool but if the fight is easy, you have to be able to switch to real time - and TB only makes sense if you control more than one character ?

If that corresponds with your views, how would you then handle the switch to real time ? (E.g. regenerating action points)

Lar


Where stands it written that I have to be fair?
#55911 25/04/03 07:30 AM
Joined: Apr 2003
apprentice
Offline
apprentice
Joined: Apr 2003
The switch could be like in FFX where you see a single character whilst in real time and then when combat begins you are taken to a separate combat screen ie. the close up of the battle as was mentioned the Shining Force games on the Mega drive did this very well (for its day). <img src="/ubbthreads/images/graemlins/think.gif" alt="" />


who ate all the pies?
#55912 25/04/03 04:40 PM
Joined: Mar 2003
A
veteran
Offline
veteran
A
Joined: Mar 2003
I cannot imagine how this kind of "swithing" would / should work - because I don't remember having seen it ...

Maybe the press of one key, let's say F7 ?



When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#55913 25/04/03 06:03 PM
Joined: Mar 2003
Location: dragon lair
jvb Offline
veteran
Offline
veteran
Joined: Mar 2003
Location: dragon lair
maybe something you can insert in game options.
like : real time combat when opponents are in a number of # and # lvls lower then the playing character.

but i do agree that TB only works when you work with parties.
not like in div div 1 with a single heroe <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


jvb, royal dragon prince Cheers!
#55914 25/04/03 06:21 PM
Joined: Mar 2003
Location: brokeTM
veteran
Offline
veteran
Joined: Mar 2003
Location: brokeTM
turnbased is boring!!

my suggestion: advanced point and click, where when you click on the monster's legs you'll do a swing to the legs with yer sword if you click on the belly you will stab, doing different ways of damage.
With magic for example a low level freeze spell will only freeze the limb you clicked.


It's one of these days...
#55915 25/04/03 06:42 PM
Joined: Mar 2003
Location: Brasil
old hand
Offline
old hand
Joined: Mar 2003
Location: Brasil
Quote
Would a more or less accurate (and obvious) summary be:

TB is cool but if the fight is easy, you have to be able to switch to real time - and TB only makes sense if you control more than one character ?

If that corresponds with your views, how would you then handle the switch to real time ? (E.g. regenerating action points)

Lar



like in Dungeon Siege - it's real time and you have more than one character, and i like JVB idea - more funny conversations(it's so funny <img src="/ubbthreads/images/graemlins/freak.gif" alt="" /> )


Who's gonna show you how to fly!
#55916 26/04/03 07:06 AM
Joined: Mar 2003
member
Offline
member
Joined: Mar 2003
Quote
Would a more or less accurate (and obvious) summary be:

TB is cool but if the fight is easy, you have to be able to switch to real time - and TB only makes sense if you control more than one character ?

If that corresponds with your views, how would you then handle the switch to real time ? (E.g. regenerating action points)

Lar


Yes turn based games offer alot of strategy that is lacking in alot of games. And you DEFINATELY need to have an ability to switch to real time if you are in an easy battle. I still love turn based battle even if it is with multiple characters (i.e. Fallout, get the HELL out of the way from Tycho so he wont shoot you in the back <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> )

Switching to real time should just be an option in the game. A default of real time should be the default. For those that LIKE turn based, add that option. Even when you have turn based on, and you know you have an easy battle, allow the option to switch to real time easily.

Sound good?

But in all reality, any turned based RPG is I think a marketing disaster and doomed to failure. The majority of people who buy games want action action action! And would like to see lest story and cut scenes. WE who like the above are the small minority. <img src="/ubbthreads/images/graemlins/cry.gif" alt="" /> Thankfully we have a game like <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> that atleast caters to both. (minus the turn based)

wow I need to shut up now... sorry. <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />

#55917 26/04/03 09:16 AM
Joined: Mar 2003
A
veteran
Offline
veteran
A
Joined: Mar 2003
Tuen-based is like Chess for me ! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

Last edited by AlrikFassbauer; 26/04/03 09:17 AM.

When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#55918 26/04/03 01:13 PM
Joined: Mar 2003
Location: dragon lair
jvb Offline
veteran
Offline
veteran
Joined: Mar 2003
Location: dragon lair
i think azraell might have a point there..
but i still think TB should be intergrated <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
just for the hardcore fans <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />


jvb, royal dragon prince Cheers!
#55919 26/04/03 04:56 PM
Joined: Mar 2003
old hand
Offline
old hand
Joined: Mar 2003
I don't think that real-time / turn based should be switched in the options. Games that allow you to switch that in the options always give me the impression, that the developers didn't know what they wanted, or wanted to please everyone.
If you consider switching between real-time and turn-based (e.g. for a single character / an easy fight), you should somehow integrate the switching into the game. I don't know how to do this, the switching should feel natural, not like clicking on a "switch plate". If I have an example or an idea to illustrate what I'm talking about, I'll post again.


"In jedem Winkel der Welt verborgen ein Paradies"
#55920 26/04/03 05:59 PM
Joined: Mar 2003
Location: dragon lair
jvb Offline
veteran
Offline
veteran
Joined: Mar 2003
Location: dragon lair
you mean something like you need a certain amount of points to be able to switch???


jvb, royal dragon prince Cheers!
#55921 27/04/03 05:48 AM
Joined: Mar 2003
veteran
Offline
veteran
Joined: Mar 2003
RAZE YOU PLAYED GRANDIA II that was the bes fighting system ever in an RPG...so far as I am concerned anyway. For multi character that is....if larian were to invent such a game *wink* that would be great...for one character the d2 style is awesome............

#55922 27/04/03 03:48 PM
Joined: Apr 2003
Location: Czech Republic
apprentice
Offline
apprentice
Joined: Apr 2003
Location: Czech Republic
Did any of you play Arcanum? I believe it has combat system you are dreaming of <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />.

#55923 27/04/03 07:19 PM
Joined: Mar 2003
member
Offline
member
Joined: Mar 2003
Quote
We recently had a discussion over here on the topic of how combat is best handled in a role playing game. As you know, Divine Divinity took the action approach and much as it may surprise you, this wasn't necessarily the preferred approach of several developers over here, me included. Personally, when it came to combat, Fallout was the game where I had the most fun but of course, Fallout combat was also turnbased. So the question is - which in your opinion was the RPG that had the best combat system ?

Lar


I have played BG, BG2, IWD, IWD2, Diablo, Diablo2, Planescape:Torment, Neverwinter Nights, Dungeon Seige and Morrowind ( to name a few of the CRPGs). And those all had action combat. I have never played a game that was turn based. I might be biased in that respect. But to me, even though in most of those games you can pause, it seems more realistic with the action based. You are playing a role, and in real life there is no pause.

That is just me, though. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


I could have been very happy not knowing that. "Game over, man! Game over!"
#55924 27/04/03 07:49 PM
Joined: Mar 2003
A
veteran
Offline
veteran
A
Joined: Mar 2003
In the german community of this board, there is one game famous : The "Realms of Arcania" series.

It's a little bit older now (2nd half of the 90s), but it's well remembered here in the german part.

The combat there was indeed turn-based. It looked like a chess board to me - as I played it for the first time - because of the grid lines - and with it began my passion for RPG games.

Albion is turn-based, too.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#55925 27/04/03 07:54 PM
Joined: Mar 2003
Location: dragon lair
jvb Offline
veteran
Offline
veteran
Joined: Mar 2003
Location: dragon lair
i liked the diablo style <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
only save when you exit.
so not that ppl can reload 1000000 of times to get the ultimate gear, just let them work with what they really found.
I agree that it might also has its disadvantages, like what happens if you die against a boss or something.
hmmm i just realise that i have some ideas which make the game maybe a bit TO diablo like.
i mean, wouldn't it be handy to have something like townportals.
Or that you can be revived after you die, which will cost experience..

the way i see it there are 2 possible ways:

being able to save all the time, but when youre dead, youre really dead.

and the other way which i have metnioned before (the diablo way)

i hope you like my ideas lar <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


jvb, royal dragon prince Cheers!
#55926 28/04/03 02:52 AM
Joined: Mar 2003
veteran
Offline
veteran
Joined: Mar 2003
Quote
turnbased is boring!!

my suggestion: advanced point and click, where when you click on the monster's legs you'll do a swing to the legs with yer sword if you click on the belly you will stab, doing different ways of damage.
With magic for example a low level freeze spell will only freeze the limb you clicked.

I'd like to see you aim that in the height of combat! Perhaps like in MechWarrior where you press a key-pad number, each representing a different part of the body, and all your attacks are aimed there.

What about a dis-arm option (I mean the weapon, not the flesh, but that would be good too)?

#55927 28/04/03 02:57 AM
Joined: Mar 2003
veteran
Offline
veteran
Joined: Mar 2003
Quote
i liked the diablo style <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
only save when you exit.
so not that ppl can reload 1000000 of times to get the ultimate gear, just let them work with what they really found.
I agree that it might also has its disadvantages, like what happens if you die against a boss or something.
hmmm i just realise that i have some ideas which make the game maybe a bit TO diablo like.
i mean, wouldn't it be handy to have something like townportals.
Or that you can be revived after you die, which will cost experience..

the way i see it there are 2 possible ways:

being able to save all the time, but when youre dead, youre really dead.

and the other way which i have metnioned before (the diablo way)

i hope you like my ideas lar <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


I was thinking that character must eat and sleep or suffer penalties. You can only save when you sleep. You can save and re-load as many times as you want, but you have to play for a whole game-day before you can save again, preventing the chance to re-load for ultimate weapons.

Also, if items found in barrels and on monsters are random, you might think twice about taking risks after finding that Wand of Eternal Napalm Rain. If you die before you next sleep, there goes the wand forever...

#55928 28/04/03 04:51 AM
Joined: Mar 2003
member
Offline
member
Joined: Mar 2003
'I was thinking that character must eat and sleep or suffer penalties. You can only save when you sleep. You can save and re-load as many times as you want, but you have to play for a whole game-day before you can save again, preventing the chance to re-load for ultimate weapons.
"

Ya know that is something that is SADLY missing from CRPG.. and something I would like to see. But will never happen. *sigh*

See below:

Draghermosran:
"turnbased is boring!!"

*sigh*


Page 2 of 9 1 2 3 4 5 6 7 8 9

Moderated by  Larian_QA, Lar_q, Lynn, Macbeth 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5