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Joined: Mar 2015
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stranger
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stranger
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Joined: Mar 2015
Hello i decided to give a late feedback about Dragon commander after receiving today a special physical copy of divinity dragon knight saga including developper diary and lots of bonuses.

I played Dragon commander on a no drm version that i bought from Gog During a sale. It took me time to find out how to fix some performance issues because the version wasnt automatically fully updated, it was provided with a file to run that updated the game though(my bad).It solved the issue related to the cpu that made the map lag at some point.

To my greatest shame i played in easiest difficulty. You know people say you shouldnt think like this, but playing in easiest difficulty always let a feeling of shame, and i think this is why many publishers make games were hard mode is normal and normal is easy, because they dont want to hurt any pride.

The reason why i played in easiest difficulty is because otherwsie the big dragon to control got killed so easily, he looked liked a fragile bird that would quickly be taken down by random normal units.
The fight moments were not very exciting for me and generally i either solved things automatically, either rushed my dragon to the base to blast stuff.

What was cool was the story and decisions.That was cool. I have always been uneasy with RTS and managin things in a smart way, may be this is why i felt bored by fights. The only kind of RTS i can enjoy are the command and conquer games, where you turtle your base with turrets and send pack your tanks and send them to kill enemy base.

Build a base, make it strong and solid, then tech-up and send your units to stomp everything, that is the way i love rts. To sum up, for me Dragon commander was neither a bad game neither a hit, it was a game that was ok.

Joined: Jan 2009
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Joined: Jan 2009
This game is pretty challenging and tough - especially for RTS players who like to turtle, so you can feel less shame.

The design of the game specifically encourages rapid expansion. There is one resource, the population of the map, and it's a shared pool between you and the enemies. In this game, turtling does not work, because an enemy who expands to claim as many recruitment sites as possible will gain resources faster than you, and drain the pool faster than you can, so they'll have more to spend.

There are three dragons, each doing different damage and health. The one which does the most damage also has the lowest health. It's best used for quick surgical strikes. The one which has the most health does the least damage, and is intended to provide buffs and aura support for your troops. I've never really gotten the hang of the close-range support model, but I'm okay with the glass cannon version.

To help keep your Dragon alive longer, use the jetpack to dodge incoming projectiles. Some skills will let you use shields, increase your damage, heal yourself, go invisible, stuff like that.

Joined: Mar 2003
Location: Canada
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Joined: Mar 2003
Location: Canada

I started on the easiest difficulty, as well (generally sucking at RTS games). Once I started getting the hang of the combat mechanics and controls I bumped the difficulty up to easy and then normal. I usually left the game speed on slowest, increasing it if I was waiting for something (using the NumPad + and - keys to change the speed).

A couple shamans at your base, and/or behind your main group(s) of units, makes it easy to jetpack back to heal faster, if you want to take a run at an area or group with strong air defences.


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