Summary: Dunamis is a standalone adventure mod for Divinity: Original Sin where the player finds himself in a land known as The Valley. With no knowledge of who you are, you will attempt to seek refuge at a nearby house only to find death and carnage. After escaping, you soon begin to uncover the secret plan behind all the troubles in The Valley.
In order to help make sense of everything the help of a nearby town must be enlisted. Unfortunately they too are ravaged by the same mysterious creatures you encountered earlier. On top of all this the town is currently dealing with a political battle that will shape it's future. Unite the people of The Valley, fight back against the murderous creatures, and discover the hidden truth surrounding Dunamis.
12 Quests with 21 total solutions and 28 total results.
Varied endings based on quest choices.
Dense map design.
19 specifically crafted combats featuring custom stats and scripting; all designed for challenge and not filler.
Dialog based skill checks used for alternate solutions.
Final dungeon with puzzles and choices that impact the ending. A Day/Nice Cycle and accompanying NPC behaviors.
The first D:OS campaign I'm aware of to feature most Original Sin systems.
A game economy where you aren't drowning in loot.
A 1 player campaign with up to 2 Companions (4 available).
Have fun, and if you have any issues contact me on the Forum or message me on Steam.
There are some debug options I have built in that you can use to fix things if something goes wrong.
Known issues: 1. Don't use lone wolf or pet pal. 2. Killing everybody is not supported (yet!). 3. Enable full rotation, and disable dual dialogs in the options menu. 4. Use the Rift Travel menu for fast travel. 5. Check the Rug. 6. Save before selling or buying anything! 7. With Divinity mods, it's usually a good idea to create a new profile for the mod and keep it separate from the main game.
Congrats for getting it to a releasable state. Sounds good from the description, and screenshots on the workshop look great too. Hope the EE doesn't break it all so you get some more interest once people are playing again.
Just as sort of an FYI, I'm working on an update with some small content additions and getting a few systems in, including some of the default voice acting and fully working systemic shovels. Hopefully it's really to go next week.
Also I managed to fix the waypoint unlocked message pop ups.
New Content: Added Troll invasion Scenario to Squatters Camp. Added full shovel support, now you can dig for treasure.
Fixes: Added auto save points. Corrected book seller placement. Added New Waypoint Notifications. Balanced some Skill Checks. Fixed dig mound being clickable without passing perception check. Re-enabled some dialogs. Removed some Testing bloat. Balance changes to the first encounter and final boss fight.