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Hallo everybody!

There have been many complaints about NPCs repeating their dialogs too often! So, I have started to bring back some silence to the ears by modifying character scripts. To conserve or even improve immersion, there will be some additional actions and animations scripted. From time to time, I will add further changes where it appears to be necessary.
You can find my Mod on Nexus, just follow the link below. Currently, there are first changes around the market and the graveyard of Cyseal. I hope it works all fine, and you enjoy! smile

Thanks to Norbyte, by the way, for his fantastic tool!

UPDATE:

QuietDayOnTheMarket is content complete now! Except little changes, addenda and adjustments nothing is left to work on.
Once you find some freetime have a walk through Cyseal, Silverglen or Hunter's Edge and explore the difference. The new frequency of NPCs doing their actions, shouts and dialogs is very enjoyable, I think!

If you would like to see more: keep in mind that this project will continue with a greater Mod and add more variety and more life to the world of Divinity Original Sin (EE)!

Thank you for all your interest! If you want, tell me your impressions after you made a playthrough. Can help me a lot for further improvements!

Last edited by Abraxas*; 24/02/16 05:50 PM. Reason: Update

My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan
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Will definitely try this out, thanks!

And while we're at it, many, many, many thanks for your previous mod..
Looking forward to seeing more from you smile


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Great stuff! I vaguely looked into it, but didn't really bother, so I'm glad you came in and fixed it. I'll definitely add a plug for it on the Scales page.

Hunter's Edge is pretty loud, too. Probably some stuff in Silverglen, too.

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@Aenra: Thank you! I'm just trying to improve this game a little bit, as far as I'm able to. Nice to get such kind response! I will definitely create more.

@Baardvark: Thanks for linking me on your site! I will do the same with your mod Scales that is quite the most important mod out there. I can't play D:OS without challenge. All the fantastic mechanics are quite cosmetic if there is no need to use them properly. Good stuff, too! - I saw some discussions on the Steam Forum. I'm sure Hunter's Edge will be next. The NPCs' behaviour is a bit more complex, so I have to take care of not breaking the coherence and plausibility of their actions. Maybe this weekend.


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Hotfix-Version for several characters in Hunter's Edge is live, in response to some requests on the Steam Forum. I haven't tested it much, but didn't notice any issues.


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Another Update: Some scripts are improved. A couple of new scripts are added to Cyseal (DrillSergeant, Recruits, BarracksCook, BowTrainingLegionnaire, Broggnar) and a single script to Hunter's Edge (Pokerplayer). Maybe it's worth some 'backtracking' to Cyseal.


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The Updates to Version 2.2 of CysealPack and Version 2.1 of DarkForestPack are now available on Nexus! There are some more scripts added for Cyseal (especially for the docks) and many improvements to already existing ones. Some scripts are notably elaborated. Watch out the Sergeant and his recruits, or Moira at the Warehouse (after you mad a really bad decision). Feedback always appreciated!

Have a view on what is in there now:

Cyseal

Market
Captain Jack
Bertia
CheeseSeller
FishSeller
Kelvania
Other Market Sellers

Other Places
Eglandaer
Siva (Graveyard Widow)
Murphy (Jakes Dog)
Cecilia (Bath Lady)
DrillGuards
DrillSergeant
GuardBarracksCook
GuardBowTraining
CookMorris
GuardBarrackKitchen
Victoria
Esmeralda
Thelyron
Septimus

The Docks
Bill and Bull
Conrad
Several NPCs at the docks
Moira
WarehouseGuards
WarehouseSergeant

Outside Cyseal
Bellegar
BellegarWomen
Broggnar (Oggy-woggy-Orc)
Ebenezer (and his companions)
LighthouseSoldiers


Dark Forest

Hunter's Edge
ArmorKeyHuman
ArmorKeyOrc
BegginPriest
HouseSearch1
HouseSearch2
WarehouseWineFetcher
TavernOrc1
TavernOrc2
TavernOrc3
TavernOrc4
CampfireOrc
PonderingSkeleton
Trader
Pokerplayer
WarehouseGuardCellar
And some more


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You're really digging in and finding them all. Thank you very much for your work to make the banter tolerable.

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Seconded smile

You seem to be a like-minded person, therefore i propose that once the editor is out we chain you into some basement for a couple of months.


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Thanks for your feedback!

My next target will be Silverglen. Should be available in the next days.

After the first walkaround I will focus on more depth and variety in NPC behaviour to make all places more interesting. Especially Cyseal and its characters have so much potential!


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@Aenra: Sounds quite comfortable. As long as I don't have to beg for food, I can come to terms with that wink - And I would not complain if Larian released the Editor, finally.
I really hope to create a new experience when you walk through Cyseal, Silverglen or Hunter's Edge, watching a living world with its individual characters. Especially from Cyseal we can see how much creativity was put into the game, and how much there could be.


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CysealPack is almost finished now! I hope you enjoy it as much as I do!
I have decided to split this project up. QuietDayOnTheMarket will be a version for all players who don't want to have too much changes. Another Mod will go some steps further.

CysealPack (V.2.3) now contains:

Market
Captain Jack
Bertia
CheeseSeller
FishSeller
Kelvania
Other Market Sellers

Other Places
Eglandaer
Siva
Murphy
Cecilia
DrillGuards
DrillSergeant
GuardBarracksCook
GuardBowTraining
CookMorris
GuardBarrackKitchen
PatrollingGuardsEastSide
Victoria
Esmeralda
Thelyron
Septimus
Beggar
Chaucer
Audience
Reginald

Docks
Bill and Bull
Conrad
RuinedWorkers
Several NPCs at the docks
Moira
WarehouseGuards
WarehouseSergeant
CharmedOrc
CharmedOrcGuard1
CharmedOrcGuard2

Outside Cyseal
Bellegar
BellegarWomen
Broggnar (Oggy-woggy-Orc)
Ebenezer (and his companions)
LighthouseSoldiers
Wulfram
Bibius
Junius
Blossius and Livia
Pincer
Samson
SkeletonBard
SkeletonKing
SparkmasterMechanics


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Don't suppose you'd mind a perilepsis of those "steps further"?


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Originally Posted by Abraxas*

Docks
Bill and Bull
Conrad
RuinedWorkers
Several NPCs at the docks
Moira
WarehouseGuards
WarehouseSergeant
CharmedOrc
CharmedOrcGuard1
CharmedOrcGuard2


I once organized my backpack on the Docks. Now, I'm clinical insane!

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I guess, you did not just 'sort' your inventory then...


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Originally Posted by Aenra
Don't suppose you'd mind a perilepsis of those "steps further"?


To manoeuvre myself out of it: I will extend what I have started to do in QuietDayOnTheMarket: More variety, more actions and interactions, kind of schedules for many NPCs but with random elements. And after that: We will see!


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Ok smile


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The update for LucullaPack (V.1.5) has arrived with a lot of new scripts (see below) and some improvements on existing ones.
There are still changes to be made for Luculla, especially for the hidden village of the immaculates in the north-east. Unfortunately, I have no save for that. If someone could help me out with a save (well, with all immaculates ALIVE) I would be full of gratitude!

Luculla

Silverglen
Bonnie
Loic
Ramon
Ruby
GateGuards

Outside Silverglen
Bjorn and Mara
Kadraskaz
TrollBridge01
TrollBridge02
TalkingOrcs
Bruce and Doreen
Timfred
Roy
Maurice
FortuneTellerHusband
FallenWizard
ImpMaster
DrunkGoblins

Around the Mine and Goblin Village
GoblinBridgesTalkingGoblins
MineFront
MineGoblinPatrol1
MineGoblinPatrol_2
MineGoblinPatrol2
Miner1
Miner2
OrcSlaver
TrollKing
TrollKingGuard
TrollKingGuard5


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CysealPack (V.2.4) and LucullaPack (V.2) are content complete now (see below)! There will be some adjustments if necessary; but all in all they are finished. If you recognize NPCs that I didn't regard, please tell me! I didn't play through the whole game to find them all (due to no ring available).

Furthermore, you can find two optional files that reduce frequency of non-story-related player comments (SkillUse, Miss, Junk, StatusEffects, LowHealth, Kill, Block, CriticalHit) and incombat comments of HeadlessNick.

Cyseal

Market
Captain Jack
Bertia
CheeseSeller
FishSeller
Kelvania
Other Market Sellers

Other Places
Eglandaer
Siva
Murphy
Cecilia
DrillGuards
DrillSergeant
GuardBarracksCook
GuardBowTraining
CookMorris
GuardBarrackKitchen
PatrollingGuardsEastSide
Victoria
Esmeralda
Thelyron
Septimus
Beggar
Chaucer
Audience
Reginald
BairdotrGuard
Jahan (Library)
Fab_Anna
Fab_Alistair
ThelyronPatients

Docks
Bill and Bull
Conrad
RuinedWorkers
Several NPCs at the docks
Moira
WarehouseGuards
WarehouseSergeant
CharmedOrc
CharmedOrcGuard1
CharmedOrcGuard2

Outside Cyseal
Bellegar
BellegarWomen
Broggnar (Oggy-woggy-Orc)
Ebenezer (and his companions)
LighthouseSoldiers
Wulfram
Bibius
Junius
Blossius and Livia
Pincer
Samson
SkeletonBard
SkeletonKing
SparkmasterMechanics
Evelyn


Luculla

Silverglen
Bonnie
Loic
Ramon
Ruby
GateGuards

Outside Silverglen
Bjorn and Mara
Kadraskaz
TrollBridge01
TrollBridge02
TalkingOrcs
Bruce and Doreen
Timfred
Roy
Maurice
FortuneTellerHusband
FallenWizard
DrunkGoblins
Amadeus
OrcSlaver
ImpMaster

Around the Mine and Goblin Village
GoblinBridgesTalkingGoblins
GoblinBridges_Conversations
GoblinVillageTotem
MineFront
MineGoblinPatrol1
MineGoblinPatrol_2
MineGoblinPatrol2
Miner1
Miner2
TrollKing
TrollKingGuard
TrollKingGuard5

Secret Village of Immaculates
BlackSmith
CultistPortalTalk
OutsideTeacher
Teacher
PatrolLead
Seargiu
Tundrin




My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan
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Not much time this w/end am afraid, but will be trying the new version sometime next week. Thanks for continuing this smile


Pride, honour and purity
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