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Draba #584010 11/08/16 07:19 PM
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Hey,

Savegame editing is a complex thing and it would take quite a lot of time to implement properly. I'm quite busy this time of the year so I can't really work on it in the immediate future, sorry.

Draba #585220 09/09/16 11:14 PM
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I am using the GR2 Converter (LSLib1.6.3) to modify Divinity EE files (GoG ver.).

I have no problem opening and extracting the Main.Pak and MainLSF.pak. However, when I try to convert the LSF files, I receive this error:

--------------------------------------------------------------------------------------------------------------------
Conversion Failed
Internal Error!

System.UnauthorizedAccessException: Access to the path 'C:\dbg.bin' is denied.
at System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize,
FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 buffersize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctro(String path, FileMode mode)
at LSLib.LS.LSF.LSFReader.Read()
at LSLib.LS.ResourceUtils.LoadResource(String inputPath, ResourceFormat format)
at ConverterApp.MainForm.resourceConvertBtn_Click(Object sender, EventArgs e)
--------------------------------------------------------------------------------------------------------------------

This happens when trying to Convert LSX / LSV/ LSF single files AND Batch Convert...

I have .Net 4.5, Running Windows 10.

I am at a loss, any help is much appreciated :)

Thanks!

Draba #585232 10/09/16 09:56 AM
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Have you tried running the program as administrator ? Helped me with several access exceptions.

Norbyte will know more.

Draba #585238 10/09/16 06:37 PM
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dbg.bin is a debug leftover that really shouldn't have been left there. Its already removed in v1.6.5, but until that version is released running as administrator is the only workaround.

Draba #585262 11/09/16 03:49 PM
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v1.6.5 is out!
Link: https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool-v1.7.2.zip
This version needs the 2015 version of Visual C++ runtime (32-bit!): https://www.microsoft.com/en-us/download/details.aspx?id=48145

Changes:
* GR2: Add batch GR2/DAE conversion feature
* GR2: Add support for animation DaKeyframes32f curves
* GR2: Add PWNGBDT3433342 and PWNGBTT3433322 vertex formats
* GR2: Fix dummy skeleton build when source GR2 has no models (only skeleton)
* GR2: Fix dummy model generation when model has no mesh bindings
* GR2: Fix a bug where models were sometimes duplicated in the output
* GR2: Fix multiple issues with export of animation transforms
* GR2: Fix twitching when exporting rotation anim curves
* Remove LSF exporter leftover debug code

Last edited by Norbyte; 07/10/16 07:36 PM. Reason: Updated download links
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Thanks for your work ! claphands

Hope you can continue with Original Sin 2 once it's released ... because a lot of stuff is impossible without it ;-)


Draba #585450 14/09/16 08:41 PM
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v1.7.0 is out!
Link: https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool-v1.7.2.zip

Changes:
* Add support for D:OS 2 (LSFv3 format)
* GR2: Interpolate missing orientation/position/scale keyframes during export
* GR2: Fix incorrect animation duration when no rotation is applied

Last edited by Norbyte; 07/10/16 07:37 PM. Reason: Updated download links
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Originally Posted by Norbyte
v1.7.0 is out!
Link: https://s3-eu-west-1.amazonaws.com/szhu-qa/test/ExportTool-v1.7.0.zip

Changes:
* Add support for D:OS 2 (LSFv3 format)
* GR2: Interpolate missing orientation/position/scale keyframes during export
* GR2: Fix incorrect animation duration when no rotation is applied


Thank you very much.

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Its amazing to see how you keep updating the tool and add new features. Awesome work man. Thanks to the addition of support for DOS 2, I guess mods for DOS 2 are on their way.

Draba #587070 19/09/16 01:18 AM
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Hello, I've downloaded the newest version of the ExportTool-v1.7.0, but I haven't found a guide on how to use it. When I try to unpack with it I only either encounter errors, or nothing comes out.
Here's a screenshot of it
[Linked Image]

Draba #587228 19/09/16 12:17 PM
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Sometime I also get the could not load or assembly "lslibnative.dll" error, and I haven't been able to extract anything yet.

Draba #587864 20/09/16 06:01 PM
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Hi,

Can you describe the errors you're getting?

Regarding lslibnative.dll:
Make sure that you have the 32-bit version of the Visual C++ runtime installed from here:
https://www.microsoft.com/en-us/download/details.aspx?id=48145

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Originally Posted by Norbyte
Regarding lslibnative.dll:
Make sure that you have the 32-bit version of the Visual C++ runtime installed from here:
https://www.microsoft.com/en-us/download/details.aspx?id=48145


This worked, thank you smile

Draba #590445 30/09/16 03:22 PM
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I was trying to convert the lsf from dos:2 to lsx file but I got the following error message, I currently have both the x86 and x64 visual C++ libraries installed. and I am running in the converter in administrator mode. is there any solution for this issue?

---------------------------
Conversion Failed
---------------------------
Internal error!

System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.

Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at LSLib.LS.LSF.LSFReader.ReadNode(NodeInfo defn, Node node, BinaryReader attributeReader)
at LSLib.LS.LSF.LSFReader.ReadRegions(Resource resource)
at LSLib.LS.LSF.LSFReader.Read()
at LSLib.LS.ResourceUtils.LoadResource(String inputPath, ResourceFormat format)
at LSLib.LS.ResourceUtils.ConvertResources(String inputDir, String outputDir, ResourceFormat inputFormat, ResourceFormat outputFormat)
at ConverterApp.MainForm.resourceBulkConvertBtn_Click(Object sender, EventArgs e)
---------------------------

Last edited by Orinx; 30/09/16 03:45 PM.
Draba #590478 30/09/16 08:17 PM
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Hi Orinx,

Which LSF file are you trying to convert?

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I was trying to convert the savename_main.lsf I also tried the batch convert on all .lsf files from the same on the folder they were output into (global.lsf , meta.lsf , levelcache/savename_main.lsf , sys_character_creation_a.lsf) and I got the same error.

Draba #590801 02/10/16 09:08 AM
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Ah, I haven't tested compressed LSF files in D:OS 2 yet, so it wasn't working, but should be fixed now.
New exporter link:
https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool/ExportTool-latest.zip

Last edited by Norbyte; 24/09/17 03:05 PM. Reason: Update link to latest ver
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Originally Posted by Norbyte
Ah, I haven't tested compressed LSF files in D:OS 2 yet, so it wasn't working, but should be fixed now.
New exporter link:
https://s3-eu-west-1.amazonaws.com/szhu-qa/test/ExportTool-v1.7.1.zip
That works fine for DOS 2 now, thanks.

Draba #592265 07/10/16 04:30 PM
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Savegame.lsb & SocialStats.lsb still cant be converted.

Draba #592269 07/10/16 05:02 PM
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Hmm, my savegames don't have any of the files you mentioned. Where did you find them?

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