Too many magic classes.
Need more traditional Might classes & Support classes.
Monks, barbarians, chanters, druids/shapeshifter, bard, shamans, totemic druid, berserker, blackguard, swashbuckler, jester, beast master, skald, gladiator, lancer and more. They all have their own unique skill tree and related traits/talents that do not fall into the 6-8 magic shit we have in D:OS2.
Goddamn, D:OS2 should be renamed Divinity: Sorcerer/Mage Sin 2. So many magic skill trees is beyond retarded. I swear KS backers and a lot of players have very limited creativity. From a cRPG'er to another cRPG'er, i am very disappointed in them.
Last edited by ImariKurumi; 10/10/16 05:31 PM.