The repair consumables are a try-out & you'll see us try a few others ideas in that area. We want repair in there to associate a cost with bashing in things etc... A consumable equates it to a gold investment. The idea has sufficient merit to try out.
In DOS EE I had to spend go through each character repairing after each fight. If I have to not only do this but also buy (I don't care about the cost it is the hassle) disposable hammers it will be just horrible.
Penalising bashing something by default is a good idea for sure - but why not make it just tiresome to do it. If someone has to spend an hour and a half to bash open a chest or door they don't have a key for then good luck to them. It is still a cost (of their time). Or increase the damage chests do to weapons.
Or let me buy extra repair hammers out of the ether. I don't want to trudge back to town to buy a hammer because I only brought 7 instead of 8 and I can't repair my third party members gloves - it is silly.
And magnifying glasses?? That is bizarre. I don't know if you ever watch antique roadshow TV programs but the experts don't tend to hit things with their identifying glasses. They just look through them and presumably spend on loremaster skills (perhaps through student loans) instead.
Anyway - will try it and see. Perhaps it just sounds