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#595091 03/11/16 04:59 PM
Joined: Nov 2016
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Joined: Nov 2016
In the inventory screen how about easily identifying the character's class, Fighter, Witch, etc., by script below, above or to the side of it's avatar. By easily identifying class, it makes it easier for the leader/observer to compartmentalise the companions skills without referring to attributes and talents.


Everything is One...You. You are so much greater than the outline of your body and even though you are expelled from the birth canal you never exit the womb.
Joined: Jan 2014
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The game is classless and you are only managing 3 other chars at the same time, all of which have very distinctive names.

Joined: Jan 2009
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All the class really does is determine the equipment you start out with at level 1. You can (or at least you will be able to) change everything else about them.

Joined: Oct 2016
Location: Germany
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Perhaps they should rename it into something like 'battle style', weapon load or something like that. Causes missunderstandings again and again, because Divinity is pretty different in this part from usual games.

Joined: Nov 2016
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Oops! I stand corrected. You guys are so right. The ability of each character to change weapons prohibits a class distinction. My bad.

Last edited by AllenCecil; 04/11/16 02:04 AM.

Everything is One...You. You are so much greater than the outline of your body and even though you are expelled from the birth canal you never exit the womb.

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