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Darxim Offline OP
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Originally Posted by SlamPow
Hassat Hunter also does, amongst a few others. It's a legitimate concern.

It's apparently a legitimate concern that's being addressed. Have I mentioned that Raze is pretty awesome? Raze is pretty awesome.

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That's great to hear! grin

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Originally Posted by Darxim
It's apparently a legitimate concern that's being addressed. Have I mentioned that Raze is pretty awesome? Raze is pretty awesome.

Raze knows it all!

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As a lizzard you do not need a shovel to dig stuff up smile

And the
Originally Posted by NinjaSteave
Hold right shift when issuing movement commands to set multiple waypoints. (Essentially draw your path.)

is bugged.. If you pick up multple stuff you end up using it.

Nice collection, would be nice to keep it up to date smile

Another thing ... Darxim, in the first post you have:
- +Skill boosts from gear allow a player to learn the related skills even without an investment in them. (Courtesy of error3)
this only lasts as long as you have the item (dunno if ppl would think you keep the skill after putting the item away smile )

If anything else comes to mind I'll post here, thanks!

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Darxim Offline OP
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Originally Posted by Lynoa
Another thing ... Darxim, in the first post you have:
- +Skill boosts from gear allow a player to learn the related skills even without an investment in them. (Courtesy of error3)
this only lasts as long as you have the item (dunno if ppl would think you keep the skill after putting the item away smile )

From what I've heard, you do keep the ability after unequipping the gear. This may have changed in the last patch. I wasn't able to test it in my last playthrough, but I'll test it out in my next one (need to test some other stuff, anyway).

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Originally Posted by Darxim
Originally Posted by Lynoa
Another thing ... Darxim, in the first post you have:
- +Skill boosts from gear allow a player to learn the related skills even without an investment in them. (Courtesy of error3)
this only lasts as long as you have the item (dunno if ppl would think you keep the skill after putting the item away smile )

From what I've heard, you do keep the ability after unequipping the gear. This may have changed in the last patch. I wasn't able to test it in my last playthrough, but I'll test it out in my next one (need to test some other stuff, anyway).


There's a miscommunication here.

Lynoa is saying that an ability granted by an item cannot be used when said item is unequipped. For example, the Sundering Cleaver grants the user access to Overpower, but only while it is equipped.

What I am saying is that abilities require skill points to learn, but not to cast, and that temporary bonuses from gear can be leveraged to meet the learning requirement.
For example, if I equip Sundering Cleaver and gain +1 Warfare from it, I can then learn any Warfare ability, unequip the item, and still be able to cast those abilities, even if my Warfare is at 0 afterwards. I would then lose access to Overpower, unless I also knew it from a skill book.

Last edited by error3; 01/11/16 06:14 PM.
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Yeah, I just tested it, and you do still retain the ability you learned after unequipping the gear. I wouldn't call it a miscommunication, since I feel "+Skill boosts from gear allow a player to learn the related skills" was pretty clear. Lynoa must've just misunderstood.

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Added a new item:

Activating the spell Teleportation (without choosing a target) highlights all corpses within sight, even those you didn't cause. After you've seen the corpses, you can just right-click to cancel the spell.

I also updated a few items (such as bed rolls, which you can now use via right-click) and moved one for better flow.

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Skimmed through this, and didn't see anything on 4 player character creation tip! So in case that was missed here, you can actually create 4 custom heroes to start single player with! Here is a video on how to do that.. link: https://www.youtube.com/watch?v=dyDZlMZfpQs


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You cam steal skill books, other items from NPCs (i tried it in the main prison camp) by getting them in a conversation with one of your characters then clck on another character with sneaking, go behind the npc, activate sneaking and proceed to loot. rpg006

You have to watch out for patrolling npcs. Also if you stay in the stealing dialogue for a long time, the npc will catch you doing it, and end up in a fight. horsey

Last edited by vometia; 24/11/16 07:21 AM. Reason: formatting
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Also, you can pick up Chests of all kinds and Paintings that you see on walls. The paintings sell for a pretty penny, around 100. Empty Chests can also be sold for something like 35-40. It good for making some starter cash

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Although I'm a habitual looter of paintings and most other random detritus, I'd never noticed that the chests actually have monetary value. I'll have to remember that one.


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Darxim Offline OP
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I never found a chest worth more than 1 gold when empty. I've already covered picking those up.

Picking up paintings... This thread is for things people might not figure out on their own. If someone can't figure out that they can pick up and sell paintings, they might try a simpler game instead, like Chutes and Ladders.

The conversation exploit I consider to be an exploit and chose not to include it. It's something I feel should be fixed.

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Originally Posted by Darxim
The conversation exploit I consider to be an exploit and chose not to include it. It's something I feel should be fixed.

I must admit I'm ambivalent about that one. I'm not a big user of the technique (indeed I'm not sure if I've used it at all in DOS2), but wouldn't necessarily want to see it gone either. Definitely one to exercise some restraint with, though.


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Originally Posted by Darxim

The conversation exploit I consider to be an exploit and chose not to include it. It's something I feel should be fixed.


Well the thing its like a distraction while another member goes about the looting, not necessarily from the NPC. And in my testing of this, the NPC has broken off the conversation and caught the thief as well. So it might be an element build into the game

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Originally Posted by Junooni
Well the thing its like a distraction while another member goes about the looting, not necessarily from the NPC. And in my testing of this, the NPC has broken off the conversation and caught the thief as well. So it might be an element build into the game

Ah, I'm only familiar with it from the first game where you'd initiate conversation and the NPC would become completely oblivious to absolutely everything else, so you could take everything in the vicinity and they wouldn't notice.

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Originally Posted by Darxim
Ah, I'm only familiar with it from the first game where you'd initiate conversation and the NPC would become completely oblivious to absolutely everything else, so you could take everything in the vicinity and they wouldn't notice.

I'd worked on the assumption that it could just be used to direct their sight cone away from where your more light-fingered character wanted to be, though I didn't use it often enough to familiarise myself with its intricacies.


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it looks more like an awareness area now instead of a sight cone, it even extends behind the character. So even if the NPC is looking away, they can detect you in the background.

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Originally Posted by Junooni
it looks more like an awareness area now instead of a sight cone, it even extends behind the character. So even if the NPC is looking away, they can detect you in the background.

That's annoying, but I guess it makes sense since they have ears too!


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Yeah. It's only a cone if you're sneaking. When you're not sneaking, it's the whole area, even though the control is called "Show Sneak Cones". They could probably rename it to "Show NPC Awareness Area" or something. I find it quite useful when not sneaking.

Side note: I changed the color of the bolded text on the OP. Let me know if that makes it stand out too much. It's supposed to stand out, but I don't know if it's making it harder to read now. I felt like just bolding text wasn't noticeable enough.

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