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Joined: Jun 2014
RKane Offline OP
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Runes:
Bone + Mortar & Pestle = Bone dust
Stardust Herb + Mortar & Pestle = Star dust
Bone dust + Star dust = Pixie Dust
Wood + Oil + Pixie Dust = Small Flame Rune
Water + Gold + Pixie Dust = Small Thunder Rune
Water + Metal + Pixie Dust = Small Frost Rune
Rock + Beer + Pixie Dust = Small Rock Rune
Bone + Poison + Pixie Dust = Small Venom Rune
Livewood Log + Wine + Pixie Dust = Small Masterwork Rune

Any small rune combined with itself = Medium rune of that type
2 Medium runes of the same type = Large rune of that type
3 Medium runes of the same type = Giant rune of that type
2 Large runes = Giant rune of that type

Runes are currently useless I think


Making bigger Potions:
All potions seem to work using the following formula:
2 Minor = Medium
Minor + Medium = Normal
2 Medium = Normal
Medium + Normal = Huge / Large
2 Normal = Huge / Large
1 Augmentor + Minor/Medium = Normal
1 Augmentor + Normal = Large
1 Augmentor + Large = Huge

So for eg 2 Normal healing potions will make a huge however, so will 1 medium and 1 normal. If you're crafting them then create a stack of both and use those for min maxing.
With that in mind I'll not include potions that combine with themselves since it creates a tl;dr post
Stat boost potions do not follow the same rules.


Poison Potion + Red Dye = Poison Potion (That looks like a healing potion)

Herb Combinations for potions:
Empty bottle + Fly Agaric = poison
Empty bottle + Penny Bun = Minor healing
Empty bottle + Yarrow = Healing Elixir
Empty bottle + Whisperwood = Magic armour
Empty bottle + Amadouvier = Physical armour
Empty bottle + Guepinia = Fire resistance
Empty bottle + Bluegill = Water resistance
Empty bottle + Jellyroom = Air resistance
Empty bottle + Earth tongue = Earth Resistance
Empty bottle + Trumpet Of Death = Minor Resist all
Empty bottle + Amethyst Deceiver = Minor Strength
Empty bottle + Boletus = Minor Finess
Empty bottle + Calocera = Minor Int
Empty bottle + Farhangite = Minor Constitution
Empty bottle + Puffball = Minor Wits
Empty bottle + Chanterelle = Invisibility
Empty bottle + Earth Essence = Stoneskin
Empty bottle + Water Essence = NimbleTumble
Empty bottle + Fire Essence = Strong Will
Empty bottle + Air Essence = Electric Skin
Empty bottle + BlackRose = Black Rose Elixir


Grenades:
Intestines + Water = Water Balloon
Empty Canister + Jellyroom = Razzle Dazzle
Empty Canister + Air Resistence = Razzle Dazzle
Empty Canister + Intestines = Chemical Warfare
Empty Canister + Tormented Soul = Terror
Empty Canister + Earth Essence = Tremor
Empty Canister + Air Essence = Thunderbolt
Empty Canister + Water Essence = Frost
Empty Canister + Fire Essence = Cluster
Empty Canister + Poison = Gas
Empty Grenade + Nails = Nailbomb
Empty Grenade + Broken Bottle = Nailbomb
Empty Perfume Bottle + Honey = Love Grenade
Empty Perfume Bottle + Pixie Dust = Love Grenade
Empty Holy Grenade + Starfish = Holy Bomb
Empty Holy Grenade + Pixie Dust = Holy Bomb
Empty Flask + Poison = Poison Flask
Empty Flask + Oil = Oil Flask
Empty Bottle + Oil = Bottle of Oil
Bottle of Oil + Fuse = Firestorm Grenade
Source Orb + Water Balloon = Blessed Water Baloon
Source Orb + Ice Grenade = Blessed Ice Grenade
Source Orb + Firestorm Grenade = Cursed Firestorm Grenade
Source Orb + Cluster Bomb = Cursed Cluster Bomb
Source Orb + Oil Flask = Blessed Oil Flask
Source Orb + Poison Flask = Cursed poison flask

Arrow Heads:
Cutting Tool + Tooth = Stunning
Cutting Tool + Antler = Knockdown
Arrow Head + Oil = Slowdown
Arrow Head + Water = Water
Arrow Head + Poison = Poison
Arrow Head + Honey = Charming
Arrow Head + Essence of Fire = Fire
Arrow Head + Essence of Water = Freezing
Arrow Head + Essence of Earth = Poison Cloud
Arrow Head + Essence of Air = Static cloud
Fire Arrowhead + Oil = Explosive
Fire Arrowhead + Water = Steamcloud
Source Orb + Water Arrow/Arrowhead = Blessed Water
Source Orb + Fire Arrow/Arrowhead = Cursed Fire

Combine these with arrow shaft for arrows:
Cutting Tool + Wooden Branch = Arrow Shaft

Scrolls:
Fire:
Paper Sheet + Essence of Fire + Tooth = Flaming Daggers
Paper Sheet + Essence of Fire + Claw = Haste ???
Paper Sheet + Essence of Fire + Tusk = Ignition
Paper Sheet + Essence of Fire + Sharp Claw = Fireball
Paper Sheet + Essence of Fire + Antler = Wildfire
Paper Sheet + Essence of Fire + Sharp Tooth = Infectious Flame ???
Paper Sheet + Essence of Fire + Large Tusk = Infectious Flame ???
Water:
Paper Sheet + Essence of Water + Herring = Rain
Paper Sheet + Essence of Water + Plaice = Winter Blast
Paper Sheet + Essence of Water + Bluegill = Armour of Frost
Paper Sheet + Essence of Water + Essence of Life = Resurrection
Paper Sheet + Essence of Water + Fish C = Hailstrike
Paper Sheet + Essence of Water + Penny Bun = Regeneration
Paper Sheet + Fish C + Source Orb = Steam Lance
Earth:
Paper Sheet + Essence of Earth + Whisperwood = Fortify
Paper Sheet + Essence of Earth + Piece of rock = Fossil Strike
Paper Sheet + Essence of Earth + Metal Shard = Impalement
Paper Sheet + Essence of Earth + Intestines = Contamination
Paper Sheet + Essence of Earth + Fly Ageric = Poison Dart
Paper Sheet + Essence of Earth + Earth Tongue = Acid Spores
Paper Sheet + Source Orb + Rock = Fossil Strike
Air:
Paper Sheet + Essence of Air + Feather = Teleportation
Paper Sheet + Essence of Air + Nails = Shocking Touch
Paper Sheet + Essence of Air + Flour = Favourable WInd
Paper Sheet + Essence of Air + Gold = Blinding Radiance
Paper Sheet + Essence of Air + Rabbit Paw = Electric Discharge
Paper Sheet + Essence of Air + Hair = Tornado
Paper Sheet + Essence of Air + Chanterelle = Netherswap
Paper Sheet + Source Orb + Wool/Wool Yarn = Chain Lightning
Shadow:
Paper Sheet + Essence of Shadow + Intestines = Infect
Paper Sheet + Essence of Shadow + Penny Bun = Blood Sucker
Paper Sheet + Essence of Shadow + Skull = Shackles of pain
Paper Sheet + Tormented Soul + Pepper = Dimensional Bolt
Paper Sheet + Tormented Soul + Wheat = Soul Mate
Paper Sheet + Tormented Soul + Garlic = Rallying Cry
Paper Sheet + Tormented Soul + Honey = Charm?
Paper Sheet + Tormented Soul + Wood Figureen = Elemental Totem
Paper Sheet + Source Orb + Carrot = Ethereal Storm?
Paper Sheet + Source Orb + Grapes = Planar Gateway?
Life:
Paper Sheet + Essence of Life + Chicken Foot = Chicken Touch
Paper Sheet + Essence of Life + Sinew = Spread your wings
Paper Sheet + Essence of Life + rat tail = tentacle lash
Paper Sheet + Essence of Life + Anthropod Leg = Spider Legs
Paper Sheet + Essence of Life + Oil = Summon Oil
Paper Sheet + Essence of Life + Steel Skin
Paper Sheet + Essence of Life + Animal Scales = Skin Graft
Paper Sheet + Essence of Life + Antler = Bullhorns
Paper Sheet + Source Orb + Animal Scales = Medusa Head ???

Skill books:
Any empty skill book + the scroll of that type

Weapons:
Wooden Stick + Rock = Crafted Axe (1H)
Wooden Branch + Rock = Crafted Axe (2H)
Wooden Stick + Bowstring = Bow
Wooden Stick + Wooden Branch = Crossbow
Metal Shard + Scraps of cloth/leather = Shiv
Wooden Branch + Scraps of cloth/leather = Makeshift Club
Wooden Branch + Shell = Staff (Random element: Fire/air/earth/water)
Tongs + Scraps of cloth/leather = Crafted Mace (2H)
Wooden Stick + Skull = Wand (Random Element: Fire/air/earth/water)

Buffs:

Poison Potion + Weapon = Poison weapon
Any Shoes + nails = Winter boots (Immunity to slipping)

Tools:
Needles + Thread = Needle & thread
2 Hair = Thread
Cutting tool + Animal Hide = Leather Scraps
Cutting tool + Log = Wood chips / branch?
Cutting tool + Branch = Wood chips / stick?
Repair Hammer + Nails = Lockpick
Soap + Any key = Lockpick
2 Needles = Lockpick
Rope + Scraps of leather = Backpack
Cutting tool + Pillow = feather
2 Wool = yarn
2 Yarn = Rope
Wood chips + water = Wood mush?
Wood Mush + Cooking station = Paper?
Needle + Wood figureen = Inert Voodo doll
Voodoo doll + Pixie dust = Poorly made voodo doll

Armour:
Needle & thread + Cloth Scraps = Cloth Shirt
Needle & thread + Cloth Scraps + Pixie Dust = Mage Armour
Needle & thread + Leather Scraps = Leather Armour
Needle & thread + Metal Scraps = Chain Armour
Anvil + Scale scraps = Scale Armour
Anvil + Plate scraps = Plate armour

Food:
Cooking pot + campfire = cooking station
Mortar & Pestle + Wheat = Flour
Flour + Water = Dough
Empty Bottle/Mug/Cup + Water = Bottle/Mug/Cup of water
Empty Bottle/Mug/Cup + Beer = Bottle/Mug/Cup of beer
Empty Bottle/Mug/Cup + Grapes/wine = Bottle/Mug/Cup of wine
Repair Hammer + Tomato = Tomato Sauce
Tomato Sauce + Dough = Pizza Dough
Cheese + Dough = Cheese dough
Apple + Dough = Apple Dough
Empty Jar + Behive = Jar of Honey
Jar of Honey + Milk = Milk Honey
Wheat + Cup of milk = Porridge
Potato + Cup of milk = Potato Porridge
Cutting tool + Potato = Cold Fries
Cold fries + Cooking station = Rivellon Fries
Potato + Cooking station = Boiled Potato
Potato + Repair Hammer = Cold Mash Potato + Cooking station = Mash Potato
Cold Mash Potato + Cooking station = Mash Potato
Dinner + Tomato sauce = Elven Stew
Dinner + Mug of beer = Dwavern Stew
Pumpkin + Cooking station = Pumpkin soup
Cooking station + Dough = Bread
Cooking station + Pizza Dough = Pizza
Cooking station + Cheese dough = Cheese bread
Cooking station + apple dough = Apple pie
Fish + Dough = Cyseal dough
Cooking station + Cyseal dough = Cyseal Pie
Empty Cup/Mug + Apple = Apple juice
Empty Cup/Mug + Tea Leaves = Tea
[u][/u]

Feel free to correct any mistakes

Hope it helps

Joined: Sep 2016
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Good effort, thanks.

Originally Posted by RKane
Runes are currently useless I think


I noticed these runeslots in the item description of weapons in globals.lsx in the savegame file.

Code
								<node id="Item">
									<attribute id="Translate" value="223.5621 -9.849999 158.5943" type="12" />
									<attribute id="Flags" value="17247256812" type="24" />
									<attribute id="Level" value="" type="22" />
									<attribute id="Rotate" value=" 1.00  0.00  0.00 &#xD;&#xA; 0.00  1.00  0.00 &#xD;&#xA; 0.00  0.00  1.00 &#xD;&#xA;" type="15" />
									<attribute id="Scale" value="1" type="6" />
									<attribute id="Global" value="True" type="19" />
									<attribute id="Velocity" value="0 0 0" type="12" />
									<attribute id="GoldValueOverwrite" value="-1" type="4" />
									<attribute id="UnsoldGenerated" value="False" type="19" />
									<attribute id="IsKey" value="False" type="19" />
									<attribute id="TreasureGenerated" value="False" type="19" />
									<attribute id="UnEquipLocked" value="False" type="19" />
									<attribute id="CurrentTemplate" value="cfc41e62-faf6-48ac-8ac6-91eb4ede70fc" type="22" />
									<attribute id="CurrentTemplateType" value="0" type="1" />
									<attribute id="OriginalTemplate" value="cfc41e62-faf6-48ac-8ac6-91eb4ede70fc" type="22" />
									<attribute id="OriginalTemplateType" value="0" type="1" />
									<attribute id="Stats" value="WPN_RC_UNIQUE_DallisHammer" type="22" />
									<attribute id="IsGenerated" value="False" type="19" />
									<attribute id="Inventory" value="0" type="24" />
									<attribute id="Parent" value="90071996842377282" type="24" />
									<attribute id="Slot" value="17" type="3" />
									<attribute id="Amount" value="1" type="4" />
									<attribute id="Key" value="" type="22" />
									<attribute id="LockLevel" value="1" type="4" />
									<attribute id="Vitality" value="-1" type="4" />
									<attribute id="Armor" value="0" type="4" />
									<attribute id="LifeTime" value="0" type="6" />
									<attribute id="owner" value="18014402804449346" type="24" />
									<attribute id="OriginalOwnerCharacter" value="18014402804449346" type="24" />
									<attribute id="ItemType" value="Unique" type="22" />
									<attribute id="MaxVitalityPatchCheck" value="-1" type="4" />
									<attribute id="MaxDurabilityPatchCheck" value="20" type="4" />
									<attribute id="TeleportTargetOverride" value="0" type="24" />
									<children>
										<node id="ItemMachine" />
										<node id="VariableManager" />
										<node id="StatusManager" />
										<node id="Stats">
											<attribute id="IsIdentified" value="0" type="4" />
											<attribute id="ItemType" value="Unique" type="22" />
											<attribute id="Durability" value="20" type="4" />
											<attribute id="DurabilityCounter" value="7" type="4" />
											<attribute id="CustomBaseStats" value="False" type="19" />
											<attribute id="Level" value="5" type="4" />
											<attribute id="Charges" value="-1" type="4" />
											<attribute id="MaxCharges" value="-1" type="4" />
											<attribute id="LevelGroupIndex" value="0" type="27" />
											<attribute id="RootGroupIndex" value="0" type="27" />
											<attribute id="NameGroupIndex" value="0" type="27" />
											<attribute id="NameIndex" value="0" type="27" />
											<attribute id="NameCool" value="0" type="27" />
											<children>
												<node id="PermanentBoost">
													<attribute id="HasReflection" value="False" type="19" />
													<children>
														<node id="Abilities" />
													</children>
												</node>
												<node id="RuneSlot">
													<attribute id="RuneStatsID" value="" type="22" />
												</node>
												<node id="RuneSlot">
													<attribute id="RuneStatsID" value="" type="22" />
												</node>
												<node id="RuneSlot">
													<attribute id="RuneStatsID" value="" type="22" />
												</node>
											</children>
										</node>
									</children>
								</node>


Perhaps we can add (up to 3?) runes to weapons in future... That would be neat.

Joined: Jun 2014
RKane Offline OP
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Maybe, though that would be OP. It's more likely that it corresponds to the 3 different categories that the runes affect, namely: Weapon, Body Armour and Amulet.

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

Last edited by RKane; 29/05/17 09:41 PM.
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Pretty sure you'll be able to place 3 runes into a weapon or armor or amulet (if it has three runeslots like Dallis' hammer shown). Runes are a nice addition, good way to add customization. Does seem really strong to add 3 large runes to a weapon, not sure how easy it is to get good runes. Numbers probably need to be tweaked.

Last edited by Baardvark; 29/05/17 09:40 PM.
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RKane Offline OP
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Maybe but I sorta hope not xD

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old hand
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Yeah holy wowness, +33% max vitality? +19% hit chance (what a weird number)? I wouldn't be surprised if the amulets only have 1 slot (hence arguably more powerful effects), but even the weapon and body armor effects would be stupid if stacked.

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Empty Flasks on Ooze Barrels does not work.

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Blue gill mushroom and empty potion bottle - doesnt do anything right now.

Cooking pots cannot be used on any fire, only "kitchen pots". They look the same, same icons and all.

Seems its all still buggy.

Can we craft any of those essences ourselves? They are very rare in the game.


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Please expand this list guys!


ok
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RKane Offline OP
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This list was taken directly from the game files so there is nothing to expand. I may have missed one or two items so if you find something tell me. I know I'm missing the sword combo for eg

One thing I'll say is that some names don't always translate exactly in game. So for eg, in the game files Oven = cooking pot. I simply renamed much of this stuff to make it easier for you all. I may have made mistakes.

Last edited by RKane; 20/06/17 09:15 AM.
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RKane Offline OP
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Originally Posted by Hiver

Can we craft any of those essences ourselves? They are very rare in the game.


No but Exeter & Nabura sells them when you're level 7+ I think

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I think crafting is a total mess right now. No matter what i try to combine , its not working. And recepies are rare. I dont see how you can craft something , other than cheking recepies online from someone.


The best class is the Jack of all Trades
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Originally Posted by RKane
This list was taken directly from the game files so there is nothing to expand. I may have missed one or two items so if you find something tell me.
Ashen Idol of Rebirth + Regeneration Scroll = Glowing Idol of Rebirth

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I really wish they would expand crafting combinations so that they make more sense and so we can make items by using several combinations and still get some.

In a system like this you really need those recipe books or else you are down to guessing and searching for recipes online.

For example:
"Wooden Stick + Bowstring = Bow
Wooden Stick + Wooden Branch = Crossbow"

How does this make any sense?

Why cant i make a bow with a wooden branch too?
Since when are bows made out of sticks?

And why doesnt crossbow demand some metal scraps or metal rods - metal whatever? The "Limb" of the crossbow is made out of metal, not wood.
I wont even mention we are using arrows for crossbows too... oh wait i just did. I can look over that as it would require one more ammo type in the game but at least make crossbow crafting make more sense.


"Tongs + Scraps of cloth/leather = Crafted Mace (2H)"

... wut? Why not those metal rods we find so often?

And how do i make a singlehanded mace then?

I could go on for days about this but im guessing this is still simply an unfinished feature.
A lot of recipes dont work, or you cant use all "cutting tools" but only specific knives and so on.

But if recipes remain weird like this and there is lack of crafting recipe books as there is now the whole feature will suck. Although it doesnt need to and it is easy to enhance it in simple and easy to understand and guess ways.


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@Braxx

Crafting isn't really a feature they are overly concerned about right now in Alpha/Beta, that's been known since it started pretty much.

Crafting will be much less messier when the game launches for sure.

Last edited by Kokoro-Sensei; 03/07/17 06:19 PM.
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Originally Posted by RKane

Cutting tool + Log = Wood chips / branch?
Cutting tool + Branch = Wood chips / stick?

In fact,
Cutting tool + Log = 1 Wood Chips + 2 Long Branch
Cutting tool + Long Branch = 4 Arrow Shaft

Tested with both a Knife and a crafted 2h axe as Cutting tool.

Also
Originally Posted by RKane

Wood chips + water = Wood mush?
Wood Mush + Cooking station = Paper?

Yes, confirmed
Wood Chips + Water = Wood Pulp
However
Wood Pulp + Cooking Station doesn't work.
Neither Bonfire / Campfire / Cooking Station don't work as a fire source with Pulp to make a Paper, so I'm guessing it still has to be a Furnace, the one you smelt ores in.

I have yet to discover a way to make a Short Stick to use for wand crafting. If anyone knows, please do reply to this message.

Last edited by Masti; 03/08/17 06:46 PM.
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There are two Item Combination entries for the Long Branch that I have found in the items combinations file.

ItemCombination "CuttingTool_LOOT_WoodenBranch_A
Which results in Arrow Shafts

ItemCombination "LOOT_WoodenBranch_A_CuttingTool
Supposed to result in LOOT_WoodenStick_A

Only the first works.




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since we're in alpha a lot of stuff isnt' in yet, which could be part of it.

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Wow! That was an exhaustive list. Didn'r know many of those combinations.

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It really bothers me that mortar and pestle are consumed EVERY TIME.

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Originally Posted by Dark_Ansem
It really bothers me that mortar and pestle are consumed EVERY TIME.

Although I didn't make a lot of use of mods in D:OS, I can see that I'll be looking for add-ons to fix stuff like this. I've always had a strong dislike of consumable or easily-breakable equipment.


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Really hope there is a way to remove runes for latter use. My main issue with crafting augments in rpgs is that you replace gear so often that augmenting gear always seems pointless. If it allowed you to re use the same rune 3-5 times before it becomes unusable, and you need to craft a new one, it would make it a feature worth using.

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Wooden Figurine + Needle doesn't work for me. I also can't figure out how to make larger attribute potions - adding minor ones together doesn't work, adding an augmentor to a minor potion doesn't work, crafting a minor potion and adding an augmentor to the recipe doesn't work either.

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Runes can be taken out of items at will, no cost, no loss, you always keep the rune and you can do it on the fly even.

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RKane Offline OP
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Rune materials:
Bone + MortarPestle = Bone Dust
Herb_Stardust + MortarPestle = Star Dust
Bone Dust + Star Dust = Pixie Dust
Herb_Stardust_B + MortarPestle = Star Dust_B
Bone Dust + Star Dust_B = Pixie Dust_B
Wood + Oil + Pixie Dust = Rune_Flame_Small
Water + Gold + Pixie Dust = Rune_Thunder_Small
Water + Metal + Pixie Dust = Rune_Frost_Small
Gold + Pixie Dust = Rune_Thunder_Small
Metal + Pixie Dust = Rune_Frost_Small
Rock + Beer + Pixie Dust = Rune_Rock_Small
Bone + Poison + Pixie Dust = Rune_Venom_Small
Log_Livewood + Wine + Pixie Dust = Rune_Masterwork_Small

Runes
Pixie Dust + Rune_Flame_Small + Rune_Flame_Small = Rune_Flame_Medium
Pixie Dust + Rune_Thunder_Small + Rune_Thunder_Small = Rune_Thunder_Medium
Pixie Dust + Rune_Frost_Small + Rune_Frost_Small = Rune_Frost_Medium
Pixie Dust + Rune_Rock_Small + Rune_Rock_Small = Rune_Rock_Medium
Pixie Dust + Rune_Venom_Small + Rune_Venom_Small = Rune_Venom_Medium
Pixie Dust + Rune_Masterwork_Small + Rune_Masterwork_Small = Rune_Masterwork_Medium
Pixie Dust + Rune_Flame_Medium + Rune_Flame_Medium = Rune_Flame_Large
Pixie Dust + Rune_Thunder_Medium + Rune_Thunder_Medium = Rune_Thunder_Large
Pixie Dust + Rune_Frost_Medium + Rune_Frost_Medium = Rune_Frost_Large
Pixie Dust + Rune_Rock_Medium + Rune_Rock_Medium = Rune_Rock_Large
Pixie Dust + Rune_Venom_Medium + Rune_Venom_Medium = Rune_Venom_Large
Pixie Dust + Rune_Masterwork_Medium + Rune_Masterwork_Medium = Rune_Masterwork_Large
Pixie Dust_B + Rune_Flame_Large + Rune_Flame_Large = Rune_Flame_Giant
Pixie Dust_B + Rune_Thunder_Large + Rune_Thunder_Large = Rune_Thunder_Giant
Pixie Dust_B + Rune_Frost_Large + Rune_Frost_Large = Rune_Frost_Giant
Pixie Dust_B + Rune_Rock_Large + Rune_Rock_Large = Rune_Rock_Giant
Pixie Dust_B + Rune_Venom_Large + Rune_Venom_Large = Rune_Venom_Giant
Pixie Dust_B + Rune_Masterwork_Large + Rune_Masterwork_Large = Rune_Masterwork_Giant
Rune_Flame_Small + Rune_Frame_Power = Rune_Flame_Small_Framed_Power
Rune_Flame_Medium + Rune_Frame_Power = Rune_Flame_Medium_Framed_Power
Rune_Flame_Large + Rune_Frame_Power = Rune_Flame_Large_Framed_Power
Rune_Flame_Giant + Rune_Frame_Power = Rune_Flame_Giant_Framed_Power
Rune_Frost_Small + Rune_Frame_Power = Rune_Frost_Small_Framed_Power
Rune_Frost_Medium + Rune_Frame_Power = Rune_Frost_Medium_Framed_Power
Rune_Frost_Large + Rune_Frame_Power = Rune_Frost_Large_Framed_Power
Rune_Frost_Giant + Rune_Frame_Power = Rune_Frost_Giant_Framed_Power
Rune_Thunder_Small + Rune_Frame_Power = Rune_Thunder_Small_Framed_Power
Rune_Thunder_Medium + Rune_Frame_Power = Rune_Thunder_Medium_Framed_Power
Rune_Thunder_Large + Rune_Frame_Power = Rune_Thunder_Large_Framed_Power
Rune_Thunder_Giant + Rune_Frame_Power = Rune_Thunder_Giant_Framed_Power
Rune_Rock_Small + Rune_Frame_Power = Rune_Rock_Small_Framed_Power
Rune_Rock_Medium + Rune_Frame_Power = Rune_Rock_Medium_Framed_Power
Rune_Rock_Large + Rune_Frame_Power = Rune_Rock_Large_Framed_Power
Rune_Rock_Giant + Rune_Frame_Power = Rune_Rock_Giant_Framed_Power
Rune_Venom_Small + Rune_Frame_Power = Rune_Venom_Small_Framed_Power
Rune_Venom_Medium + Rune_Frame_Power = Rune_Venom_Medium_Framed_Power
Rune_Venom_Large + Rune_Frame_Power = Rune_Venom_Large_Framed_Power
Rune_Venom_Giant + Rune_Frame_Power = Rune_Venom_Giant_Framed_Power
Rune_Masterwork_Small + Rune_Frame_Power = Rune_Masterwork_Small_Framed_Power
Rune_Masterwork_Medium + Rune_Frame_Power = Rune_Masterwork_Medium_Framed_Power
Rune_Masterwork_Large + Rune_Frame_Power = Rune_Masterwork_Large_Framed_Power
Rune_Masterwork_Giant + Rune_Frame_Power = Rune_Masterwork_Giant_Framed_Power
Rune_Flame_Small + Rune_Frame_Transforming = Rune_Flame_Small_Framed_Transforming
Rune_Flame_Medium + Rune_Frame_Transforming = Rune_Flame_Medium_Framed_Transforming
Rune_Flame_Large + Rune_Frame_Transforming = Rune_Flame_Large_Framed_Transforming
Rune_Flame_Giant + Rune_Frame_Transforming = Rune_Flame_Giant_Framed_Transforming
Rune_Frost_Small + Rune_Frame_Transforming = Rune_Frost_Small_Framed_Transforming
Rune_Frost_Medium + Rune_Frame_Transforming = Rune_Frost_Medium_Framed_Transforming
Rune_Frost_Large + Rune_Frame_Transforming = Rune_Frost_Large_Framed_Transforming
Rune_Frost_Giant + Rune_Frame_Transforming = Rune_Frost_Giant_Framed_Transforming
Rune_Thunder_Small + Rune_Frame_Transforming = Rune_Thunder_Small_Framed_Transforming
Rune_Thunder_Medium + Rune_Frame_Transforming = Rune_Thunder_Medium_Framed_Transforming
Rune_Thunder_Large + Rune_Frame_Transforming = Rune_Thunder_Large_Framed_Transforming
Rune_Thunder_Giant + Rune_Frame_Transforming = Rune_Thunder_Giant_Framed_Transforming
Rune_Rock_Small + Rune_Frame_Transforming = Rune_Rock_Small_Framed_Transforming
Rune_Rock_Medium + Rune_Frame_Transforming = Rune_Rock_Medium_Framed_Transforming
Rune_Rock_Large + Rune_Frame_Transforming = Rune_Rock_Large_Framed_Transforming
Rune_Rock_Giant + Rune_Frame_Transforming = Rune_Rock_Giant_Framed_Transforming
Rune_Venom_Small + Rune_Frame_Transforming = Rune_Venom_Small_Framed_Transforming
Rune_Venom_Medium + Rune_Frame_Transforming = Rune_Venom_Medium_Framed_Transforming
Rune_Venom_Large + Rune_Frame_Transforming = Rune_Venom_Large_Framed_Transforming
Rune_Venom_Giant + Rune_Frame_Transforming = Rune_Venom_Giant_Framed_Transforming
Rune_Masterwork_Small + Rune_Frame_Transforming = Rune_Masterwork_Small_Framed_Transforming
Rune_Masterwork_Medium + Rune_Frame_Transforming = Rune_Masterwork_Medium_Framed_Transforming
Rune_Masterwork_Large + Rune_Frame_Transforming = Rune_Masterwork_Large_Framed_Transforming
Rune_Masterwork_Giant + Rune_Frame_Transforming = Rune_Masterwork_Giant_Framed_Transforming

Potions:
Minor_Healing_Potion + Herbugmentor = Medium_Healing_Potion
Medium_Healing_Potion + Herbugmentor = Large_Healing_Potion
Minor_Healing_Potion + Herbugmentor_Step2 = Medium_Healing_Potion
Medium_Healing_Potion + Herbugmentor_Step2 = Large_Healing_Potion
Minor_Healing_Potion + Herbugmentor_Step3 = Medium_Healing_Potion
Medium_Healing_Potion + Herbugmentor_Step3 = Large_Healing_Potion
Large_Healing_Potion + Herbugmentor_Step2 = Huge_Healing_Potion
Large_Healing_Potion + Herbugmentor_Step3 = Huge_Healing_Potion
Huge_Healing_Potion + Herbugmentor_Step3 = Giant_Healing_Potion
Poison + Herbugmentor = Poison_Medium
Poison_Medium + Herbugmentor = Poison_Large
Poison + Herbugmentor_Step2 = Poison_Medium
Poison_Medium + Herbugmentor_Step2 = Poison_Large
Poison_Large + Herbugmentor_Step2 = Poison_Huge
Poison_Large + Herbugmentor_Step3 = Poison_Huge
Poison_Huge + Herbugmentor_Step3 = Poison_Giant
MagicArmor_Boost + Herbugmentor = MagicArmor_Boost_Medium
MagicArmor_Boost_Medium + Herbugmentor_Step2 = MagicArmor_Boost_Large
PhysicalArmor_Boost + Herbugmentor = PhysicalArmor_Boost_Medium
PhysicalArmor_Boost_Medium + Herbugmentor_Step2 = PhysicalArmor_Boost_Large
MagicArmor_Boost + Herbugmentor_Step2 = MagicArmor_Boost_Medium
MagicArmor_Boost_Medium + Herbugmentor_Step3 = MagicArmor_Boost_Large
PhysicalArmor_Boost + Herbugmentor_Step2 = PhysicalArmor_Boost_Medium
PhysicalArmor_Boost_Medium + Herbugmentor_Step3 = PhysicalArmor_Boost_Large
Fire_Res + Herbugmentor_Step2 = Fire_Res_Medium
Fire_Res_Medium + Herbugmentor_Step2 = Fire_Res_Large
Fire_Res + Herbugmentor_Step3 = Fire_Res_Medium
Fire_Res_Medium + Herbugmentor_Step3 = Fire_Res_Large
Fire_Res_Large + Herbugmentor_Step3 = Fire_Res_Huge
Water_Res + Herbugmentor_Step2 = Water_Res_Medium
Water_Res_Medium + Herbugmentor_Step2 = Water_Res_Large
Water_Res + Herbugmentor_Step3 = Water_Res_Medium
Water_Res_Medium + Herbugmentor_Step3 = Water_Res_Large
Water_Res_Large + Herbugmentor_Step3 = Water_Res_Huge
Potionir_Res + Herbugmentor_Step2 = Potionir_Res_Medium
Potionir_Res_Medium + Herbugmentor_Step2 = Potionir_Res_Large
Potionir_Res + Herbugmentor_Step3 = Potionir_Res_Medium
Potionir_Res_Medium + Herbugmentor_Step3 = Potionir_Res_Large
Potionir_Res_Large + Herbugmentor_Step3 = Potionir_Res_Huge
Earth_Res + Herbugmentor_Step2 = Earth_Res_Medium
Earth_Res_Medium + Herbugmentor_Step2 = Earth_Res_Large
Earth_Res + Herbugmentor_Step3 = Earth_Res_Medium
Earth_Res_Medium + Herbugmentor_Step3 = Earth_Res_Large
Earth_Res_Large + Herbugmentor_Step3 = Earth_Res_Huge
Minor_ResistAll_Potion + Herbugmentor_Step2 = Medium_ResistAll_Potion
Minor_ResistAll_Potion + Herbugmentor_Step3 = Medium_ResistAll_Potion
Medium_ResistAll_Potion + Herbugmentor_Step3 = Large_ResistAll_Potion
Poison + Dye_Red = Healing_Poisoned_Masked_Minor
Poison_Medium + Dye_Red = Healing_Poisoned_Masked_Medium
Poison_Large + Dye_Red = Healing_Poisoned_Masked_Large
Minor_Healing_Potion + Minor_Healing_Potion = Medium_Healing_Potion
Medium_Healing_Potion + Medium_Healing_Potion = Large_Healing_Potion
Large_Healing_Potion + Large_Healing_Potion = Huge_Healing_Potion
Huge_Healing_Potion + Huge_Healing_Potion = Giant_Healing_Potion
Poison + Poison = Poison_Medium
Poison_Medium + Poison_Medium = Poison_Large
Poison_Large + Poison_Large = Poison_Huge
Poison_Huge + Poison_Huge = Poison_Giant
MagicArmor_Boost + MagicArmor_Boost = MagicArmor_Boost_Medium
MagicArmor_Boost_Medium + MagicArmor_Boost_Medium = MagicArmor_Boost_Large
PhysicalArmor_Boost + PhysicalArmor_Boost = PhysicalArmor_Boost_Medium
PhysicalArmor_Boost_Medium + PhysicalArmor_Boost_Medium = PhysicalArmor_Boost_Large
Fire_Res + Fire_Res = Fire_Res_Medium
Fire_Res_Medium + Fire_Res_Medium = Fire_Res_Large
Fire_Res_Large + Fire_Res_Large = Fire_Res_Huge
Water_Res + Water_Res = Water_Res_Medium
Water_Res_Medium + Water_Res_Medium = Water_Res_Large
Water_Res_Large + Water_Res_Large = Water_Res_Huge
Potionir_Res + Potionir_Res = Potionir_Res_Medium
Potionir_Res_Medium + Potionir_Res_Medium = Potionir_Res_Large
Potionir_Res_Large + Potionir_Res_Large = Potionir_Res_Huge
Earth_Res + Earth_Res = Earth_Res_Medium
Earth_Res_Medium + Earth_Res_Medium = Earth_Res_Large
Earth_Res_Large + Earth_Res_Large = Earth_Res_Huge
Minor_ResistAll_Potion + Minor_ResistAll_Potion = Medium_ResistAll_Potion
Medium_ResistAll_Potion + Medium_ResistAll_Potion = Large_ResistAll_Potion
Minor_Healing_Potion + ClawFinger = Poison
Medium_Healing_Potion + ClawFinger = Poison_Medium
Large_Healing_Potion + ClawFinger = Poison_Large
Huge_Healing_Potion + ClawFinger = Poison_Huge
Giant_Healing_Potion + ClawFinger = Poison_Giant
Healing_Elixir + ClawFinger = Poison_Elixir
Food + ClawFinger
Drink + ClawFinger
Food + Poison
Drink + Poison
Empty + Herb_Mushroom_C = Poison
Empty + CONT_Barrel_Ooze = Poison
Empty + Herb_Mushroom = Minor_Healing_Potion
Empty + Herb_Whisperwood = MagicArmor_Boost
Empty + Nature_Mushroommadouvier = PhysicalArmor_Boost
Empty + Herb_Mushroom_E = Fire_Res
Empty + Herb_Mushroom_B = Water_Res
Empty + Herb_Mushroom_Jellyfish = Potionir_Res
Empty + Herb_Mushroom_D = Earth_Res
Empty + Nature_Mushroom_TrumpetOfDeath = Minor_ResistAll_Potion
Empty + Nature_MushroommethystDeceiver = Minor_Strength_Potion
Empty + Nature_Mushroom_Boletus = Minor_Dexterity_Potion
Empty + Nature_Mushroom_Calocera = Minor_Intelligence_Potion
Empty + Herb_Farhangite = Minor_Constitution_Potion
Empty + Nature_Mushroom_Puffball = Minor_Perception_Potion
Empty + Nature_Mushroom_Chanterelle = Invisible
Empty + Herb_YarrowFlower = Healing_Elixir
Empty + Essence_Earth = Stoneskin
Empty + Essence_Water = NimbleTumble
Empty + Essence_Fire = Will
Empty + Essenceir = ElectricSkin
Empty + Essence_Earth_Step2 = Stoneskin
Empty + Essence_Water_Step2 = NimbleTumble
Empty + Essence_Fire_Step2 = Will
Empty + Essenceir_Step2 = ElectricSkin
Empty + Essence_Earth_Step3 = Stoneskin
Empty + Essence_Water_Step3 = NimbleTumble
Empty + Essence_Fire_Step3 = Will
Empty + Essenceir_Step3 = ElectricSkin
Empty + Herb_BlackRose = Quest_BlackRoseElixir

Grenade related:
Intestines + Water = Grenade_WaterBalloon
Cylinder_Empty + Herb_Mushroom_Jellyfish = Grenade_Flashbang
Cylinder_Empty + AirResistancePotion = Grenade_Flashbang
Cylinder_Empty + Intestines = Grenade_ChemicalWarfare
Cylinder_Empty + Soul_Tormented = Grenade_Terror
Cylinder_Empty + Essence_Earth = Grenade_Tremor
Cylinder_Empty + Essenceir = Grenade_Taser
Round_Empty + Essence_Water = Grenade_Ice
Round_Empty + Essence_Fire = Grenade_ClusterBomb
Cylinder_Empty + Essence_Earth_Step2 = Grenade_Tremor
Cylinder_Empty + Essenceir_Step2 = Grenade_Taser
Round_Empty + Essence_Water_Step2 = Grenade_Ice
Round_Empty + Essence_Fire_Step2 = Grenade_ClusterBomb
Cylinder_Empty + Essence_Earth_Step3 = Grenade_Tremor
Cylinder_Empty + Essenceir_Step3 = Grenade_Taser
Round_Empty + Essence_Water_Step3 = Grenade_Ice
Round_Empty + Essence_Fire_Step3 = Grenade_ClusterBomb
Cylinder_Empty + Poison = Grenade_MustardGas
Cylinder_Empty + RottenEggs = Grenade_MustardGas
Round_Empty + Nails = Grenade_Nailbomb
Round_Empty + BrokenBottle = Grenade_Nailbomb
Round_Empty + Jar_MindMaggot = Grenade_MindMaggots
Love_Empty + Honey = Grenade_Love
Love_Empty + Pixie Dust = Grenade_Love
Love_Empty + Beehive = Grenade_Love
Holy_Empty + HAR_Fish_Star = Grenade_Holy
Holy_Empty + Pixie Dust = Grenade_Holy
Flask_Empty + Poison = Grenade_PoisonFlask
Flask_Empty + Oil = Grenade_OilFlask
EmptyBottle + Oil = BottleWithOil
Rope + Rope = Fuse
BottleWithOil + Fuse = Grenade_Molotov
Source_Orb + Grenade_WaterBalloon = Grenade_WaterBlessedBalloon
Source_Orb + Grenade_Ice = Grenade_BlessedIce
Source_Orb + Grenade_ClusterBomb = Grenade_CursedClusterBomb
Source_Orb + Grenade_Molotov = Grenade_CursedMolotov
Source_Orb + Grenade_PoisonFlask = Grenade_CursedPoisonFlask
Source_Orb + Grenade_OilFlask = Grenade_BlessedOilFlask

Arrow Related:
CuttingTool + PieceOfRock = ArrowHead
CuttingTool + MetalShard = ArrowHead
CuttingTool + Bone = ArrowHead
CuttingTool + WoodenBranch = WoodenStick
CuttingTool + WoodenStick = ArrowShaft
Sword + WoodenStick = ArrowShaft
Axe + WoodenStick = ArrowShaft
TwoHandedSword + WoodenStick = ArrowShaft
TwoHandedAxe + WoodenStick = ArrowShaft
CuttingTool + Tooth = ArrowHead_Stunning
CuttingTool + Antler = ArrowHeadntler
CuttingTool + Antlerdult = ArrowHeadntler
Oil + ArrowHead = ArrowHead_SlowDown
Water + ArrowHead = ArrowHead_Water
ArrowHead + = ArrowHead_Water
Poison + ArrowHead = ArrowHead_Poison
Honey + ArrowHead = ArrowHead_Charming
Essence_Fire + ArrowHead = ArrowHead_Fire
Essence_Water + ArrowHead = ArrowHead_Freezing
Essenceir + ArrowHead = ArrowHead_Stunning
Essence_Earth + ArrowHead = ArrowHead_Poison_Cloud
Essence_Fire_Step2 + ArrowHead = ArrowHead_Fire
Essence_Water_Step2 + ArrowHead = ArrowHead_Freezing
Essenceir_Step2 + ArrowHead = ArrowHead_Stunning
Essence_Earth_Step2 + ArrowHead = ArrowHead_Poison_Cloud
Essence_Fire_Step3 + ArrowHead = ArrowHead_Fire
Essence_Water_Step3 + ArrowHead = ArrowHead_Freezing
Essenceir_Step3 + ArrowHead = ArrowHead_Stunning
Essence_Earth_Step3 + ArrowHead = ArrowHead_Poison_Cloud
ArrowShaft + ArrowHead = Arrow
Oil + Arrow = Arrow_SlowDown
Water + Arrow = Arrow_Water
Arrow + = Arrow_Water
Poison + Arrow = Arrow_Poison
Honey + Arrow = Arrow_Charming
Essence_Fire + Arrow = Arrow_Fire
Essence_Water + Arrow = Arrow_Freezing
Essenceir + Arrow = Arrow_Stunning
Essence_Earth + Arrow = Arrow_Poison_Cloud
Essence_Fire_Step2 + Arrow = Arrow_Fire
Essence_Water_Step2 + Arrow = Arrow_Freezing
Essenceir_Step2 + Arrow = Arrow_Stunning
Essence_Earth_Step2 + Arrow = Arrow_Poison_Cloud
Essence_Fire_Step3 + Arrow = Arrow_Fire
Essence_Water_Step3 + Arrow = Arrow_Freezing
Essenceir_Step3 + Arrow = Arrow_Stunning
Essence_Earth_Step3 + Arrow = Arrow_Poison_Cloud
Oil + ArrowHead_Fire = ArrowHead_Explosive
Water + ArrowHead_Fire = ArrowHead_Steam
ArrowHead_Fire + = ArrowHead_Steam
Source_Orb + ArrowHead_Water = ArrowHead_BlessedWater
Source_Orb + ArrowHead_Fire = ArrowHead_CursedFire
Source_Orb + Arrow_Water = Arrow_BlessedWater
Source_Orb + Arrow_Fire = Arrow_CursedFire
ArrowShaft + ArrowHead_BlessedWater = Arrow_BlessedWater
ArrowShaft + ArrowHead_CursedFire = Arrow_CursedFire
ArrowShaft + ArrowHead_Fire = Arrow_Fire
ArrowShaft + ArrowHead_Water = Arrow_Water
ArrowShaft + ArrowHeadntler = Arrow_KO
ArrowShaft + ArrowHead_Poison = Arrow_Poison
ArrowShaft + ArrowHead_Poison_Cloud = Arrow_Poison_Cloud
ArrowShaft + ArrowHead_Explosive = Arrow_Explosive
ArrowShaft + ArrowHead_Steam = Arrow_Cloud_Steam
ArrowShaft + ArrowHead_Charming = Arrow_Charming
ArrowShaft + ArrowHead_Static_Could = Arrow_Cloud_Static
ArrowShaft + ArrowHead_Freezing = Arrow_Freezing
ArrowShaft + ArrowHead_SlowDown = Arrow_SlowDown
ArrowShaft + ArrowHead_Smokescreen = Arrow_SmokeScreen
ArrowShaft + ArrowHead_Stunning = Arrow_Stunning

Scrolls:
Paper_Sheet + Essence_Fire + Tooth = SCROLL_FlamingDaggers
Paper_Sheet + Essence_Fire + Claw = SCROLL_Haste
Paper_Sheet + Essence_Fire + Claw_Sharp = SCROLL_Fireball
Paper_Sheet + Essence_Fire + Claw_Crab = SCROLL_Target_BurnMyEyes
Paper_Sheet + Essence_Fire + Tusk = SCROLL_Shout_Ignition
Paper_Sheet + Essence_Fire + Antler = SCROLL_Haste
Paper_Sheet + Essence_Fire_Step2 + Tooth = SCROLL_FlamingDaggers
Paper_Sheet + Essence_Fire_Step2 + Tooth_Sharp = SCROLL_Shout_Supernova
Paper_Sheet + Essence_Fire_Step2 + Claw = SCROLL_Haste
Paper_Sheet + Essence_Fire_Step2 + Claw_Sharp = SCROLL_Fireball
Paper_Sheet + Essence_Fire_Step2 + Claw_Crab = SCROLL_Target_BurnMyEyes
Paper_Sheet + Essence_Fire_Step2 + Tusk = SCROLL_Shout_Ignition
Paper_Sheet + Essence_Fire_Step2 + Antler = SCROLL_Haste
Paper_Sheet + Essence_Fire_Step2 + Antlerdult = SCROLL_Shout_FlamingTongues
Paper_Sheet + Essence_Fire_Step2 + VoidEggSpike = SCROLL_Target_FireWhip
Paper_Sheet + Essence_Fire_Step2 + Nails = SCROLL_Zone_LaserRay
Paper_Sheet + Essence_Fire_Step3 + Tooth = SCROLL_FlamingDaggers
Paper_Sheet + Essence_Fire_Step3 + Tooth_Sharp = SCROLL_Shout_Supernova
Paper_Sheet + Essence_Fire_Step3 + Claw = SCROLL_Haste
Paper_Sheet + Essence_Fire_Step3 + Claw_Sharp = SCROLL_Fireball
Paper_Sheet + Essence_Fire_Step3 + Claw_Crab = SCROLL_Target_BurnMyEyes
Paper_Sheet + Essence_Fire_Step3 + Tusk = SCROLL_Shout_Ignition
Paper_Sheet + Essence_Fire_Step3 + Antler = SCROLL_Haste
Paper_Sheet + Essence_Fire_Step3 + Antlerdult = SCROLL_Shout_FlamingTongues
Paper_Sheet + Essence_Fire_Step3 + VoidEggSpike = SCROLL_Target_FireWhip
Paper_Sheet + Essence_Fire_Step3 + Nails = SCROLL_Zone_LaserRay
Paper_Sheet + Essence_Fire_Step3 + Needle = SCROLL_Target_FlamingCrescendo
Paper_Sheet + Essence_Fire_Step3 + Fang = SCROLL_Shout_FireBrand
Paper_Sheet + Source_Orb + Tusk_Large = SCROLL_Projectile_InfectiousFlame
Paper_Sheet + Essence_Water + FishA = SCROLL_Rain
Paper_Sheet + Essence_Water + FishB = SCROLL_Shout_FrostAura
Paper_Sheet + Essence_Water + FishD = SCROLL_Target_WinterBlast
Paper_Sheet + Essence_Water + Herb_Mushroom = SCROLL_RegenerateStart
Paper_Sheet + Essence_Water + Herb_Mushroom_B = SCROLL_Target_FrostyShell
Paper_Sheet + Essence_Water + Essence_Life = SCROLL_Resurrect
Paper_Sheet + Essence_Water + Essence_Life_Step2 = SCROLL_Resurrect
Paper_Sheet + Essence_Water + Essence_Life_Step3 = SCROLL_Resurrect
Paper_Sheet + Essence_Water_Step2 + HAR_Fish_Star = SCROLL_Projectile_ChainHeal
Paper_Sheet + Essence_Water_Step2 + FishC = SCROLL_HailStrike
Paper_Sheet + Essence_Water_Step2 + FishA = SCROLL_Rain
Paper_Sheet + Essence_Water_Step2 + FishB = SCROLL_Shout_FrostAura
Paper_Sheet + Essence_Water_Step2 + FishD = SCROLL_Target_WinterBlast
Paper_Sheet + Essence_Water_Step2 + Herb_Mushroom = SCROLL_RegenerateStart
Paper_Sheet + Essence_Water_Step2 + Herb_Mushroom_B = SCROLL_Target_FrostyShell
Paper_Sheet + Essence_Water_Step2 + Essence_Life = SCROLL_Resurrect
Paper_Sheet + Essence_Water_Step2 + Essence_Life_Step2 = SCROLL_Resurrect
Paper_Sheet + Essence_Water_Step2 + Essence_Life_Step3 = SCROLL_Resurrect
Paper_Sheet + Essence_Water_Step3 + HAR_Fish_Star = SCROLL_Projectile_ChainHeal
Paper_Sheet + Essence_Water_Step3 + FishC = SCROLL_HailStrike
Paper_Sheet + Essence_Water_Step3 + FishA = SCROLL_Rain
Paper_Sheet + Essence_Water_Step3 + FishB = SCROLL_Shout_FrostAura
Paper_Sheet + Essence_Water_Step3 + FishD = SCROLL_Target_WinterBlast
Paper_Sheet + Essence_Water_Step3 + FishE = SCROLL_Cone_Shatter
Paper_Sheet + Essence_Water_Step3 + Herb_Mushroom = SCROLL_RegenerateStart
Paper_Sheet + Essence_Water_Step3 + Herb_Mushroom_B = SCROLL_Target_FrostyShell
Paper_Sheet + Essence_Water_Step3 + Essence_Life = SCROLL_Resurrect
Paper_Sheet + Essence_Water_Step3 + Essence_Life_Step2 = SCROLL_Resurrect
Paper_Sheet + Essence_Water_Step3 + Essence_Life_Step3 = SCROLL_Resurrect
Paper_Sheet + Source_Orb + FishC = SCROLL_Cone_SteamLance
Paper_Sheet + Essence_Earth + Herb_Whisperwood = SCROLL_Fortify
Paper_Sheet + Essence_Earth + PieceOfRock = SCROLL_FossilStrike
Paper_Sheet + Essence_Earth + MetalShard = SCROLL_Target_RockSpikes
Paper_Sheet + Essence_Earth + Intestines = SCROLL_Shout_Contamination
Paper_Sheet + Essence_Earth + Herb_Mushroom_C = SCROLL_PoisonDart
Paper_Sheet + Essence_Earth + Herb_Stardust = SCROLL_Shout_MendMetal
Paper_Sheet + Essence_Earth + Herb_Stardust_B = SCROLL_Shout_MendMetal
Paper_Sheet + Essence_Earth_Step2 + Herb_Whisperwood = SCROLL_Fortify
Paper_Sheet + Essence_Earth_Step2 + PieceOfRock = SCROLL_FossilStrike
Paper_Sheet + Essence_Earth_Step2 + MetalShard = SCROLL_Target_RockSpikes
Paper_Sheet + Essence_Earth_Step2 + Intestines = SCROLL_Shout_Contamination
Paper_Sheet + Essence_Earth_Step2 + Herb_Mushroom_C = SCROLL_PoisonDart
Paper_Sheet + Essence_Earth_Step2 + Clay = SCROLL_Quake_Earthquake
Paper_Sheet + Essence_Earth_Step2 + Slime = SCROLL_Shout_PoisonWave
Paper_Sheet + Essence_Earth_Step2 + Herb_Stardust = SCROLL_Shout_MendMetal
Paper_Sheet + Essence_Earth_Step2 + Herb_Stardust_B = SCROLL_Shout_MendMetal
Paper_Sheet + Essence_Earth_Step2 + Nature_Mushroom_TrumpetOfDeath = SCROLL_Shout_ReactiveArmor
Paper_Sheet + Essence_Earth_Step3 + Herb_Whisperwood = SCROLL_Fortify
Paper_Sheet + Essence_Earth_Step3 + PieceOfRock = SCROLL_FossilStrike
Paper_Sheet + Essence_Earth_Step3 + MetalShard = SCROLL_Target_RockSpikes
Paper_Sheet + Essence_Earth_Step3 + Intestines = SCROLL_Shout_Contamination
Paper_Sheet + Essence_Earth_Step3 + Herb_Mushroom_C = SCROLL_PoisonDart
Paper_Sheet + Essence_Earth_Step3 + Clay = SCROLL_Quake_Earthquake
Paper_Sheet + Essence_Earth_Step3 + Slime = SCROLL_Shout_PoisonWave
Paper_Sheet + Essence_Earth_Step3 + Herb_Stardust = SCROLL_Shout_MendMetal
Paper_Sheet + Essence_Earth_Step3 + Herb_Stardust_B = SCROLL_Shout_MendMetal
Paper_Sheet + Essence_Earth_Step3 + Nature_Mushroom_TrumpetOfDeath = SCROLL_Shout_ReactiveArmor
Paper_Sheet + Essence_Earth_Step3 + Augmentor = SCROLL_Wall_LivingWall
Paper_Sheet + Source_Orb + Herb_Mushroom_D = SCROLL_SummonrtilleryPlant
Paper_Sheet + Source_Orb + Log_Livewood = SCROLLcidSpores
Paper_Sheet + Source_Orb + FUR_Raanaar_Tablet = SCROLL_Projectile_PyroclasticEruption
Paper_Sheet + Essenceir + Feather = SCROLL_Teleportation
Paper_Sheet + Essenceir + Flour = SCROLL_Target_ShockingTouch
Paper_Sheet + Essenceir + Panties = SCROLL_Shout_FavourableWind
Paper_Sheet + Essenceir + Gold = SCROLL_Shout_BlindingRadiance
Paper_Sheet + Essenceir + Paw_Rabbit = SCROLL_LighningBolt
Paper_Sheet + Essenceir_Step2 + Hair = SCROLL_Tornado_1
Paper_Sheet + Essenceir_Step2 + Nature_Mushroom_Chanterelle = SCROLL_Teleportation_Netherswap
Paper_Sheet + Essenceir_Step2 + Feather = SCROLL_Teleportation
Paper_Sheet + Essenceir_Step2 + Flour = SCROLL_Target_ShockingTouch
Paper_Sheet + Essenceir_Step2 + Panties = SCROLL_Shout_FavourableWind
Paper_Sheet + Essenceir_Step2 + Gold = SCROLL_Shout_BlindingRadiance
Paper_Sheet + Essenceir_Step2 + Paw_Rabbit = SCROLL_LighningBolt
Paper_Sheet + Essenceir_Step2 + Rope = SCROLL_Targetpportation
Paper_Sheet + Essenceir_Step2 + Handkerchief = SCROLL_Target_PressureSpike
Paper_Sheet + Essenceir_Step3 + Hair = SCROLL_Tornado_1
Paper_Sheet + Essenceir_Step3 + Nature_Mushroom_Chanterelle = SCROLL_Teleportation_Netherswap
Paper_Sheet + Essenceir_Step3 + Feather = SCROLL_Teleportation
Paper_Sheet + Essenceir_Step3 + Flour = SCROLL_Target_ShockingTouch
Paper_Sheet + Essenceir_Step3 + Panties = SCROLL_Shout_FavourableWind
Paper_Sheet + Essenceir_Step3 + Gold = SCROLL_Shout_BlindingRadiance
Paper_Sheet + Essenceir_Step3 + Paw_Rabbit = SCROLL_LighningBolt
Paper_Sheet + Essenceir_Step3 + Feather_Fancy = SCROLL_Tornado_1
Paper_Sheet + Essenceir_Step3 + Rope = SCROLL_Targetpportation
Paper_Sheet + Essenceir_Step3 + Handkerchief = SCROLL_Target_PressureSpike
Paper_Sheet + Essenceir_Step3 + Herb_Mushroom_Jellyfish = SCROLL_Projectile_Superconductor
Paper_Sheet + Source_Orb + Wool = SCROLL_Projectile_ChainLightning
Paper_Sheet + Source_Orb + Yarn_Wool = SCROLL_Projectile_ChainLightning
Paper_Sheet + Source_Orb + Paw_Rabbit_Lucky = SCROLL_ElectricFence
Paper_Sheet + Essence_Shadow + Eye = SCROLL_Target_DecayingTouch
Paper_Sheet + Essence_Shadow + Meat_Raw = SCROLL_Summon_BloatedCorpse
Paper_Sheet + Essence_Shadow + Intestines = SCROLL_Target_Infect
Paper_Sheet + Essence_Shadow + Herb_Mushroom = SCROLL_Target_BloodBubble
Paper_Sheet + Essence_Shadow + Skull_Human = SCROLL_Target_ShacklesOfPain
Paper_Sheet + Essence_Shadow_Step2 + Meat_Raw = SCROLL_Summon_BloatedCorpse
Paper_Sheet + Essence_Shadow_Step2 + Intestines = SCROLL_Target_Infect
Paper_Sheet + Essence_Shadow_Step2 + Meat_Giblets = SCROLL_Target_DeathsDoor
Paper_Sheet + Essence_Shadow_Step2 + Herb_Mushroom = SCROLL_Target_BloodBubble
Paper_Sheet + Essence_Shadow_Step2 + Skull_Human = SCROLL_Target_ShacklesOfPain
Paper_Sheet + Essence_Shadow_Step2 + Skull_Humanncient = SCROLL_Summon_BonePile
Paper_Sheet + Essence_Shadow_Step2 + Eye = SCROLL_Target_DecayingTouch
Paper_Sheet + Essence_Shadow_Step2 + DirtySocks = SCROLL_Target_DeathsDoor
Paper_Sheet + Essence_Shadow_Step2 + JUNK_FishSkeleton = SCROLL_Shout_BoneCage
Paper_Sheet + Essence_Shadow_Step2 + BodyPart_Hand = SCROLL_Target_GraspOfTheStarved
Paper_Sheet + Essence_Shadow_Step3 + Meat_Raw = SCROLL_Summon_BloatedCorpse
Paper_Sheet + Essence_Shadow_Step3 + Intestines = SCROLL_Target_Infect
Paper_Sheet + Essence_Shadow_Step3 + Meat_Giblets = SCROLL_Target_DeathsDoor
Paper_Sheet + Essence_Shadow_Step3 + Herb_Mushroom = SCROLL_Target_BloodBubble
Paper_Sheet + Essence_Shadow_Step3 + Skull_Human = SCROLL_Target_ShacklesOfPain
Paper_Sheet + Essence_Shadow_Step3 + Skull_Humanncient = SCROLL_Summon_BonePile
Paper_Sheet + Essence_Shadow_Step3 + Eye = SCROLL_Target_DecayingTouch
Paper_Sheet + Essence_Shadow_Step3 + JUNK_FishSkeleton = SCROLL_Shout_BoneCage
Paper_Sheet + Essence_Shadow_Step3 + Goo_SewerSpider = SCROLL_Cone_SilencingStare
Paper_Sheet + Source_Orb + BodyPart_Hand = SCROLL_Target_GraspOfTheStarved
Paper_Sheet + Source_Orb + Eye_Creepy = SCROLL_Target_BlackShroud
Paper_Sheet + Soul_Tormented + Pepper = SCROLL_Projectile_DimensionalBolt
Paper_Sheet + Soul_Tormented + Garlic = SCROLL_Target_Harmony
Paper_Sheet + Soul_Tormented + Figurine_Wood = SCROLL_Summon_TotemFromSurface
Paper_Sheet + Soul_Tormented + Toy_Doll_Wood = SCROLL_Summon_TotemFromSurface
Paper_Sheet + Soul_Tormented_Step2 + Wheat = SCROLL_Target_SoulMate
Paper_Sheet + Soul_Tormented_Step2 + Pepper = SCROLL_Projectile_DimensionalBolt
Paper_Sheet + Soul_Tormented_Step2 + Garlic = SCROLL_Target_Harmony
Paper_Sheet + Soul_Tormented_Step2 + Figurine_Wood = SCROLL_Summon_TotemFromSurface
Paper_Sheet + Soul_Tormented_Step2 + Toy_Doll_Wood = SCROLL_Summon_TotemFromSurface
Paper_Sheet + Soul_Tormented_Step2 + FoodVoidwokenFish = SCROLL_Curse
Paper_Sheet + Soul_Tormented_Step3 + Wheat = SCROLL_Target_SoulMate
Paper_Sheet + Soul_Tormented_Step3 + Pepper = SCROLL_Projectile_DimensionalBolt
Paper_Sheet + Soul_Tormented_Step3 + Garlic = SCROLL_Target_Harmony
Paper_Sheet + Soul_Tormented_Step3 + Figurine_Wood = SCROLL_Summon_TotemFromSurface
Paper_Sheet + Soul_Tormented_Step3 + Toy_Doll_Wood = SCROLL_Summon_TotemFromSurface
Paper_Sheet + Soul_Tormented_Step3 + FoodVoidwokenFish = SCROLL_Curse
Paper_Sheet + Soul_Tormented_Step3 + Honey = SCROLL_Ranger_Charm
Paper_Sheet + Source_Orb + Carrot = SCROLL_Storm_Ethereal
Paper_Sheet + Source_Orb + Grapes = SCROLL_Summon_PlanarGateway
Paper_Sheet + Essence_Life + Foot_Chicken = SCROLL_Target_ChickenTouch
Paper_Sheet + Essence_Life + Foot_Chicken_Big = SCROLL_Target_ChickenTouch
Paper_Sheet + Essence_Life + Sinew = SCROLL_Shout_Wings
Paper_Sheet + Essence_Life + Tail_Rat = SCROLL_Target_TentacleLash
Paper_Sheet + Essence_Life + Metal = SCROLL_Shout_SteelSkin
Paper_Sheet + Essence_Life + Antler = SCROLL_Shout_BullHorns
Paper_Sheet + Essence_Life + Antlerdult = SCROLL_Shout_BullHorns
Paper_Sheet + Essence_Life + Tail_Rat_Long = SCROLL_Shout_ChameleonSkin
Paper_Sheet + Essence_Life_Step2 + Legnthropod = SCROLL_Shout_SpiderLegs
Paper_Sheet + Essence_Life_Step2 + Oil = SCROLL_Projectile_LaunchOilBlob
Paper_Sheet + Essence_Life_Step2 + Foot_Chicken = SCROLL_Target_ChickenTouch
Paper_Sheet + Essence_Life_Step2 + Foot_Chicken_Big = SCROLL_Target_ChickenTouch
Paper_Sheet + Essence_Life_Step2 + Sinew = SCROLL_Shout_Wings
Paper_Sheet + Essence_Life_Step2 + Tail_Rat = SCROLL_Target_TentacleLash
Paper_Sheet + Essence_Life_Step2 + Metal = SCROLL_Shout_SteelSkin
Paper_Sheet + Essence_Life_Step2 + Antler = SCROLL_Shout_BullHorns
Paper_Sheet + Essence_Life_Step2 + Antlerdult = SCROLL_Shout_BullHorns
Paper_Sheet + Essence_Life_Step2 + Tail_Rat_Long = SCROLL_Shout_ChameleonSkin
Paper_Sheet + Essence_Life_Step3 + Legnthropod = SCROLL_Shout_SpiderLegs
Paper_Sheet + Essence_Life_Step3 + Oil = SCROLL_Projectile_LaunchOilBlob
Paper_Sheet + Essence_Life_Step3 + Foot_Chicken = SCROLL_Target_ChickenTouch
Paper_Sheet + Essence_Life_Step3 + Foot_Chicken_Big = SCROLL_Target_ChickenTouch
Paper_Sheet + Essence_Life_Step3 + Sinew = SCROLL_Shout_Wings
Paper_Sheet + Essence_Life_Step3 + Tail_Rat = SCROLL_Target_TentacleLash
Paper_Sheet + Essence_Life_Step3 + Metal = SCROLL_Shout_SteelSkin
Paper_Sheet + Essence_Life_Step3 + Antler = SCROLL_Shout_BullHorns
Paper_Sheet + Essence_Life_Step3 + Antlerdult = SCROLL_Shout_BullHorns
Paper_Sheet + Essence_Life_Step3 + Tail_Rat_Long = SCROLL_Shout_ChameleonSkin
Paper_Sheet + Essence_Life_Step3 + Shell_B_PilgrimsShell = SCROLL_Target_Equalize
Paper_Sheet + Source_Orb + Scalesnimal = SCROLL_Shout_ShedSkin
Paper_Sheet + Source_Orb + SourcePuppet_Bead = SCROLL_Shoutpotheosis

Skillbooks:
Air_Blank_Step2 + SCROLL_Shout_BlindingRadiance = Air_BlindingRadiance
Air_Blank_Step2 + SCROLL_Projectile_ChainLightning = Air_ChainLightning
Air_Blank_Step2 + SCROLL_ElectricFence = Air_ElectricFence
Air_Blank + SCROLL_Shout_FavourableWind = Air_FavourableWind
Air_Blank + SCROLL_LighningBolt = Air_LightningBolt
Air_Blank_Step2 + SCROLL_Teleportation_Netherswap = Air_Netherswap
Air_Blank + SCROLL_Target_ShockingTouch = Air_ShockingTouch
Air_Blank + SCROLL_Teleportation = Air_Teleportation_FreeFall
Air_Blank_Step2 + SCROLL_Tornado_1 = Air_Tornado
Earth_Blank_Step2 + SCROLLcidSpores = EarthcidSpores
Earth_Blank + SCROLL_Shout_Contamination = Earth_Contamination
Earth_Blank + SCROLL_Fortify = Earth_Fortify
Earth_Blank + SCROLL_PoisonDart = Earth_PoisonDart
Earth_Blank + SCROLL_FossilStrike = Earth_PyroclasticRock
Earth_Blank + SCROLL_Target_RockSpikes = Earth_RockSpikes
Fire_Blank + SCROLL_Target_BurnMyEyes = Fire_BurnMyEyes
Fire_Blank + SCROLL_Fireball = Fire_Fireball
Fire_Blank + SCROLL_Target_Fireblood = Fire_Fireblood
Fire_Blank + SCROLL_FlamingDaggers = Fire_FlamingDaggers
Fire_Blank + SCROLL_Haste = Fire_Haste
Fire_Blank + SCROLL_Shout_Ignition = Fire_Ignition
Fire_Blank_Step2 + SCROLL_Projectile_InfectiousFlame = Fire_InfectiousFlame
Fire_Blank + SCROLL_Target_SpontaneousCombustion = Fire_SpontaneousCombustion
Witchcraft_Blank + SCROLL_Target_BloodBubble = Necromancy_BloodBubble
Witchcraft_Blank + SCROLL_Target_DecayingTouch = Necromancy_DecayingTouch
Witchcraft_Blank + SCROLL_Target_Infect = Necromancy_Infect
Witchcraft_Blank + SCROLL_Target_MosquitoSwarm = Necromancy_MosquitoSwarm
Witchcraft_Blank + SCROLL_Rain_Blood = Necromancy_RainOfBlood
Witchcraft_Blank + SCROLL_Target_ShacklesOfPain = Necromancy_ShacklesOfPain
Polymorph_Blank + SCROLL_Shout_BullHorns = Polymorph_BullHorns
Polymorph_Blank + SCROLL_Shout_ChameleonSkin = Polymorph_ChameleonSkin
Polymorph_Blank + SCROLL_Target_ChickenTouch = Polymorph_ChickenTouch
Polymorph_Blank + SCROLL_Shout_ShedSkin = Polymorph_ShedSkin
Polymorph_Blank + SCROLL_Shout_SteelSkin = Polymorph_SteelSkin
Polymorph_Blank + SCROLL_Target_TentacleLash = Polymorph_TentacleLash
Polymorph_Blank + SCROLL_Shout_Wings = Polymorph_Wings
Summoning_Blank + SCROLL_Projectile_DimensionalBolt = Summoning_DimensionalBolt
Summoning_Blank + SCROLL_Target_Harmony = Summoning_Harmony
Summoning_Blank + SCROLL_Summon_Incarnate = Summoning_Incarnate
Summoning_Blank + SCROLL_Target_PowerInfusion = Summoning_PowerInfusion
Summoning_Blank + SCROLL_Target_RangedInfusion = Summoning_RangedInfusion
Summoning_Blank + SCROLL_Target_Supercharge = Summoning_Supercharge
Summoning_Blank + SCROLL_Summon_TotemFromSurface = Summoning_TotemFromSurface
Water_Blank_Step2 + SCROLL_Projectile_ChainHeal = Water_ChainHeal
Water_Blank + SCROLL_Target_FrostyShell = Water_FrostyShell
Water_Blank_Step2 + SCROLL_Shout_GlobalCooling = Water_GlobalCooling
Water_Blank + SCROLL_HailStrike = Water_HailStrike
Water_Blank + SCROLL_Rain = Water_Rain
Water_Blank + SCROLL_RegenerateStart = Water_Restoration
Water_Blank_Step2 + SCROLL_Cone_SteamLance = Water_SteamLance
Water_Blank + SCROLL_Target_WinterBlast = Water_WinterBlast
Air_Blank + SCROLL_ProjectileStrike_DazingBolt = Air_DazingBolt
Air_Blank + SCROLL_Targetpportation = Airpportation
Air_Blank + SCROLL_Target_PressureSpike = Air_PressureSpike
Air_Blank_Step2 + SCROLL_Projectile_Superconductor = Air_Superconductor
Air_Blank_Step2 + SCROLL_Storm_Lightning = Air_Lightning
Earth_Blank + SCROLL_Shout_MendMetal = Earth_MendMetal
Earth_Blank + SCROLL_Target_WormTremor = Earth_WormTremor
Earth_Blank + SCROLL_SummonrtilleryPlant = EarthrtilleryPlant
Earth_Blank + SCROLL_Shout_PoisonWave = Earth_PoisonWave
Earth_Blank + SCROLL_Shout_ReactiveArmor = Earth_ReactiveArmor
Earth_Blank + SCROLL_Quake_Earthquake = Earth_Earthquake
Earth_Blank_Step2 + SCROLL_Shout_SiphonPoison = Earth_SiphonPoison
Earth_Blank_Step2 + SCROLL_Wall_LivingWall = Earth_LivingWall
Earth_Blank_Step2 + SCROLL_Projectile_PyroclasticEruption = Earth_PyroclasticEruption
Fire_Blank + SCROLL_Shout_Supernova = Fire_Supernova
Fire_Blank + SCROLL_Summon_FireSlug = Fire_FireSlug
Fire_Blank + SCROLL_Zone_LaserRay = Fire_LaserRay
Fire_Blank + SCROLL_Target_FireWhip = Fire_FireWhip
Fire_Blank + SCROLL_Shout_FlamingTongues = Fire_FlamingTongues
Fire_Blank_Step2 + SCROLL_Shout_FireBrand = Fire_FireBrand
Fire_Blank_Step2 + SCROLL_Target_FlamingCrescendo = Fire_FlamingCrescendo
Fire_Blank_Step2 + SCROLL_MeteorShower = Fire_MeteorShower
Necromancy_Blank + SCROLL_Summon_BloatedCorpse = Necromancy_BloatedCorpse
Necromancy_Blank + SCROLL_Target_DeathWish = Necromancy_DeathWish
Necromancy_Blank + SCROLL_Target_BlackShroud = Necromancy_BlackShroud
Necromancy_Blank + SCROLL_Target_DeathsDoor = Necromancy_DeathsDoor
Necromancy_Blank + SCROLL_Summon_BonePile = Necromancy_BonePile
Necromancy_Blank + SCROLL_Shout_BoneCage = Necromancy_BoneCage
Necromancy_Blank_Step2 + SCROLL_Target_GraspOfTheStarved = Necromancy_GraspOfTheStarved
Necromancy_Blank_Step2 + SCROLL_Cone_SilencingStare = Necromancy_SilencingStare
Necromancy_Blank_Step2 + SCROLL_Shout_NecromancerTotems = Necromancy_NecromancerTotems
Water_Blank + SCROLL_Projectile_IceFan = Water_IceFan
Water_Blank + SCROLL_Shout_FrostAura = Water_FrostAura
Water_Blank + SCROLL_TargetrcaneStitch = WaterrcaneStitch
Water_Blank + SCROLL_Target_CryogenicStasis = Water_CryogenicStasis
Water_Blank_Step2 + SCROLL_Cone_Shatter = Water_Shatter
Water_Blank_Step2 + SCROLL_Shout_IceBreaker = Water_IceBreaker
Polymorph_Blank + SCROLL_Shout_MedusaHead = Polymorph_MedusaHead
Polymorph_Blank + SCROLL_Shout_SpiderLegs = Polymorph_SpiderLegs
Polymorph_Blank + SCROLL_Teleportation_SwapGround = Polymorph_SwapGround
Polymorph_Blank + SCROLL_Projectile_LaunchOilBlob = Polymorph_LaunchOilBlob
Polymorph_Blank_Step2 + SCROLL_Target_DemonicBargain = Polymorph_DemonicBargain
Polymorph_Blank_Step2 + SCROLL_Target_StripResistance = Polymorph_StripResistance
Polymorph_Blank_Step2 + SCROLL_Target_Equalize = Polymorph_Equalize
Polymorph_Blank_Step2 + SCROLL_Shoutpotheosis = Polymorphpotheosis
Summoning_Blank + SCROLL_Summon_PlanarGateway = Summoning_PlanarGateway
Summoning_Blank + SCROLL_Target_ShadowInfusion = Summoning_ShadowInfusion
Summoning_Blank + SCROLL_Target_SoulMate = Summoning_SoulMate
Summoning_Blank + SCROLL_Ranger_Charm = Summoning_Charm
Summoning_Blank_Step2 + SCROLL_Shout_CloseTheDoor = Summoning_CloseTheDoor
Summoning_Blank_Step2 + SCROLL_Target_Cannibalize = Summoning_Cannibalize
Summoning_Blank_Step2 + SCROLL_Target_WarpInfusion = Summoning_WarpInfusion
Summoning_Blank_Step2 + SCROLL_Storm_Ethereal = Summoning_Ethereal
SkillbookAir + SkillbookSummoning = Air_ElectricInfusion
SkillbookAirSource + SkillbookSummoning = Air_CursedElectricInfusion
SkillbookAir + SkillbookSummoningSource = Air_CursedElectricInfusion
SkillbookAirSource + SkillbookSummoningSource = Air_CursedElectricInfusion
SkillbookAir + SkillbookNecromancy = Air_VacuumTouch
SkillbookAirSource + SkillbookNecromancy = Air_VacuumAura
SkillbookAir + SkillbookNecromancySource = Air_VacuumAura
SkillbookAirSource + SkillbookNecromancySource = Air_VacuumAura
SkillbookAir + SkillbookWarrior = Air_BreathingBubble
SkillbookAirSource + SkillbookWarrior = Air_MassBreathingBubbles
SkillbookAir + SkillbookWarriorSource = Air_MassBreathingBubbles
SkillbookAirSource + SkillbookWarriorSource = Air_MassBreathingBubbles
SkillbookAir + SkillbookPolymorph = Air_Vaporize
SkillbookAirSource + SkillbookPolymorph = Air_JellyfishSkin
SkillbookAir + SkillbookPolymorphSource = Air_JellyfishSkin
SkillbookAirSource + SkillbookPolymorphSource = Air_JellyfishSkin
SkillbookAir + SkillbookRogue = Air_SmokeCover
SkillbookAirSource + SkillbookRogue = Air_BlessedSmokeCloud
SkillbookAir + SkillbookRogueSource = Air_BlessedSmokeCloud
SkillbookAirSource + SkillbookRogueSource = Air_BlessedSmokeCloud
SkillbookAir + SkillbookRanger = Air_Windwalker
SkillbookAirSource + SkillbookRanger = Air_EvasiveAura
SkillbookAir + SkillbookRangerSource = Air_EvasiveAura
SkillbookAirSource + SkillbookRangerSource = Air_EvasiveAura
SkillbookEarth + SkillbookSummoning = Earth_PoisonInfusion
SkillbookEarthSource + SkillbookSummoning = EarthcidInfusion
SkillbookEarth + SkillbookSummoningSource = EarthcidInfusion
SkillbookEarthSource + SkillbookSummoningSource = EarthcidInfusion
SkillbookEarth + SkillbookNecromancy = Earth_CorrosiveSpray
SkillbookEarthSource + SkillbookNecromancy = Earth_CorrosiveSpray
SkillbookEarth + SkillbookNecromancySource = Earth_CorrosiveSpray
SkillbookEarthSource + SkillbookNecromancySource = Earth_CorrosiveSpray
SkillbookEarth + SkillbookWarrior = Earth_OilyCarapace
SkillbookEarthSource + SkillbookWarrior = Earth_MassOilyCarapace
SkillbookEarth + SkillbookWarriorSource = Earth_MassOilyCarapace
SkillbookEarthSource + SkillbookWarriorSource = Earth_MassOilyCarapace
SkillbookEarth + SkillbookPolymorph = Earth_Condense
SkillbookEarthSource + SkillbookPolymorph = Earth_PoisonousSkin
SkillbookEarth + SkillbookPolymorphSource = Earth_PoisonousSkin
SkillbookEarthSource + SkillbookPolymorphSource = Earth_PoisonousSkin
SkillbookEarth + SkillbookRogue = Earth_VenomCoating
SkillbookEarthSource + SkillbookRogue = Earth_VenomousAura
SkillbookEarth + SkillbookRogueSource = Earth_VenomousAura
SkillbookEarthSource + SkillbookRogueSource = Earth_VenomousAura
SkillbookEarth + SkillbookRanger = Earth_ThrowDust
SkillbookEarthSource + SkillbookRanger = Earth_DustBlast
SkillbookEarth + SkillbookRangerSource = Earth_DustBlast
SkillbookEarthSource + SkillbookRangerSource = Earth_DustBlast
SkillbookFire + SkillbookSummoning = Fire_FireInfusion
SkillbookFireSource + SkillbookSummoning = Fire_NecrofireInfusion
SkillbookFire + SkillbookSummoningSource = Fire_NecrofireInfusion
SkillbookFireSource + SkillbookSummoningSource = Fire_NecrofireInfusion
SkillbookFire + SkillbookNecromancy = Fire_CorpseExplosion
SkillbookFireSource + SkillbookNecromancy = Fire_MassCorpseExplosion
SkillbookFire + SkillbookNecromancySource = Fire_MassCorpseExplosion
SkillbookFireSource + SkillbookNecromancySource = Fire_MassCorpseExplosion
SkillbookFire + SkillbookWarrior = Fire_SparkingSwings
SkillbookFireSource + SkillbookWarrior = Fire_MasterOfSparks
SkillbookFire + SkillbookWarriorSource = Fire_MasterOfSparks
SkillbookFireSource + SkillbookWarriorSource = Fire_MasterOfSparks
SkillbookFire + SkillbookPolymorph = Fire_Fireblood
SkillbookFireSource + SkillbookPolymorph = Fire_FlamingSkin
SkillbookFire + SkillbookPolymorphSource = Fire_FlamingSkin
SkillbookFireSource + SkillbookPolymorphSource = Fire_FlamingSkin
SkillbookFire + SkillbookRogue = Fire_Sabotage
SkillbookFireSource + SkillbookRogue = Fire_MassSabotage
SkillbookFire + SkillbookRogueSource = Fire_MassSabotage
SkillbookFireSource + SkillbookRogueSource = Fire_MassSabotage
SkillbookFire + SkillbookRanger = Fire_LaunchExplosiveTrap
SkillbookFireSource + SkillbookRanger = Fire_DeployMassTraps
SkillbookFire + SkillbookRangerSource = Fire_DeployMassTraps
SkillbookFireSource + SkillbookRangerSource = Fire_DeployMassTraps
SkillbookWater + SkillbookSummoning = Water_WaterInfusion
SkillbookWaterSource + SkillbookSummoning = Water_IceInfusion
SkillbookWater + SkillbookSummoningSource = Water_IceInfusion
SkillbookWaterSource + SkillbookSummoningSource = Water_IceInfusion
SkillbookWater + SkillbookNecromancy = Necromancy_RainOfBlood
SkillbookWaterSource + SkillbookNecromancy = Water_BloodStorm
SkillbookWater + SkillbookNecromancySource = Water_BloodStorm
SkillbookWaterSource + SkillbookNecromancySource = Water_BloodStorm
SkillbookWater + SkillbookWarrior = Water_CleanseWounds
SkillbookWaterSource + SkillbookWarrior = Water_MassCleanseWounds
SkillbookWater + SkillbookWarriorSource = Water_MassCleanseWounds
SkillbookWaterSource + SkillbookWarriorSource = Water_MassCleanseWounds
SkillbookWater + SkillbookPolymorph = Water_HealingTears
SkillbookWaterSource + SkillbookPolymorph = Water_IceSkin
SkillbookWater + SkillbookPolymorphSource = Water_IceSkin
SkillbookWaterSource + SkillbookPolymorphSource = Water_IceSkin
SkillbookWater + SkillbookRogue = Water_VampiricHunger
SkillbookWaterSource + SkillbookRogue = Water_VampiricHungerAura
SkillbookWater + SkillbookRogueSource = Water_VampiricHungerAura
SkillbookWaterSource + SkillbookRogueSource = Water_VampiricHungerAura
SkillbookWater + SkillbookRanger = Water_Cryotherapy
SkillbookWaterSource + SkillbookRanger = Water_MassCryotherapy
SkillbookWater + SkillbookRangerSource = Water_MassCryotherapy
SkillbookWaterSource + SkillbookRangerSource = Water_MassCryotherapy

Weapons and Armour:
Anvil + MetalShard + Hammer = A_CraftedDagger
Scraps_Metal + Hammer = A_Sword_1H
WoodenStick + PieceOfRock = A_CraftedAxe_1H
WoodenBranch + PieceOfRock = A_CraftedAxe_2H
WoodenBranch + PieceOfRock + PieceOfRock = A_Common_Mace_1H_C
WoodenStick + String_Bow = A_CraftedBow
WoodenStick + WoodenBranch = A_CraftedCrossbow
MetalShard + Scraps_Cloth = A_CraftedDagger
MetalShard + Scraps_Leather = A_CraftedDagger
MetalShard + Handkerchief = A_CraftedDagger
WoodenBranch + MetalShard = A_PrimitiveHarpoon
WoodenBranch + ArrowHead = A_PrimitiveHarpoon
WoodenBranch + Scraps_Cloth = A_CraftedMace_2H
WoodenBranch + Scraps_Leather = A_CraftedMace_2H
WoodenBranch + HAR_Shell = A_CraftedStaff_Fire
WoodenStick + Dagger + Rope = A_CraftedSword_1H
WoodenStick + Knife + Rope = A_CraftedSword_1H
WoodenBranch + Dagger + Rope = A_PrimitiveHarpoon
WoodenBranch + Knife + Rope = A_PrimitiveHarpoon
Tong + Scraps_Cloth = A_CraftedMace_2H_B
Tong + Scraps_Leather = A_CraftedMace_2H_B
WoodenStick + Skull_Bird = A_CraftedWand_Fire
WoodenStick + Skull_Human = A_CraftedWand_Fire
WoodenStick + Skull_Humanncient = A_CraftedWand_Fire
Sinew + Sinew = String_Bow
Ingred_CrossbowWithoutString + String_Bow = A_Crossbow
Poison + Knife
data Boost 1 Boost_Weapon_Crafting_Damage_Poison
Poison + Dagger
data Boost 1 Boost_Weapon_Crafting_Damage_Poison
Poison + Sword
data Boost 1 Boost_Weapon_Crafting_Damage_Poison
Poison + Axe
data Boost 1 Boost_Weapon_Crafting_Damage_Poison
Poison + Spear
data Boost 1 Boost_Weapon_Crafting_Damage_Poison
Poison + TwoHandedSword
data Boost 1 Boost_Weapon_Crafting_Damage_Poison
Poison + TwoHandedAxe
data Boost 1 Boost_Weapon_Crafting_Damage_Poison
Poison + Staff
data Boost 1 Boost_Weapon_Crafting_Damage_Poison
Poison + Club
data Boost 1 Boost_Weapon_Crafting_Damage_Poison
Poison + Bow
data Boost 1 Boost_Weapon_Crafting_Damage_Poison
Poison + Crossbow
data Boost 1 Boost_Weapon_Crafting_Damage_Poison
Needle + Thread = Needle_Thread
Hair + Hair = Thread
SpinningWheel
Hair + = Thread
Knife + Hidenimal = Scraps_Leather
Dagger + Hidenimal = Scraps_Leather
CuttingTool + Hidenimal = Scraps_Leather
Scraps_Metal + Scraps_Wood = A_CraftedShield
Needle_Thread + Scraps_Cloth = ARM_Cloth_UpperBody_Crafted
Needle_Thread + Scraps_Cloth + Pixie Dust = ARM_Mage_UpperBody_Crafted
Needle_Thread + Scraps_Leather = ARM_Light_UpperBody_Leather_Crafted
Needle_Thread + Scraps_Metal = ARM_Light_UpperBody_Chain_Crafted
Anvil
Scraps_Scale + = ARM_Heavy_UpperBody_Scale_Crafted
Anvil
Scraps_Plate + = ARM_Heavy_UpperBody_Plate_Crafted
Anvil
Scraps_Scale + Hammer = ARM_Heavy_UpperBody_Scale_Crafted
Anvil
Scraps_Plate + Hammer = ARM_Heavy_UpperBody_Plate_Crafted
Nails + ArmorShoes
data Boost 1 Boostrmor_Boots_Crafting_Special_KnockdownImmunity
BodyPart_Face_Human + Source_Orb = ARM_ShapeshifterMask_Human
BodyPart_Face_Dwarf + Source_Orb = ARM_ShapeshifterMask_Dwarf
BodyPart_Face_Elf + Source_Orb = ARM_ShapeshifterMask_Elf
BodyPart_Face_Lizard + Source_Orb = ARM_ShapeshifterMask_Lizard
ShapeshifterMaskHuman + ShapeshifterMaskDwarf + ShapeshifterMaskElf
data Type 4 Category
data Object 4 ShapeshifterMaskLizard
data Transform 4 Consume
data Type 5 Object
data Object 5 Source_Orb
data Transform 5 Consume = ARM_ShapeshifterMask
AtaraxianArtifacts + Upperbody
data Boost 1 Boostrmor_Upperbody_Crafting_Specialtaraxian
AtaraxianArtifacts + Gloves
data Boost 1 Boostrmor_Gloves_Crafting_Specialtaraxian
AtaraxianArtifacts + Helmet
data Boost 1 Boostrmor_Helmet_Crafting_Specialtaraxian
AtaraxianArtifacts + ArmorRing
data Boost 1 Boostrmor_Ring_Crafting_Specialtaraxian
AtaraxianArtifacts + ArmorAmulet
data Boost 1 Boostrmormulet_Crafting_Specialtaraxian
AtaraxianArtifacts + Pants
data Boost 1 Boostrmor_Pants_Crafting_Specialtaraxian
AtaraxianArtifacts + ArmorShoes
data Boost 1 Boostrmor_Boots_Crafting_Specialtaraxian
AtaraxianArtifacts + ArmorBelt
data Boost 1 Boostrmor_Belt_Crafting_Specialtaraxian
AtaraxianArtifacts_C + Dagger
data Boost 1 Boost_Weapon_Damageir_Large_Knife
AtaraxianArtifacts_C + Sword
data Boost 1 Boost_Weapon_Damageir_Large_Sword
AtaraxianArtifacts_C + Axe
data Boost 1 Boost_Weapon_Damageir_Largexe
AtaraxianArtifacts_C + Club
data Boost 1 Boost_Weapon_Damageir_Large_Club
AtaraxianArtifacts_C + TwoHandedSword
data Boost 1 Boost_Weapon_Damageir_Large_Sword
AtaraxianArtifacts_C + TwoHandedAxe
data Boost 1 Boost_Weapon_Damageir_Largexe
AtaraxianArtifacts_C + TwoHandedMaces
data Boost 1 Boost_Weapon_Damageir_Large_Club
AtaraxianArtifacts_C + Spear
data Boost 1 Boost_Weapon_Damageir_Large_Spear
AtaraxianArtifacts_C + Bow
data Boost 1 Boost_Weapon_Damageir_Large_Bow
AtaraxianArtifacts_C + Crossbow
data Boost 1 Boost_Weapon_Damageir_Large_Bow

Cooking:
CookingPot + LTS_Campfire = FUR_BoilingPot
Wheat + MortarPestle = Flour
Flour + Water = Ingred_Dough
Flour + = Ingred_Dough
Flour + Milk = Ingred_Dough
Flour + Milk + Eggs = Ingred_Dough
EmptyBottle + CONT_Barrel_Water = Drink_Bottle_Water
EmptyBottle + = Drink_Bottle_Water
Drink_Mug_Empty + Water = Drink_Mug_Water
Drink_Cup_Empty + Water = Drink_Cup_Water
Drink_Mug_Empty + Beer = Drink_Mug_Beer
Drink_Cup_Empty + Beer = Drink_Mug_Beer
Drink_Mug_Empty + Wine = Drink_Mug_Wine
Drink_Cup_Empty + Wine = Drink_Glass_Wine
FUR_Bar_Barrel_Wine + EmptyBottle = Drink_Bottle_Wine
FUR_Bar_Barrel_Beer + EmptyBottle = Drink_Bottle_Beer
Drink_Mug_Empty + Grapes = Drink_Mug_Wine
Drink_Cup_Empty + Grapes = Drink_Glass_Wine
Drink_Mug_Empty + Lemon = Drink_Cup_Lemonade
Drink_Cup_Empty + Lemon = Drink_Cup_Lemonade
Tomato + Hammer = TomatoSauce
TomatoSauce + Ingred_Dough = Ingred_Dough_Pizza
Cheese + Ingred_Dough = Ingred_Dough_CheeseBread
FOODpple + Ingred_Dough = Ingred_Doughpple
Jar + Beehive = Honey_Jar
Honey_Jar + Drink_Cup_Milk = Drink_Cup_MilkHoney
MilkJug + Drink_Cup_Empty = Drink_Cup_Milk
Wheat + Drink_Cup_Milk = Porridge
Potato + Milk = Porridge_Potato
Potato_Boiled + Milk = Potato_Mash
BoilingPot
Fries_Cold + = Fries_Rivellon
BoilingPot
Potato + = Potato_Boiled
Potato + Hammer = Potato_Mash_Cold
BoilingPot
Potato_Mash_Cold + = Potato_Mash
Dinner + TomatoSauce = Stew_Elven
Dinner + Beer = Stew_Dwarven
BoilingPot
Pumpkin + = Soup_Pumpkin
BoilingPot
PumpkinPart + = Soup_Pumpkin
BoilingPot
Pumpkin_C + = Soup_Pumpkin
Oven
Ingred_Dough + = Bread
Oven
Ingred_Dough_Pizza + = Pizza
Oven
Ingred_Dough_CheeseBread + = Bread_Cheese
Oven
Ingred_Doughpple + = Piepple
FoodFish + Ingred_Dough = Ingred_Dough_Cyseal
Oven
Ingred_Dough_Cyseal + = Pie_Cyseal
CupEmpty + Orange = Drink_Cup_Orange
CupEmpty + FOODpple = Drink_Cuppple
Drink_Cup_Empty + = Drink_Cup_Water
Drink_Mug_Empty + = Drink_Mug_Water
FUR_Bucket_Milk + Drink_Cup_Empty = FUR_Bucket
Knife + Potato = Fries_Cold
Dagger + Potato = Fries_Cold
Oven
Potato_Mash_Cold + = Potato_Mash
BoilingPot
Potato_Mash_Cold + = Potato_Mash
Oven
FoodFish + = Dinner
BoilingPot
FoodFish + = Dinner
Oven
Meat + = Dinner
BoilingPot
Meat + = Dinner
Oven
Eggs + = Dinner
BoilingPot
Eggs + = Dinner
Herb_Tea + Drink_Mug_Water = Drink_Mug_Tea
Herb_Tea + Drink_Cup_Water = Drink_Cup_Tea
Log + CuttingTool = Scraps_Wood
data ResultAmount 2 2
Log + BLD_Humans_Sawmill_Machine = Scraps_Wood
data ResultAmount 2 2
WoodenBranch + BLD_Humans_Sawmill_Machine = Scraps_Wood
data ResultAmount 2 2
WoodenStick + BLD_Humans_Sawmill_Machine = Scraps_Wood
data ResultAmount 2 4
Bedlinen_Folded + CuttingTool = Scraps_Cloth
Soap + Key = Lockpick
Needle + Needle = Lockpick
Hammer + Nails = Lockpick
Scraps_Leather + Rope = CONT_Backpack
Pillow + CuttingTool = Feather
Wool + Wool = Yarn_Wool
Yarn_Wool + Yarn_Wool = Rope
FUR_Bucket + CONT_Barrel_Water = FUR_Bucket_Water
FUR_Bucket + = FUR_Bucket_Water
Scraps_Wood + Water = Scraps_Wood_Mush
Scraps_Wood + = Scraps_Wood_Mush
Oven
Scraps_Wood_Mush + = Paper_Sheet
WoodenBranch + Bowl = Shovel_Improvised
Hammer + EmptyBottle = BrokenBottle

Joined: Jun 2014
RKane Offline OP
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I'll tidy this up over time, also I can't edit main post because website keeps crashing when I try. Will update the op when able

Joined: Jun 2014
RKane Offline OP
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Taken directly from ItemCombos.txt of the updated game

Joined: Jun 2014
RKane Offline OP
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Cant edit any post or the website errors on me

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maybe make a excel sheet and then post the link here?

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I've taken these and put them in a filterable format, here: www.irodemine.com/divinity2/

I didn't use this list, I did the same thing the OP did and pulled them from the game files. I found it far easier to use.

Joined: Jun 2014
RKane Offline OP
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Just a few points on your list:

You've put that some recepies are bugged, IE the one with water well.

That may be the case specifically for water well however it does not need to be a water well but a source of water. IE Water barrel. Glass of water, etc etc

but good work putting them into a filterable format for those that wish to use it.

Personally I prefere to simply press ctrl + f than dick around with search boxes etc haha

Last edited by RKane; 23/09/17 09:33 AM.
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The thing I like most about doing it on the site, is being able to just click an item and view all recipes that relate to it. So if you click "tormented soul" in one recipe, you see everything else you could make with it. You can always still Ctrl + f smile

Only the versions using the well are flagged bugged in your example. The same recipe using a glass of water is not.

Joined: Sep 2014
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So only minor attribute potions are craftable? That's disappointing.

The crafting system in this game seems much worse than in Divinity: Original Sin =/

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