One of the reasons why people find full physical/ magical teams better than mixed team is because it's just way more efficient at focusing on a single armour type.
Do they? Is it?
I cant seem to see that same logic and i make sure my characters have a good amount of both, just more of one type depending on what role in a fight they will serve.
While my scoundrels have a mostly balanced mix.
I do play hybrid builds so maybe specialists approach that differently, although i dont see how that would be so useful or preferable.
As for armors themselves, i already suggested so im just repeating here - their defenses should be percentage based.
So some amount of damage to vitality should go through the moment each armor is not at 100%.
Just like elemental damage functions now.
While hard CC effects should be made softer for normal hits - while their hard CC effects should be kept for critical success strikes and hits.