Atm i'm on my third playthrough EA, trying to soloing the act with one poly-necro-dual wielder warrior. I noticed, even during my full party playthroughs, that vitality, and things that synergizes with it, feels a little up.
For example, i was trying to build some cool necro-warrior to leech vitality from my attacks. It seemed a goog idea, but all the status effects, physical and magical, from enemies or pools, made it very bad. Have a large pool of hp, virtually
rechargeable with attacks, is completely useless due to the complete weakness to cc when p/m armor is depleted.
Personally, i'd rather have an armor upgrade too, with every vitality points, and maybe some sort of armor leech with some skills, instead of hp leech. Maybe some cc resistance after the first cc? like a high stun resistance after the first stun?
Dunno, it seems to me that upgrade hp it's just not worth it.
Last edited by drBrod; 05/09/17 04:57 PM.