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#612908 17/09/17 12:16 AM
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Rawss Offline OP
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Are there really no horses available? I've looked through the assets in the Modding Tool and can't find any?

Rawss #613166 17/09/17 09:18 AM
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There are indeed no horses... Yet. Hopefully a modder will add some!

Rawss #613391 17/09/17 01:38 PM
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lol...

Tinkerer meanwhile I have a question for you.


I didn't make it work where am i doing wrong ?

I want to check if it is in inventory then remove it
but --) if check doesn't find it even if its in inventory.

// to check item is in inventory ?

ItemIsInCharacterInventory(60180909-ee47-4d1c-b81c-e43bd8fdce1e,__ME)

// remove from inventory ?

CharacterRemoveFromInventory(__Me,60180909-ee47-4d1c-b81c-e43bd8fdce1e,1)

Last edited by Yuhnis; 17/09/17 01:39 PM.
Rawss #613394 17/09/17 01:41 PM
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You can place down a giant turtle and name it "horse", so not all is lost.


GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.
Rawss #613644 17/09/17 05:35 PM
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For Horse ;

1) make or find a 3d texture for horse and create a new root template id with necassery tags and set faction as netural.

2) make the character stats for horse you created in template ( you can add a high speed stat)

3)Modify any trader which you want to buy it from with a story dialog and buy horse for gold dialog.If player have enough gold then a horse will be spawned near you with story scripting you can add it to your party.

4)When you owned the horse with char script if you click on horse then you can call behavior function sit with little asset change for full visual compatibility. Then you can ride your horse. Even you can put your horse some fighting skills too smile

I will think it smile

Yuhnis #613658 17/09/17 05:46 PM
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Originally Posted by Yuhnis
lol...

Tinkerer meanwhile I have a question for you.
...


Please don't hijack threads for your own questions, but create a new one instead. As mentioned before, I get a mail for every message posted on this board in any case.


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