*Minor spoilers up through the end of act 1*
So I'm playing a 4-player coop campaign with some friends, and we started the campaign with only 3 players. We then picked up Fane as a party member, and had a 4th player decide he wanted to join us. He just started playing as Fane, but whenever certain "player" things would happen, he could never participate.
A few examples are:
- The arena in Fort Joy: After we won the arena fight, only the 3 initial players were allowed to fight eachother in the arena to become The One.
- Whenever there is group-dialog options (player-characters talking to each other), our 4th player doesn't get to pick his dialog - something gets chosen automatically for him.
- He never got to go to the Hall of Echoes, either from the illusions vault place in act 1 (forgot the name), or at the end of Act 1/start of Act 2, after Malady takes the boat through the veil.
It's also possible that Fane just doesn't get to go to the HoE, as a part of his Origin Story? But that doesn't seem likely to me. . . can anyone confirm if Fane as a player character normally is supposed to go to the HoE right after that boat fight? If not, then there's likely a bug here tied to our 4th player joining the campaign late.
Is it possible to fix this by making a new custom characters? Is that even possible? (like in the first game?)