Larian Banner: Baldur's Gate Patch 9
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Nothing yet, I sent the support email with appropriate documentation/saves on I believe Thursday. I'm sure they have a massive backlog.

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Hope they can do something about it.

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There seems to be some issues with party dialogue in general :/

We managed to get another member and start a 4 person file in order to avoid the AI auto-skip issue. This worked for a short time...

We suddenly started to run into an issue where *nobody's* dialogue would actually be voiced during party deliberation. Everyone would select their option and the game would immediately skip each voice line.

Unlike the AI dialogue bug this is very difficult to recreate and seems entirely random.

This is really frustrating and depressing because the voice acting in this game is superb (especially the Origin characters). Even though you can read and select your dialogue it leaves you feeling empty; like your characters aren't actually impacting the story or sharing their thoughts.

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bump. Please, Larian, fix this. It's immersion-KILLING.

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Same problem here man, for some reason it keeps skipping... i hope larian fix this

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In a game where a lot of time was [clearly] spent on quality voice work, it's frustrating to see such an easily reproducible bug go unaddressed - has Larian even acknowledge the existence this issue?

I sincerely hope this bug is fixed in the next release.

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Originally Posted by Wruin
In a game where a lot of time was [clearly] spent on quality voice work, it's frustrating to see such an easily reproducible bug go unaddressed - has Larian even acknowledge the existence this issue?

I sincerely hope this bug is fixed in the next release.





Agreed without comment.

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New patch is out. Can anyone confirm, if it has been fixed? Again I can only test this in a day or so. (work)

Patch-Notes:

"Fixed several issues with nodes in dialogs not playing voice file"

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Not fixed yet, but as of this afternoon, after the patch came out, I got a reply from Larian thanking me for the report. I can only take that to mean that it's officially on the radar for a potential next update. There is hope!

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Thanks for your work, man. (sending them the bug report etc.)

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did they fix it?

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Just updating this thread to say that as of the last patch it is still an issue.

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I have played over 500 hours with my wife (Both of us with controllers). This problem has existed since day 1 of release. Back then we only got my dialogue (As Player 2) and both companion dialogues.

A few months ago we suddenly thought it was fixed, but alas, now we only got Player 1's dialogue, mine got skipped completely.
Without any companions in the party it works fine.

We're about to start up a new campaign soonish and it would be awesome to experience the game with dual dialogue.

Would love to hear from Larian if it's something they're aware of and the scale of the problem.

Joined: May 2018
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This bug is really immersion-breaking, it always happens to a player and skips his dialogue.. it really sucks and personnally, i feel like it's refund worthy so i truly hope larian are working on it as the game has been released for a while

Are there any known fixes for it? Mods, settings, files or upcoming patch notes?

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This will be fixed in a future update (no ETA). I don't know of any workarounds.

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That's great to know, thank you for the update! Would it be fair to say the fix is aiming to be out by the time the Definitive Edition releases?

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Yes.

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Still having this issue after the Definitive Edition's release. PLEASE fix it, it makes playing this co-op with my boyfriend incredibly frustrating. I am playing as Lohse and my dialogue is being skipped for my freaking quest line.

The NPCs, controlled by us, have a forced (continue) option to make it go to the next player in these dialogue, please patch it so that it simply does so for player characters too. Easy fix.

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Would it be possible to get an update on how the fix is coming along? ^^ I really want to start a new playthrough, but if the fix is coming soon I'd rather wait until that's out so I can hear my character (Lohse) as much as possible!

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We're still having this issue as well, and it really dampens the fun of the experience for us. I really hope you guys are still looking at this. I would rather have player dialogue play than listen to the npc companions if it came to that!

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