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#625266 02/10/17 07:21 PM
Joined: Sep 2017
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Fiffin Offline OP
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Hello! I am expanding default maps to give GMs more utility and become familiar with the toolset. I plan to release these on Nexus afterwards.

Village - Forest
GM_Hub_Forest_CentralVillage_A

[Linked Image]

Entrance
[Linked Image]

Guardhouse
[Linked Image]

Crafting
[Linked Image]

Vendors
[Linked Image]

Tavern
[Linked Image]

Joined: Aug 2014
old hand
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old hand
Joined: Aug 2014
Handsome maps!

Last edited by Baardvark; 02/10/17 07:48 PM.
Joined: Dec 2013
old hand
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old hand
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Sweet, I'm sure GMs will welcome those additions. They have a nice atmosphere to them, nicely done.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods
Joined: May 2017
Location: Europe (GMT+1)
enthusiast
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enthusiast
Joined: May 2017
Location: Europe (GMT+1)
Nice!


My GM Add-ons on Steam.
Joined: Sep 2017
Location: Belgium, Ghent
addict
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addict
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Location: Belgium, Ghent
Very nice!
Good use of fitting assets and great lighting!


CTRL+K the elf
Joined: Aug 2015
Location: Quebec, Canada
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enthusiast
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The thing that I like the most about your stuff is that you're making stuff looks good with the game camera.
Which is obviously what people will see in the end.

Great job!

Joined: Jul 2017
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enthusiast
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You guys keep pumping life into GM mode. Looks to be another great addition where we can have some content without having to bounce around to 5 different scenes to keep from feeling boxed in.

Joined: Oct 2017
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stranger
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Great work man. Larger, more flexible maps are sorely needed GM mode will rely heavily on these types of mods in the future. I know I will be using them. Thanks for all your effort.

Joined: Sep 2017
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Fiffin Offline OP
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I've run into a problem with fake levels popping up after I delete them: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=630094#Post630094

Joined: Sep 2017
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Fiffin Offline OP
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