Took me a while to work out how to do this nicely so I thought I would share.
So we are are going to make a book called "Modding Guide" and fill it full of a bunch of text for the players to read.
1: Open the "Translated String" editor (Little Japanese Character in the top menu bar)
2: FILE.. NEW - to create a new "TranslatedStringKey"
3: Now you can fill in your attributes in the new key.
Used something along the lines of...
key = Book_Modding_Guide (you need to remember this)
ExtraData = "Here is where you cut and paste what text you want in the book."
4: Save All and close the Translated Sting Editor.
5: Grab a book from the resources and drop into your level. (Book_Book_A is the sort of thing you want)
6: Edit the "Use Actions" attibute on the side bar for the book.
7: Remove the "Book: Gen_Unreadable" action if it is present. (red minus button)
8: Ok now add a new BOOK action. (Green + button)
9: Now in the "Bood ID" (yeah I think it is spelled wrong) attibute, type in the name of the string Key you created - in this case it was "Book_Modding_Guide" apply and save.
10: Now go back into your level and try it... pick up the book and read it from your inventory you should see the "Extra Text"
Enjoy... if people like these "mini guides" let me know and I will post nuggets as I find them.
Last edited by Scottworld; 03/10/17 01:45 PM.