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Joined: Oct 2016
Location: Germany
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So they removed the 'loot lock' they had in the first game?

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Originally Posted by Kalrakh
So they removed the 'loot lock' they had in the first game?


They didnt have loot lock in DoS1 as in DoS 2 too
Only loot generation then you arrive - but you are able to change item appearence and order by opening chest, trade window or by killing somebody (and/or Lucky Charm almost every barrel, and/or roll merchant items)

In DoS1 and 2 we have some zones of loot generating
For exemple - separated room from all other map with own item generating order, and u could change it only inside of this room.

"Hard lock" would be good solution and nice Rule.
But Devs should rework itemization if u dont want to receive a useless wand for your 4 warriors.

P.S. seems like they dont lock it to ignore work on itemization issues. Same like - it is better to add 10+ portation spells then to teach enemies how to move objects if blocked

Last edited by Roamer; 05/10/17 10:41 AM.

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