Yes, if you look at the files section for this mod:
https://www.nexusmods.com/divinityoriginalsin2/mods/58/
2nd from last there is a download called vitality scaling fix that heals enemies at the start of combat.
Code:
-------------
INIT
CHARACTER:__Me
EVENTS
EVENT HealCombat
ON
OnEnteredCombat(__Me,_)
ACTIONS
IF "!c1&!c2"
CharacterIsPlayer(__Me)
CharacterIsSummon(__Me)
THEN
SetHealth(__Me,1)
ENDIF
-------------
The way it's done though is that it overrides DefaultCharacter.charScript, so the compatibility is flaky and easily broken if you have another mod which overrides that script. Although it's pretty simple to merge the code with another mod manually. I've had to do this myself because I've found 3 mods which override that file.