are you actually deploying and pulling the addon in in-game?
Yes, I want a
runtime debug log. When a function fails in any script, including story scripts, I want to see the error. I want to be able to output the value of a variable to a log. This is basic stuff. I'm not sure how to articulate logging, so I'll just say I want something like the Papyrus debug log for Skyrim and Fallout (i.e., when bad things happen, or when you explicitly send output, you can see it.)