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#630044 12/10/17 02:37 AM
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Title - I've tried testing, can't see any change

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Gain influences the amount of experience gained from slaying a creature.

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Thank you, Ameranth!

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or finishing a quest hehe

following tip: dont turn the value to high lol - at some point it will just dont work - atleast thats my experience

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I'm trying to add scaling to a status - sort how Flesh Sacrifice scales as you level to take more constitution (starts with -1 and ends up with -4) I want to add scaling to a status to make it give +1 int at a lower level, and +10 int at higher

Not really sure how to go about it though

Last edited by Switch; 12/10/17 02:54 PM.
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I recommend reading this

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=630280&gonew=1#UNREAD

People had some discussion about that

Zerd #631724 17/10/17 02:01 PM
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Originally Posted by Zerd
I recommend reading this

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=630280&gonew=1#UNREAD

People had some discussion about that


Thanks, Zerd - one of those people was me =P

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Statuses actually work for you guys?

Any new statuses I make in this patch, regardless of copied, derived or overriding doesn't work.

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Composer - I was playing with that yesterday. I couldn't get any test statuses to work at all. I ended up just modifying a copied Shared one and not changing the names or anything. I'll do more tests with it tonight.

I've definitely made new statuses for my Druid Class mod though, and those work... not sure what the difference between doing that, and making a Test status for this experiment was...

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Originally Posted by The Composer
Statuses actually work for you guys?

Any new statuses I make in this patch, regardless of copied, derived or overriding doesn't work.


I'm seeing the same thing, as soon as I change the name of the Status in SkillProperties of the skill, (and the equivalent name in STATUS_CONSUME) the skill no longer applies the status.

Last edited by Switch; 17/10/17 09:47 PM.

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