As some of you know, the materials editor will make the engine crash upon saving your work. Because of that, importing new models and new textures for them have been more or less a no-go.
But here's a minor-tedious workaround, at least until Larian fixes the crashes.
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Step #1Make your material, or open an existing project. Save and let the editor crash.
Step #2Go to:
Divinity Original Sin 2\Data\Public\UserTemp\Assets\Materials\Preview
Copy Preview_Material.lsb and all the SK_xxxxxxxxxx.shd/bshd files.
Step #3Paste them at your mod assets location
\Divinity Original Sin 2\Data\Editor\Mods\YourMod\Assets\Materials
Step #4Rename them to something recognizable
Step #5Import that MaterialName.lsb through normal means, add to model.
Step #6Profit. Make cool stuff!
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Statue from DoS1 made with this process: