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Draba #626792 05/10/17 08:37 PM
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Hi, I'm trying to extract a savegame to edit an wrongful choice I made so that I may do it's sidequest (Joining the Fabulous Five) in the EE. The tool says that the extraction of the lsv, as well as package creation was successful, but nothing eppears in the folder I set it to, nothing changes. This is if I set the direction for the extracted package to sa separate folder. If I put it in the same I get an error message that the file is used in another process despite there being nothing there

Draba #626910 06/10/17 03:00 AM
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Quote
I get an error message that the file is used in another process

This indicates the file is open in another program and held in memory. Close that program. Or restart your computer.

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i have the same issue as him.
and already look for a process to shutdown, tried restarting PC too and only open the extractor. same issue

https://gyazo.com/3c3de74e56c6541bd5938509319a3807


SOLVED:

i looked over the part that i had to delete the save after extraction.
Fixed now.

Last edited by Wo3dy; 06/10/17 09:46 AM.
Draba #627183 06/10/17 02:24 PM
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Some further clarification on the problem with it saying that the Package has been creeated and such: The Progress bar remains completely empty

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TheEternalKeeper, do you press "Create Package" or "Extract Package"?

Last edited by Xantax; 07/10/17 06:47 PM.
Xantax #627958 07/10/17 11:28 PM
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[quote=Xantax]TheEternalKeeper, do you press "Create Package" or "Extract Package"? [/quote]

I'm having the same problem. I'm hitting extract package. Nothing happens, just instantly pops up "Package extracted successfully."

https://i.imgur.com/tHSz284.png

Last edited by Austin336; 07/10/17 11:29 PM.
Draba #628065 08/10/17 05:31 AM
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Can you send me a savegame that doesn't extract properly? I've checked but haven't been able to reproduce this so far.

Draba #628504 09/10/17 01:57 AM
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Hopefully this is the right thread for this.

This is regarding Original Sin 2.

I'm probably missing something important, but I can't seem to re-import my test GR2 model back into the game correctly.

Here's my process in case it can help troubleshoot what I did wrong:
After exporting the original GR2 using the default export options to DAE, I imported it to 3ds Max with default settings with the scale factor being 1.0.
https://i.imgur.com/m4Ad1Qr.png

Doing that spat out a bunch of errors that I've been trying to see how to fix, with no luck.
https://i.imgur.com/EMnln5n.png

I then made a minor change to the model for testing, and exported it back out, still as a DAE, trying to keep the scale factor still 1.0.
https://i.imgur.com/k398xWV.png

Back in the tool, I tried to convert it back to GR2, but trying to also have it conform to the original GR2 that I extracted from the pak just resulted in some error, so I couldn't do it.
https://i.imgur.com/Ro0bjXX.png

After all that finished, the result was a head that was significantly smaller than the original.
https://i.imgur.com/obUlgLs.png

So yeah, I might've forgot something obvious that fixes all that, so any help would be appreciated.

Last edited by vometia; 17/10/17 02:18 AM. Reason: formatting
Draba #628923 09/10/17 07:25 PM
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Hi Norbyte

First thank you for your tool and your time.

I try to make snowy tree with substance painter and 3ds max.

When I convert NAT_ORI_Tree_Pine_Small_A.GR2 to a dae file with your tool the uv are totaly messed up. Do you know why it's like this, maybe it's because the uv are not square base.

Thanks

JahGraph

Last edited by jahgraph; 09/10/17 09:29 PM.
Draba #630214 12/10/17 03:02 PM
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Hi,

I've checked the tree in Blender and the exported UV-s look fine to me.
https://s3.eu-central-1.amazonaws.com/nb-stor/dos/misc/l-forums/nat-tree.png

Draba #631620 17/10/17 12:35 AM
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Norbyte thanks again for continuing to update this smile


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Aenra #632948 23/10/17 12:46 AM
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I am not sure what I'm doing wrong, but if I extract a .lsv save. It just regurgitates the same .lsv file. Am I missing something?

Draba #633550 25/10/17 09:49 PM
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Hi, I've followed every single thread about Norbyte EE Pak Extractor, because I want to edit EE initial stats and also savegames, but it's very very frustrating, still cannot do it.

The only easy edit guide is Abraxas':
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=582571#Post582571

Very good, but limited. I need to edit also properties, class presets, savegames, etc.

Could anyone post an easy guide of how to use the Pak Extractor, please? And its possible errors, like not extracting savegames or mainLSF.pak.

It would be really nice, I pay you a paella here in the beach;) (sorry, so frustrated I am...)
Javi

Draba #634035 27/10/17 12:37 PM
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Getting "Internal Error" when trying to extract the Origins.pak

Screenshot: https://imgur.com/a/nmGqu

Crashes on same part everytime. All other.pak files extract fine.

Draba #634068 27/10/17 02:08 PM
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Try extracting to a shorter path. For instance, create a directory called E:\OriginsData and extract to that as a destination.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

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Draba #634350 28/10/17 02:47 PM
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Hello Norbyte!

I'm experiencing a problem that only one other user has mentioned, but no one solved it in this thread.
When I edit the lsx file and turn it back into lsf and put the globals.lsf into the save file and then load it back, the game crashes (error 117 I think).

I'd be very grateful if either you or someone else could help me on this matter.


Draba #635489 03/11/17 07:48 PM
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Hi, I got to understand the Norbyte Pak Extractor (impressive), and I will write a guide for beginners like me, who want to fully enjoy DOS EE before starting O.Sin 2.

My question: is it possible in globals.lsf to resize characters (also henchmen) and weapons?

Thanks a lot in advance.


Draba #636679 11/11/17 11:40 AM
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Greetings, Mr. Norbyte!


There's a fix and restoration effort going on regarding an old game - Sacred 2 Fallen Angel. As part of it it is intended to fix the clothing animation transition lack of blending for the Inquisitor character.

Some time ago you've integrated support for Sacred 2 gr2 format into you tool - the more common vertex format in the game(72 bytes per vertex). There're two more formats used for clothing meshes: (64 bytes per vertex) and (40 bytes per vertex). You tool does not recognize them.

Would you, please, add support for these two formats as well?



Draba #636681 11/11/17 11:45 AM
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Hi,

It is possible, but I'd need sample files for both formats as the format of a vertex is not just defined by its size, but other metadata in the GR2 file itself.

Draba #636682 11/11/17 11:48 AM
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Sure, where can I send them? I believe my account here is fresh and, as such, restricted.

[EDIT] Oh, sorry, constantly forgetting about Google Drive.

https://drive.google.com/open?id=1DjVIOFavScaYqBmnZ9maYYic-9Y1mSvB

Last edited by dimitrius154; 11/11/17 11:54 AM.
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