Thanks, but not what I was after. Okay, third time explaining.
'Red' has Status A,
If 'Blue' hits 'Red' while 'Red' has Status A on,
then 'Blue' gains Status B because they hit 'Red' with his status on.
So I think I need to find some kind of 'on hit' trigger and set an if target has X status, then do X. Any idea where or what I'm looking for trigger wise?
I'm pretty new to scripting in this game, but maybe something like:
INIT
CHARACTER:__Me
EVENTS
EVENT OnDamage
VARS
CHARACTER:_Enemy=null
ON
OnDamage(_,_,_Enemy,_)
ACTIONS
IF "c1"
CharacterHasStatus(_Enemy,"RED")
THEN
CharacterApplyStatus(__Me,"BLUE")
END IF