Please allow us to have access (read and write) to following absolute values via story scripting:
- current health
- current max health
- current PArmor
- current max PArmor
- current MArmor
- current max MArmor
Please also add generic events that trigger when any of these values changes (regardless of whether it was healing, damage or just an item equipped/unequipped), which will give us access to _Character, _ChangedProperty and _Value, where _Value represents the absolute value of a change and _ChangedProperty shows which of those values have been changed