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Maya MEL rigging script #639420
22/12/17 09:41 PM
22/12/17 09:41 PM
Joined: Oct 2017
Posts: 9
Jacoda Offline OP
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Jacoda  Offline OP
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Posts: 9
Hey guys I recently finished a script that automates the rigging process for animating and thought I should share it since it could save people some time and make it easier for people with less rigging experience to also join in on the fun without having to know how to do everything!

https://github.com/Jacodaify/AoShell-rigging-script

Re: Maya MEL rigging script [Re: Jacoda] #639425
23/12/17 12:45 AM
23/12/17 12:45 AM
Joined: May 2017
Posts: 349
LaughingLeader Offline
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LaughingLeader  Offline
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Joined: May 2017
Posts: 349
Looks great Jacoda. Thanks for making this!

Re: Maya MEL rigging script [Re: Jacoda] #639984
02/01/18 09:26 AM
02/01/18 09:26 AM
Joined: Sep 2017
Posts: 478
Belgium, Ghent
Larian_KVN Offline
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Larian_KVN  Offline
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Posts: 478
Belgium, Ghent
Amazing!!
Great job, Jacoda!


CTRL+K the elf
Re: Maya MEL rigging script [Re: Jacoda] #641104
23/01/18 03:55 PM
23/01/18 03:55 PM
Joined: Jan 2018
Posts: 4
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Lentro Offline
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Lentro  Offline
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Posts: 4
Tried it in Maya 2015, not working. Prepared everything according to instructions. Script editor gives underlying error:

shelfButton -parent Rigging -enable 1 -manage 1 -height 36.75 -width 42 -visible 1 -annotation "Rigging HUD Launch" -label "Rigging HUD" -image "SCR_Rigging_Icon.png" -style "iconOnly" -command "source SCR_Rigging_HUD.mel; rehash;";
// Warning: line 1: Converting float value 36.75 to an int value of 36 . //
// Error: line 1: shelfButton: Object 'Rigging' not found. //

Re: Maya MEL rigging script [Re: Lentro] #641105
23/01/18 04:51 PM
23/01/18 04:51 PM
Joined: May 2017
Posts: 349
LaughingLeader Offline
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LaughingLeader  Offline
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Posts: 349
I think you can get around that error by adding a new shelf with the name "Rigging".

Re: Maya MEL rigging script [Re: Jacoda] #641135
24/01/18 11:32 AM
24/01/18 11:32 AM
Joined: Jan 2018
Posts: 4
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Lentro Offline
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Lentro  Offline
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That helped, thanks


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