While making my mod, which heavely relies on additional weapon dmg buffs, met a problem with animation.
Cant find a way to disable weapon glowing from elemental buffs, applied with a _bonusWeapon
Got a status that adds additional air damage, and dont want my weapons to glow half of the screen each time it is active.
The animation itself is nice, but have to adjust ALL my mod animations to it, having no control, which is no good.
Overriding that bone_FX didnt work, it just adds more effects to the existing.
No option to turn it off was found. Seems like it is hardcoded.
Right now found 2 solutions that will work for me, but they require custom weapons and wont work with deafault weapons.
1) moving MeshProxy faaar away from 0.0 pivot point, using 3d software, where it wont be seen even when swinging
2) apply damage with status_damage and scripting, checking conditions. Again, requires a custom weapon with "ExtraProperty"
SO, if there is a way to turn it off for default weapons - would love to know it!