Hi everybody. I am back from longer modding break. I began to try out the Maya Exporter. But because I am no 3D artist at all I just messed around by readjusting existing in-game models. An because Larian provided an excellent REF_WEAPONS file, I created brawl weapons out of all kind of items. Divinity already has a good tradition of funny weapons like the pan, the sweeper and so on but i thought there could be more. See what i got so far:
so far working:
issues, questions and ideas
- chair as mace, 2H sword, 2H axe
- stool as mace and shield
- shovels (those actually without maya, just root template editing
- broken bottles, one big one small
- pillar (for giants)
- bar door
to be honest, i never tried scripting and stats editing so far and I ask myself how to achieve certain functionalities:
I would like to give these items unique stats, like
low durability, when destroyed create a broken wood pile and so on
custom weight, damage (maybe no lethal blow) and onhit effects (knockdown by bench ro door, poisoned by fish)
what is the easiest way to assign icons? so far the editor seams to be broken here. I can copy a root template with the wanted icon, though have to readjust all kind of other values.
different races, sex means different animations, means for one the bench is working fine, but for the other one clipping is way too much. (I tried using the equipment data to overwrite the mesh for certain races/sex with no success)
Especially when sheathed, it starts to look really silly. I would like to have an easy solution for WHEN weapon sheathed THEN unequip or drop.
Is there an "easy" way to assign human animations (holding stance) to other races?
I'd love to create grenade like throwing chairs, with the chair mesh in the throw animation (any hints here how to do that?), as every brawl starts knowingly with an flying chair ;-)
Weird Issue: the shield is behaving strange, as the item just flipped related to the REF_Shield but placed on the ground it behaves the other way around. (anybody at Larian might have an idea here?)
I really wonder if weapons always orient towards the general coordinates in maya / 3d editor. I tried changing the orientation of the dummy_attachment with no success. this was needed to orient the weapon correctly when wielded but still preserve the orientation when placed on the ground.
Any hints for other funny or cool items that could fit as a weapon are very welcome.
Now enjoy and stay tuned, still all WIP, though any help is appreciated. If someone would like to test this already please PM me to provide mod and or maya file.
p.s: sorry for that lousy writing and layouting of that post but it's late here and i have to press the "submit" button now. hopefully i can edit this tomorrow for better reading and add some more ideas and questions.