Update: Now in Playtesting Phase, Releasing Soon!I'm also seeking playtesters for this mod before uploading to Steam Workshop and Nexus. If anyone would like to help out, here is the link (Updated): https://drive.google.com/file/d/10SdzgDQirAgxypaEIPl6wyh9VErPmp51/view?usp=sharing
I'm currently working on a new custom adventure. It is a conversion of an existing module for Neverwinter Nights from the Neverwinter Vault, found here: https://neverwintervault.org/project/nwn1/module/candle-dark
Synopsis from the Vault Page:
- Dark Storyline
- Most humanoid enemies will drop all the gear that they are visibly wearing.
- Traders will restock their shop inventory just by asking them to.
- New custom and returning DOS1 Skills/Spells for all skill trees, sold by a dedicated merchant.
- Special weapons, such as fist weapons and elemental daggers.
No. of Players: 1-4 Player Characters (PCs).
Companions: 2 Humans - Elsa (2H Warfare/Pyro/Bartering) and Vincent (1H Warfare/Hydro/Loremaster)
Party Size: 4 (includes companions)
Mode: Both Singleplayer and Multiplayer, but some triggers are exclusive to the first PC entering it.
Estimated Playtime: 3-5 Hours
Starting Level: 1
Ending Level: 6
Difficulty: Classic (Easy), Tactician or Honour (Intended Difficulty)
Races: Any living race will do. Human is ideal for story reasons. Strictly no Undead.
Misc: It is advised that you have played DOS2 main campaign before and are familiar with its mechanics.
- The mod is complete, but requires playtesting for balance and bug fixing.
Shadowrock Village (South) and its connected areas.
Conversation with the Mayor
House in Flames
Combat Encounter Previews
Credits (so far):
Larian Studios for making the editor available.
LaughingLeader for coding help.
Windemere RPG for his in-depth Video Tutorial Series on YouTube.
Dima01 for his Video Tutorials especially the one regarding enemies approaching, talking, then attacking.