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Joined: Apr 2013
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tuna, manowar111, Can you try downloading the Visual C++ 2017 redist from https://aka.ms/vs/15/release/vc_redist.x86.exe and report back if it fixes the issue? Thanks!
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stranger
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Huge thanks! And thanks for the tool!
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Nvm I made it work. Thanks.
But i got problem when it does not support Osi ver 1.12
Last edited by gdzagent; 01/04/18 04:15 PM.
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stranger
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stranger
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I am having this error while trying to pack my home-made mod. Have just installed VC_redist 2017. Can you please lend a hand? Thanks!!
[img:center]https://i.imgur.com/zoiQ8nU.png[/img]
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Joined: Apr 2013
Posts: 466
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I am having this error while trying to pack my home-made mod. Have just installed VC_redist 2017. Can you please lend a hand? Thanks!! Hi Shuka, I think you're using an old version of the exporter; that bug was fixed a while ago. Can you check which verison you're using? Nvm I made it work. Thanks.
But i got problem when it does not support Osi ver 1.12 Which file are you trying to open?
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Big thanks for the extractor  Hmm, When I'm trying convert folder with 1 lsj file inside to lsx, i get this error. https://imgur.com/a/SBlp6 Im using 1.9.0 beta. The same thing happend when using convert file, not batch convert. Can You help me, Norbyte?
Last edited by Blogotronic; 03/04/18 10:20 AM.
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Norbyte, You are the best! Thank You so much  Now it's working
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[quote=Windemere]Try extracting to a shorter path. For instance, create a directory called E:\OriginsData and extract to that as a destination. [/quote]
This solved my extraction crash with the tool.
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Joined: May 2018
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Thanks for the tool Norbyte, I'm having this problem rebuilding my save and can't figure it out , can you give me a hand? https://ibb.co/h6rr9S
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Hey, can someone help me, it is probably my doings are wrong or maybe the game is updated enough, but im not able to get globals.lsx file
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Joined: Jun 2018
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Can I have a bit of help?  Trying to package a save file https://imgur.com/UpHl5IOError ^
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Joined: Mar 2003
Posts: 27,974
Larian Studios
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Larian Studios
Joined: Mar 2003
Posts: 27,974 |
In the screenshot, the source path is not filled it; it should be something like: c:\Users\UserName\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\ProfileName\Savegames\Story\extracted_save\
You don't actually need to repack an extracted save file. The game will recognize the individual files as a save. Loading and re-saving would also repack the save files.
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Joined: Jun 2018
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Its not that I have not filled the path in, but the 1.9.1-beta version of the ExportTool is bugged. When a directory is selected the path goes to the opposite field as illustrated here --> https://imgur.com/F7uXyAaIts the first version I tried so I posted here :P I figured it is not the intended behavior so I tried and older version ExportTool 1.8.7-beta and it worked like a charm. <3
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Joined: Mar 2003
Posts: 27,974
Larian Studios
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Larian Studios
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Oh, thanks; I hadn't tried the latest beta version.
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Moderated by Bvs, Elwyn, ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stauff1138, Stephen_Larian
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