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Joined: May 2018
E
stranger
OP Offline
stranger
E
Joined: May 2018
In multiplayer specifically, is there an event that fires that I can hook when player "x" turn begins? I'd like to add audio queues when myself or other players turn begins.

Joined: May 2017
enthusiast
Offline
enthusiast
Joined: May 2017
Story scripts have an event for this, called ObjectTurnStarted. From that, you can then check if the object is a player, like so:

Code
IF
ObjectTurnStarted((CHARACTERGUID)_Player)
AND
CharacterIsPlayer(_Player, 1)
THEN
CharacterPlayHUDSound(_Player, "MySoundName");


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