Hi. I recently got a few consistent bugs in a my latest mod. I'm fairly
certain these bugs weren't present before the latest patch, but it's hard to know for sure.
Firstly, there seems to be a bug with equipping one of my new helmets, equipped both by equipment stats and via a script:
The mask isn't "visible" until you toggle the visibility directly, unequip/equip it via the UI, or get into combat.
Example here: https://gfycat.com/DazzlingUntidyDairycow
This mask has equipment data that looks like this:
It renders correctly when equipping it manually, like a player normally would (picking it up/equipping it via the UI, or double clicking it).
Trying to unequip/equip the mask with a script has the same visual bug, yet when I refresh the mask directly through a dialog menu + script (after some time has passed since the game started), that works in making the mask visible:https://gfycat.com/GaseousBasicHamster
Note that at this point, the character with a mask was added as a follower of the player.
Secondly, my custom armor's color doesn't become visible on the actual model until said armor is unequipped/requipped as well. To make this extra weird, the color is visible in the character UI.
Any ideas for what could be causing these issues? Editor cache perhaps? Some sort of shader-related problem? Visual bug with the model itself? The mask renders fine when used within a visual set.
I haven't tested the armor color problem in-game, but both the armor color and mask bug are consistent in the editor (hint: every time).
I have had the mask appear invisible in the tutorial level of the main campaign (outside the editor), until I unequipped/equipped it or went into combat.