Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Sep 2017
R
Reavy Offline OP
stranger
OP Offline
stranger
R
Joined: Sep 2017
The Shapeshifter's mask is very interesting, but I've noticed that, as Fane, you will lose your "Fane" tag if you shapeshift into other races, which is potentially an oversight/bug.

It's a shame really, since I enjoy the immersion of appearing as living while talking to others, but I don't want to lose his unique dialogue in the process. I don't know why he loses it, but it'd be great if he retained it.

Joined: Sep 2016
N
member
Offline
member
N
Joined: Sep 2016
As a companion, Fane also appears to lose the ability to speak with the player while shapeshifted.

Joined: Dec 2016
addict
Offline
addict
Joined: Dec 2016
All companion lose their tags while shape shifting which kinda suck.

A bandage fix for now, look up the character quest on where it will trigger now without reading the flavour text much. When I know I'm in the quest area for that companion, I will turn of the shape shifting so I don't miss the text and the quest.

They still talk though even while shifted but for the exclamation dialogue, you will have to toggle the shape shift off first before talking to any of your companion for them to be involved again.

I do wish they remove this limitation though.

Joined: Aug 2016
member
Offline
member
Joined: Aug 2016
I don't think that is a bug.

Joined: Sep 2017
R
Reavy Offline OP
stranger
OP Offline
stranger
R
Joined: Sep 2017
After what the others have said - not being able to talk to shapeshifted NPC companions and missing out on their quest triggers - I am pretty sure this is a bug, or at the very least should be addressed in some way.

Last edited by Reavy; 20/09/17 01:41 PM.
Joined: Sep 2017
R
Reavy Offline OP
stranger
OP Offline
stranger
R
Joined: Sep 2017
Well, nine months later and this is still an issue that hasn't been addressed. Fane losing his unique tag while using the shapeshifter's mask renders it completely useless because it breaks all of his dialogue and his quest.

It's disappointing - I was rather fond of the idea of maintaining the 'masquerade' by appearing human as a player Fane, yet it disables everything that is unique about him so what's the point outside of using it in combat? Why remove his tag, to begin with? I'd mod this if I could but I don't know where to begin. I'll have to content myself with wearing a hood, but I'll hold onto hope that this can still be fixed by bringing it to attention again.

Last edited by Reavy; 07/06/18 11:35 PM.
Joined: May 2017
enthusiast
Offline
enthusiast
Joined: May 2017
I took some time today and created a mod to remedy this problem, called "Shapeshifting Origin Tags" (no idea what else to call it, haha). Basically I made it so origins tags are preserved when shapeshifting, and you can now talk to companions while they're shapeshifted. Reflection and party decision dialog should work for them too now, though I haven't tested that personally.

Links:
Steam Workshop
Nexus

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

Tags are removed when shapeshifted because it wouldn't make sense that most NPCs would still recognize the character, etc.
This was actually brought up shortly after release, but modifying the design so it would allow party dialogues, etc, when in another form (but not other types of polymorph, like chicken) and continue to work properly for NPCs (all dialogues function properly that use the changes to the tag system) isn't an easy/safe task, but expect some changes in a future update.

Joined: Sep 2017
R
Reavy Offline OP
stranger
OP Offline
stranger
R
Joined: Sep 2017
Originally Posted by LaughingLeader
I took some time today and created a mod to remedy this problem, called "Shapeshifting Origin Tags" (no idea what else to call it, haha). Basically I made it so origins tags are preserved when shapeshifting, and you can now talk to companions while they're shapeshifted. Reflection and party decision dialog should work for them too now, though I haven't tested that personally.

Links:
Steam Workshop
Nexus


Thank you! This is pretty neat, I'll see how it works.

Originally Posted by Raze

Tags are removed when shapeshifted because it wouldn't make sense that most NPCs would still recognize the character, etc.
This was actually brought up shortly after release, but modifying the design so it would allow party dialogues, etc, when in another form (but not other types of polymorph, like chicken) and continue to work properly for NPCs (all dialogues function properly that use the changes to the tag system) isn't an easy/safe task, but expect some changes in a future update.


I did consider that it might be an issue in regards to the game itself, so I recognize this might be difficult to solve. I understand the reasoning behind it, but it comes with the risk of missing out on unique dialogue and quest triggers, which the player may not even realize. I think this overshadows the issues you mentioned, but I'm looking forward to seeing how you change it though.

Last edited by Reavy; 08/06/18 01:20 PM.
Joined: Mar 2016
Location: Belgium
T
addict
Offline
addict
T
Joined: Mar 2016
Location: Belgium
Originally Posted by Reavy
The Shapeshifter's mask is very interesting, but I've noticed that, as Fane, you will lose your "Fane" tag if you shapeshift into other races, which is potentially an oversight/bug.

It's a shame really, since I enjoy the immersion of appearing as living while talking to others, but I don't want to lose his unique dialogue in the process. I don't know why he loses it, but it'd be great if he retained it.


We went through all dialogs in the game at some point (I don't remember when exactly, I think it was for Patch 6 or Patch 7), and added shapeshift support for all origin characters (since everyone can use the Mask of the Shapeshifter) everywhere it made sense. I.e., in case the origin character itself remarks something (asks a question), they will generally be able to do so regardless of their shapeshift form, since shapeshifting does not change who they are or what they know. On the other hand, if the NPC in the conversation is supposed to recognise them, being shapeshifted will block that unless the NPC is somehow supernatural and can see/sense through shapeshifting (like Malady, Saheila, the Doctor, ...), or they are characters that have been recruited/become part of the LV crew (Gareth, Tarquin, Han, ...).

In which dialog(s) were you unable to say Fane-specific things while shapeshifted?


Moderated by  gbnf 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5