I've been trying to make a multistrike skill, using Blitz Attack as a base, that teleports the character around the battlefield and is guaranteed to hit every enemy in the fight once, regardless of sight or terrain. I set the max attacks to 10, next attack chance to 100, left nextattackchancedivider at 1 (because I have no idea what it does), and initially set the target radius to 30 and area radius to 100. However, it seemed like it still only jumped to other enemies within 10 meters (the original area radius) and still wouldn't jump to enemies that were behind objects or out of sight.

No matter what radius I try and no matter what I've tried entering into the target conditions field, it never works how I want, and behaves like the original Blitz Attack skill. If someone could give me the solution to this problem I'd be very greatful.