Hi. I recently got a few consistent bugs in a my latest mod. I'm
fairly certain these bugs weren't present before the latest patch, but it's hard to know for sure.
Firstly, there seems to be a bug with equipping one of my new helmets, equipped both by equipment stats and via a script:
The mask isn't "visible" until you toggle the visibility directly, unequip/equip it via the UI, or get into combat.
Example here:
https://gfycat.com/DazzlingUntidyDairycowThis mask has equipment data that looks like this:
It renders correctly when equipping it manually, like a player normally would (picking it up/equipping it via the UI, or double clicking it).
Trying to unequip/equip the mask with a script has the same visual bug, yet when I refresh the mask directly through a dialog menu + script (after some time has passed since the game started), that works in making the mask visible:
https://gfycat.com/GaseousBasicHamsterNote that at this point, the character with a mask was added as a follower of the player.
___________________________________
Secondly, my custom armor's color doesn't become visible on the actual model until said armor is unequipped/requipped as well. To make this extra weird, the color is visible in the character UI.
Example:
https://gfycat.com/DazzlingUntidyDairycow___________________________________
Any ideas for what could be causing these issues? Editor cache perhaps? Some sort of shader-related problem? Visual bug with the model itself? The mask renders fine when used within a visual set.
I haven't tested the armor color problem in-game, but both the armor color and mask bug are consistent in the editor (hint: every time).
I have had the mask appear invisible in the tutorial level of the main campaign (outside the editor), until I unequipped/equipped it or went into combat.