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#648643 01/09/18 07:17 PM
Joined: Oct 2017
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stranger
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I've just found a rather serious bug in the GM MODE DE Version.
NPC don't "forget" spells or skills.

If you try to make a custom NPC , the NPC will keep its original skills/spells whatever you do.

How to reproduce the bug.

1.Take any NPC from the creatures List in GM Mode.
2. Delete the prexisting skills/spells.
3. Assign new skills/spells.
4. Start a battle or posses the creature the original skills/spells are back in + the new assigned ones.


I tried to "save as" NPC and then load them from the list, original skills/spells are still there + the new assigned ones.

Tested it with some original NPCs from the list as well as custom NPCs from adventure made in classic mode.

This is kinda bad. As it looks now it seems you can only change skills/spells in classic mode then copy your module into the DE.

Last edited by Fandarin; 01/09/18 07:19 PM.

Game Master from the heart hehe
Joined: Apr 2018
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Absolutely agree. It's terrible. I really don't want to make anything while it's like this since all the npcs have stupid skills they shouldn't have.
I don't want them to jump around, throw fireballs and whatever without me giving them those skills, so WHY would you make it that way after having it figured out in the original Divinity 2. I just can't see this as being a bug, it seems like it was a choice they made. A terrible, god damn terrible choice.

Joined: Oct 2017
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The BUG is still there...seems GM MODE has been abandon :-(


Game Master from the heart hehe

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