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Draba #647412 15/07/18 06:02 PM
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Hello guys,
I'm not sur to be in the right post, but i need help.

I'm searching a method to recover an item that disappeared on my save of Divinity 2. In the quest The Key to Freedom i gived the Tablet (schematic for swornbreaker) to Almira but he desapear from his inventory and i dont get any dialogue option with her currently, so i can't craft the swornbreaker even if i have the other two part, it's problably bugged and i'm stuck.

The EE pack extractor work well but i'm not familliar with the XML format and all that things, someone can help me ? it is ever possible to modify an item in my inventory by another one from quest ?

Thanks!

Draba #647420 16/07/18 09:46 AM
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How long ago did you hand over the schematic?
You may just need the 2 pieces of the swornbreaker before you can ask for the schematic back.

Draba #647438 17/07/18 05:37 PM
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hey,
I delivered the schematic a bit before leaving the reaper's coast and i'm actually in the academy of the nameless isle, i guess i'm near the end of this chapter. Like i previously said, i already have the 2 pieces but nothing happen. I hoped I could create a new schemat with this program.

Draba #647439 17/07/18 07:00 PM
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Ok; you said you didn't get an option currently, so I misread the 'even if I have' as hypothetical.

Please email your latest save, as well as your most recent save where you still had the schematic, if available (or a Dropbox or Google drive link, etc) to supportdos2@larian.com, with a description.
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames\Story' folder.
In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.

Draba #647753 02/08/18 10:29 PM
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Hi All,

Not sure if anyone can assist, but using the GR2Converter LSLib 1.9.1, I'm getting an error message that pops up whenever I load up the save after modifying it saying that it can detect tampering. Not sure if I'm missing any steps but here's what I'm doing:

Extract .lsv package
convert globals.lsf to lsx
Modify my character (moved some stats around and gave him some extra civil points)
convert globals.lsx to lsf (after deleting the old lsf file)
Package contents again using Version V13 and Compression Zlib

As a test I compared the contents of the new/old meta.lsf files by converting them both to lsx and it seems like nothing in there was being regenerated. Is there an additional step that I have to complete to regenerate the hash? If there's nothing at this time I don't mind just clicking accept each time I load a save, but is there any adverse effects from this?

Thanks for any information that can be provided!

Draba #648948 04/09/18 01:47 PM
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The Tool is not recognizing the Main_1.pak.

Draba #649299 10/09/18 05:42 PM
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Hello !

I have a problem when trying to export, well, anything (DOSEE, DOS2DE, mods from Nexus...) with the program : I get an error message talking about "System.IO.FileLoadException" and so on.

I suppose I'm lacking some sort of C++ DLL or something. Help ? T_T

Draba #649303 10/09/18 06:13 PM
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Hi, I'm trying to extract pak files for DOS2 to update them to DE, and I get this error message:

[img]https://i.imgur.com/4aQbGni.png[/img]

I'm using v 1.11.0. Can anyone help me with this? Thank you!

Draba #649480 13/09/18 07:39 PM
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Hi Akka, Lo and Evolve,

There was a bug in the v1.11.0 package that broke LZ4 decompression. Please re-download the package again, and it should work properly.

Draba #649553 15/09/18 04:25 AM
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'ola

I'm just trying to extract other people's mods to see how they achieve certain effects (currently having a lot of issue with how default parts of the game work like what weapons get backstabs etc.), but the extractor crashes with the following message:
"Internal error!

System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\\<UserPath\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods\attributesrewrite\Public\Attributes_Rewrite_c5439f980-ead9-4067-82e3-aa370e20de23Assets\Effects\Effects_Banks\ResourcesSelectorConfig_1ekf366f-3bb4-43e2-ab4c-5cb852fb32f8.xml',
at System.IO_Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, int32 rights, Boolean useRights, FileShare share, int32 bufferSize, FileOptions options, SECURITY ATTRIBUTES secAttri, String msgPath, Boolean bFromProxy_Boolean useLongPath, Boolean check(Host)
at System.IO.FileStream..ctor(String path, Filemode mod, FileAccess access)
at L5Lib.L5.Packager.UncompressPackage(String packagePath, String outputPath)
at ConverterApp.PackagePane.extractPackageBtn_Click(Objects sender, EventArgs e)

Effect seems to be it gets up to whichever part of extraction and then fails, though I can happily explore what it has done thus far.

I have downloaded the latest extractor and .NET 4.5.

Draba #649675 17/09/18 08:34 PM
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Hmm, this is likely because the path of the file that is being extracted is longer than 256 characters, which .NET doesn't handle without some special magic.
Can you try extracting to a shorter path, like C:\Something?

Draba #649686 18/09/18 04:40 AM
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Thank you! That worked!

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Originally Posted by Norbyte
Hi Akka, Lo and Evolve,

There was a bug in the v1.11.0 package that broke LZ4 decompression. Please re-download the package again, and it should work properly.

Great, it worked, thanks a lot !

Draba #650000 26/09/18 09:09 PM
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Hey, can you help me how to add an "AVATAR" tag to a multiplayer origin char?
I tried using your tool and editing the lsx with a notepad++, but it crashes everytime I try to load the save. Is there any tip you can give me?
I've seen it being a common use for this extractor.

Draba #650033 28/09/18 02:13 PM
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Hey guys. Hope someone here knows how to fix this. Some how my characters during act 1 gained unlimited source points and I can't figure out what to do. is there a way I can Character Edit my characters to have zero source points?

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Originally Posted by Norbyte
An experimental version is available, no guarantees that it'll work though smile
https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool-v1.7.2.zip


Is this by chance open source at all? If so would I be able to get a link to the repository?

Last edited by vometia; 06/10/18 04:56 AM. Reason: formatting
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Originally Posted by cwfowers
Is this by chance open source at all? If so would I be able to get a link to the repository?


It is.
https://github.com/Norbyte/lslib

Draba #650429 15/10/18 07:47 PM
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Hello,

Thank you for creating the editor.

When trying to convert globals on lsx/lsb tab for DOS2DE I get the following error:
https://imgur.com/a/QFTY8wu

Any ideas?
Thanks a lot!

Last edited by vometia; 16/10/18 01:51 AM. Reason: link
Draba #650511 18/10/18 04:38 PM
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Originally Posted by sluxie
Hello,

Thank you for creating the editor.

When trying to convert globals on lsx/lsb tab for DOS2DE I get the following error:
https://imgur.com/a/QFTY8wu

Any ideas?
Thanks a lot!


Same issue as above poster. Save generated by DOS2DE v. 3.6.31.2130 tried to convert globals on lsx/lsb tab using LSLib v1.11.3, as well the experimental build posted earlier in the thread ExportTool-v1.7.2.zip. To make this issue easier to search I will include the text version of the error.

Code
---------------------------
Conversion Failed
---------------------------
Internal error!



System.ArgumentException: '.', hexadecimal value 0x00, is an invalid character.

   at System.Xml.XmlUtf8RawTextWriter.InvalidXmlChar(Int32 ch, Byte* pDst, Boolean entitize)

   at System.Xml.XmlUtf8RawTextWriter.WriteAttributeTextBlock(Char* pSrc, Char* pSrcEnd)

   at System.Xml.XmlUtf8RawTextWriter.WriteString(String text)

   at System.Xml.XmlUtf8RawTextWriterIndent.WriteString(String text)

   at System.Xml.XmlWellFormedWriter.WriteString(String text)

   at LSLib.LS.LSXWriter.WriteNode(Node node)

   at LSLib.LS.LSXWriter.WriteRegions(Resource rsrc)

   at LSLib.LS.LSXWriter.Write(Resource rsrc)

   at LSLib.LS.ResourceUtils.SaveResource(Resource resource, String outputPath, ResourceFormat format, FileVersion version)

   at ConverterApp.ResourcePane.resourceConvertBtn_Click(Object sender, EventArgs e)
---------------------------
OK   
---------------------------

Thanks in advance for any help you can provide, if more details are needed feel free to ask.

Last edited by vometia; 19/10/18 12:04 PM. Reason: formatting
Draba #650561 20/10/18 12:02 PM
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@sluxie, @alecblah can you upload your savegames somewhere so I can investigate?
Thanks!

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