I'd like to make a simple request for Queries on Behaviour script that give access to maximum armor values. Currently, the only way to get those values is through using
IF "c1&c2"
CharacterGetStat(_Absolute, __Me, PhysicalArmorPoints)
CharacterGetStat(_Percentage, __Me, PhysicalArmor)
THEN
Set(_Maximum,_Absolute)
Divide(_Maximum,_Percentage)
However, when the current armor is zero, a complex workaround using status might be used, but still, it looks like a simple characterstat parameter to add considering there already exists one that return the current absolute value.